...playing around with the graph for the Scheduler integration test
...single threaded run time seemed to behave irregular
...but in fact it is very close to what can be expected
based on an ''averaged node weight''
Fortunately its very simple to add that into the existing node statistics
Basically this is all done and settled already: this is the `usageExample()`
from `TestChainLoadTest`. However, the focus is slightly different here:
We want a demonstration that the Scheduler can work flawlessly through
a massive load. Thus the plan is to use much more challenging parameters,
and then lean back and watch what happens....
...which turns out to be due to the DUMP-Statements,
which seem to create quite some contention on their own.
Test cases with very tight schedule will slip away then;
without print statement everything is GREEN now
This partially reverts commit 72f11549e6.
"Chain-Load: Scheduler instrumentation for observation"
Hint: revert this changeset to re-introduce the print statements for diagnostic
* added benchmark over synchronous execution as point of reference
* verified running times and execution pattern
* Scheduler **behaves as expected** for this example
- Generally speaking, the calibration uses current baseline settings;
- There are now two different load generation methods, thus both must be calibrated
- Performance contains some socked and non-linear effects, thus calibration
should be done close to the work point, which can be achieved by incremental
calibration until the error is < 5%
Interestingly, longer time-base values run slightly faster than predicted,
which is consistent with the expectation (socket cost). And using a larger
memory block increases time values, which is also plausible, since
cache effects will be diminishing
..initial gauging is a tricky subject,
since existing computer's performance spans a wide scale
Allowing
- pre calibration -98% .. +190%
- single run ±20%
- benchmark ±5%
...which can be deliberately attached (or not attached) to the
individual node invocation functor, allowing to study the effect
of actual load vs. zero-load and worker contention
Within Chain-Load, the infrastructure to add this crucial feature
is minimal: each node gets a `weight` parameter, which is assigned
using another RandomDraw-Rule (by default `weight==0`).
The actual computation load will be developed as a separate component
and tied in from the node calculation job functor.
...during development of the Chain-Load, it became clear that we'll often
need a collection of small trees rather than one huge graph. Thus a rule
for pruning nodes and finishing graphs was added. This has the consequence
that there might now be several exit nodes scattered all over the graph;
we still want one single global hash value to verify computations,
thus those exit hashes must now be picked up from the nodes and
combined into a single value.
All existing hash values hard coded into tests must be updated
...with this change, processing is ''ahead of schedule'' from the beginning,
which has the nice side effect that the problematic contention situation
with these very short computation jobs can not arise, and most of the schedule
is processed by a single worker.
Processing pattern is now pretty much as expected
This is a trick to get much better scheduling and timing guesses.
Instead of targeting a specific level, rather a fixed number of nodes
is processed in each chunk, yet still always processing complete levels.
The final level number to expect can be retrieved from the chain-load graph.
With this refactoring, we can now schedule a wake-up job precisely
after the expected completion of the last level
Scheduling a wake-up job behind the end of the planned schedule did the trick.
Sometimes there is ''strong contention'' immediately after full provision of the WorkForce,
but this seems to be as expected, since the »Jobs« currently used have no
actually relevant run time on their own. It is even more surprising that
the Capacity-control logic is able to cope with this situation in a matter
of just some milliseconds, bringing the average Lag at ~ 300µs
Invent a special JobFunctor...
- can be created / bound from a λ
- self-manages its storage on the heap
- can be invoked once, then discards itself
Intention is to pass such one-time actions to the Scheduler
to cause some ad-hoc transitions tied to curren circumstances;
a notable example will be the callback after load-test completion.
In the first draft version, a blocked Gate was handled by
»polling« the Gate regularly by scheduling a re-invocation
repeatedly into the future (by a stepping defined through
ExecutionCtx::getWaitDelay()).
Yet the further development of the Activity-Language indicates
that the ''Notification mechanism'' is sufficient to handle all
foreseeable aspects of dependency management. Consequently this
''Gate poling is no longer necessary,'' since on Notification
the Gate is automatically checked and the activation impulse
is immediately passed on; thus the re-scheduled check would
never get an opportunity actually to trigger the Gate; such
an active polling would only be necessary if the count down
latch in the Gate is changed by "external forces".
Moreover, the first Scheduler integration tests with TestChainLoad
indicate that the rescheduled polling can create a considerable
additional load when longer dependency chains miss one early
prerequisite, and this additional load (albeit processed
comparatively fast by the Scheduler) will be shifted along
needlessly for quite some time, until all of the activities
from the failed chain have passed their deadline. And what
is even more concerning, these useless checks have a tendency
to miss-focus the capacity management, as it seems there is
much work to do in a near horizon, which in fact may not be
the case altogether.
Thus the Gate implementation is now *changed to just SKIP*
when blocked. This helped to drastically improve the behaviour
of the Scheduler immediately after start-up -- further observation
indicated another adjustment: the first Tick-duty-cycle is now
shortened, because (after the additional "noise" from gate-rescheduling
was removed), the newly scaled-up work capacity has the tendency
to focus in the time horizon directly behind the first jobs added
to the timeline, which typically is now the first »Tick«.
ð¡ this leads to a recommendation, to arrange the first job-planning
chunk in such a way that the first actual work jobs appear in the area
between 5ms and 10ms after triggering the Scheduler start-up.Scheduler¡
The first complete integration test with Chain-Load
highlighted some difficulties with the overall load regulation:
- it works well in the standard case (but is possibly to eager to scale up)
- the scale-up sometimes needs several cycles to get "off the ground"
- when the first job is dispatched immediately instead of going
through the queue, the scheduler fails to boot up
two rather obvious bugfixes
(well, after watching the Scheduler in action...)
- the first planning-chunk needs an offset
- the future to block on must be setup before any dispatch happens
- prime diagnostics with the first time invocation
- print timings relative to this first invocation
- DUMP output to watch the crucial scheduling operations
... so this (finally) is the missing cornerstone
... traverse the calculation graph and generate render jobs
... provide a chunk-wise pre-planning of the next batch
... use a future to block the (test) thread until completed
- test setup without actual scheduler
- wire the callbacks such to verify
+ all nodes are touched
+ levels are processed to completion
+ the planning chunk stops at the expected level
+ all node dependencies are properly reported through the callbacks
- decided to abstract the scheduler invocations as λ
- so this functor contains the bare loop logic
Investigation regarding hash-framework:
It turns out that boost::hash uses a different hash_combine,
than what we have extracted/duplicated in lib/hash-value.hpp
(either this was a mistake, or boost::hash did use this weaker
function at that time and supplied a dedicated 64bit implementation later)
Anyway, should use boost::hash for the time being
maybe also fix the duplicated impl in lib/hash-value.hpp
- use a ''special encoding'' to marshal the specific coordinates for this test setup
- use a fixed Frame-Grid to represent the ''time level''
- invoke hash calculation through a specialised JobFunctor subclass
The number of nodes was just defined as template argument
to get a cheap implementation through std::array...
But actually this number of nodes is ''not a characteristics of the type;''
we'd end up with a distinct JobFunctor type for each different test size,
which is plain nonsensical. Usage analysis reveals, now that the implementation
is ''basically complete,'' that all of the topology generation and statistic
calculation code does not integrate deeply with the node storage, but
rather just iterates over all nodes and uses the ''first'' and ''last'' node.
This can actually be achieved very easy with a heap-allocated plain array,
relying on the magic of lib::IterExplorer for all iteration and transformation.
- use a dedicated context "dropped off" the TestChainLoad instance
- encode the node-idx into the InvocationInstanceID
- build an invocation- and a planning-job-functor
- let planning progress over an lib::UninitialisedStorage array
- plant the ActivityTerm instances into that array as Scheduling progresses
Since Chain-Load shall be used for performance testing of the scheduler,
we need a catalogue of realistic load patterns. This extended effort
started with some parameter configurations and developed various graph
shapes with different degree of connectivity and concurrency, ranging
from a stable sequence of very short chains to large and excessively
interconnected dependency networks.
Through introduction of a ''pruning rule'', it is possible
to create exit nodes in the middle of the graph. With increased
intensity of pruning, it is possible to ''choke off'' the generation
and terminate the graph; in such a case a new seed node is injected
automatically. By combination with seed rules, an equilibrium of
graph start and graph termination can be achieved.
Following this path, it should be possible to produce a pattern,
which is random but overall stable and well suited to simulate
a realistic processing load.
However, finding proper parameters turns out quite hard in practice,
since the behaviour is essentially contingent and most combinations
either lead to uninteresting trivial small graph chunks, or to
large, interconnected and exponentially expanding networks
... seeding happens at random points in the middle of the chain
... when combined with reduction, the resulting processing pattern
resembles the real processing pattern of media calcualtions
... special rule to generate a fixed expansion on each seed
... consecutive reductions join everything back into one chain
... can counterbalance expansions and reductions
...as it turns out, the solution embraced first was the cleanest way
to handle dynamic configuration of parameters; just it did not work
at that time, due to the reference binding problem in the Lambdas.
Meanwhile, the latter has been resolved by relying on the LazyInit
mechanism. Thus it is now possible to abandon the manipulation by
side effect and rather require the dynamic rule to return a
''pristine instance''.
With these adjustments, it is now possible to install a rule
which expands only for some kinds of nodes; this is used here
to crate a starting point for a **reduction rule** to kick in.
- present the weight centres relative to overall level count
- detect sub-graphs and add statistics per subgraph
- include an evaluation for ''all nodes''
- include number of levels and subgraphs
- iterate over all nodes and classify them
- group per level
- book in per level statistics into the Indicator records
- close global averages
...just coded, not yet tested...
The graph will be used to generate a computational load
for testing the Scheduler; thus we need to compute some
statistical indicators to characterise this load.
As starting point sum counts and averages will be aggregated,
accounting for particular characterisation of nodes per level.
It seams indicated to verify the generated connectivity
and the hash calculation and recalculation explicitly
at least for one example topology; choosing a topology
comprised of several sub-graphs, to also verify the
propagation of seed values to further start-nodes.
In order to avoid addressing nodes directly by index number,
those sub-graphs can be processed by ''grouping of nodes'';
all parts are congruent because topology is determined by
the node hashes and thus a regular pattern can be exploited.
To allow for easy processing of groups, I have developed a
simplistic grouping device within the IterExplorer framework.
- with the new pruning option, start-Nodes can now be anywhere
- introduce predicates to detect start-Nodes and exit-Nodes
- ensure each new seed node gets the global seed on graph construction
- provide functionality to re-propagate a seed and clear hashes
- provide functionality to recalculate the hashes over the graph
this is only a minor rearrangement in the Algorithm,
but allows to re-boot computation should node connectivity
go to zero. With current capabilities, this could not happen,
but I'm considering to add a »pruning« parameter to create the
possibility to generate multiple shorter chains instead of one
complete chain -- which more closely emulates reality for
Scheduler load patterns.
RandomDraw as a library component was extracted and (grossly) augmented
to cut down the complexity exposed to the user of TestChainLoad.
To control the generated topology, random-selected parameters
must be configured, defining a probability profile; while
this can be achieved with simple math, getting it correct
turned out surprisingly difficult.
...start with putting the topology generator to work
- turns out it is still challenging to write the ctrl-rules
- and one example tree looked odd in the visualisation
- which (on investigation) indicated unsound behaviour
...this is basically harmless, but involves an integer wrap-around
in a variable not used under this conditions (toReduce), but also
a rather accidental and no very logical round-up of the topology.
With this fix, the code branch here is no longer overloaded with two
distinct concerns, which I consider an improvement
by default, a linear chain without any forking is generated,
and the result hash is computed by hash-chaining from the seed.
Verify proper connections and validate computed hash
..as can be expected, had do chase down some quite hairy problems,
especially since consumption of the fixed amount of nodes is not
directly linked to the ''beat'' of the main loop and thus boundary
conditions and exhausted storage can happen basically anywhere.
Used a simple expansion rule and got a nod graph,
which looks coherent in DOT visualisation.
writing a control-value rule for topology generation typically
involves some modulus and then arthmetic operations to map
only part of the value range to the expected output range.
These calculations are generic, noisy and error-prone.
Thus introduce a helper type, which allows the client just
to mark up the target range of the provided value to map and
transform to the actually expected result range, including some
slight margin to absorb rounding errors. Moreover, all calculations
done in double, to avoid the perils of unsigned-wrap-around.
...these were developed driven by the immediate need
to visualise ''random generated computation patterns''
for ''Scheduler load testing.''
The abstraction level of this DSL is low
and structures closely match some clauses of the DOT language;
this approach may not yet be adequate to generate more complex
graph structures and was extracted as a starting point
for further refinements....
With all the preceding DSL work, this turns out to be surprisingly easy;
the only minor twist is the grouping of nodes into (time)levels,
which can be achieved with a "lagging" update from the loop body
Note: next step will be to extract the DSL helpers into a Library header
...using a pre-established example as starting point
It seems that building up this kind of generator code
from a set of free functions in a secluded namespace
is the way most suitable to the nature of the C++ language
..the idea is to generate a Graphviz-DOT diagram description
by traversing the internal data structures of TestChainLoad.
- refreshed my Graphviz knowledge
- work out a diagram scheme that can be easily generated
- explore ways to structure code generation as a DSL to keep it legible
...introduce statistical control functions (based on hash)
...add processing stage for current set of nodes
...process forking, reduction and injection of new nodes
- use a specialised class, layered on top of std::array
- use additional storage to mark filling degree
- check/fail on link owerflow directly there
We still use fixed size inline storage for the node links,
yet adding this comparatively small overhead in storage helps
getting the code simpler and adding links is now constant-complexity
A »Node« represents one junction point in the dependency graph,
knows his predecessors and successors and carries out one step
of the chained hash calculation.
...refine the handling of FrameRates close to the definition bounds
...implement the actual rule to scale allocator capacity on announcement
...hook up into the seedCalcStream() with a default of +25FPS
+ test coverage
The test case "scheduleRenderJob()" -- while deliberately operated
quite artificially with a disabled WorkForce (so the test can check
the contents in the queue and then progress manually -- led to discovery
of an open gap in the logic: in the (rare) case that a new task is
added ''from the outside'' without acquiring the Grooming-Token, then
the new task could sit in the entrace queue, in worst case for 50ms,
until the next Scheduler-»Tick« routinely sweeps this queue. Under
normal conditions however, each dispatch of another activity will
also sweep the entrance queue, yet if there happens to be no other
task right now, a new task could be stuck.
Thinking through this problem also helped to amend some aspects
of Grooming-Token handling and clarified the role of the API-functions.
...especially to prevent a deadline way too far into the future,
since this would provoke the BlockFlow (epoch based) memory manager
to run out of space.
Just based on gut feeling, I am now imposing a limit of 20seconds,
which, given current parametrisation, with a minimum spacing of 6.6ms
and 500 Activities per Block would at maximum require 360 MiB for
the Activities, or 3000 Blocks. With *that much* blocks, the
linear search would degrade horribly anyway...
WorkForce scales down automatically after 2 seconds when
workers fall idle; thus we need to step up automatically
with each new task.
Later we'll also add some capacity management to both the
LoadController and the Job-Planning, but for now this rather
crude approach should suffice.
NOTE: most of the cases in SchedulerService_test verify parts
of the component integration and thus need to bypass this
automatism, because the test code wants to invoke the
work-Function directly (without any interference
from running workers)
While building increasingly complex integration tests for the Scheduler,
it turns out helpful to be able to manipulate the "full concurreency"
as used by Scheduler, WorkForce and LoadController.
In the current test, I am facing a problem that new entries from the
threadsafe entrance queue are not propagated to the priority queue
soon enough; partly this is due to functionality still to be added
(scaling up when new tasks are passed in) -- but this will further
complicate the test setup.
The invocation structure is effectively determined by the
Activity-chain builder from the Activity-Language; but, taking
into account the complexity of the Scheduler code developed thus far,
it seems prudent to encapsulate the topic of "Activities" altogether
and expose only a convenience builder-API towards the Job-Planning
The problem with passing the deadline was just a blatant symptom
that something with the overall design was not quite right, leading
to mix-up of interfaces and implementation functions, and more and more
detail parameters spreading throughout the call chains.
The turning point was to realise the two conceptual levels
crossing and interconnected within the »Scheduler-Service«
- the Activity-Language describes the patterns of processing
- the Scheduler components handle time-bound events
So by turning the (previously private) queue entry into an
ActivationEvent, the design could be balanced.
This record becomes the common agens within the Scheduler,
and builds upon / layers on top of the common agens of the
Language, which is the Activity record.
the attempt to integrate additional deadline and significance parameters
unveils a design problem due to the layering of contexts
- the Activity-Language attempts to abstract away the ''Scheduler mechanics''
- but this implementation logic now needs to pass additional parameters
- and notably there is the possibility of direct re-scheduling from within
the Activity-Dispatch
The symptom of this problem is that it's no longer possible
to implement the ExecutionCtx.post() function in the real Scheduler-context
...it is clear that there must be a way to flush the scheduler queues
an thereby silently drop any obsoleted or irrelevant entries. This topic
turns out to be somewhat involved, as it requires to consider the
deadline (due to the memory management, which is based on deadlines).
Furthermore there is a relation to yet another challenging conceptual
requirement, which is the support for other operation modes beyond
just time-bound rendering; these concerns make it desirable to
expand the internal representation of entries in the queue.
Concerns regarding performance are postponed deliberately,
until we can demonstrate the Scheduler-Service running under
regular operational conditions.
This is the first kind of integration,
albeit still with a synthetic load.
- placed two excessive load peaks in the scheduling timeline
- verified load behaviour
- verified timings
- verified that the scheduler shuts down automatically when done
- sample distance to scheduler head whenever a worker asks for work
- moving average with N = worker-pool size and damp-factor 2
- multiply with the current concurrency fraction
as an aside, the header lib/test/microbenchmark.hpp
turns out to be prolific for this kind of investigation.
However, it is somewhat obnoxious that the »test subject«
must expose the signature <size_t(size_t)>.
Thus, with some metaprogramming magic, an generic adaptor
can be built to accept a range of typical alternatives,
and even the quite obvious signature void(void).
Since all these will be wrapped directly into a lambda,
the optimiser will remove these adaptations altogether.
- An important step towards a complete »Scheduler Service«
- Correct timing pattern could be verified in detail by tracing
- Spurred some further concept and design work regarding Load-control
- draft the duty cycle »tick«
- investigate corner cases of state updates and allocation managment
- implement start and forcible stop of the scheduler service
Obviously the better choice and a perfect fit for our requirements;
while the system-clock may jump and even move backwards on time service
adjustments, the steady clock just counts the ticks since last boot.
In libStdC++ both are implemented as int64_t and use nanoseconds resolution
- Ensure the grooming-token (lock) is reliably dropped
- also explicitly drop it prior to trageted sleeps
- properly signal when not able to acquire the token before dispatch
- amend tests broken by changes since yesterday
Notably the work-function is now completely covered, by adding
this last test, and the detailed investigations yesterday
ultimately unveiled nothing of concern; the times sum up.
Further reflection regarding the overall concept led me
to a surprising solution for the problem with priority classes.
...especially for the case »outgoing to sleep«
- reorganise switch-case to avoid falling through
- properly handle the tendedNext() predicate also in boundrary cases
- structure the decision logic clearer
- cover the new behaviour in test
Remark: when the queue falls empty, the scheduler now sends each
worker once into a targted re-shuffling delay, to ensure the
sleep-cycles are statistically evenly spaced
...there seemed to be an anomaly of 50...100µs
==> conclusion: this is due to the instrumentation code
- it largely caused by the EventLog, which was never meant
to be used in performance-critical code, and does hefty
heap allocations and string processing.
- moreover, there clearly is a cache-effect, adding a Factor 2
whenever some time passed since the last EventLog call
==> can be considered just an artifact of the test setup and
will have no impact on the scheduler
remark: this commit adds a lot of instrumentation code
To cover the visible behaviour of the work-Function,
we have to check an amalgam of timing delays and time differences.
This kind of test tends to be problematic, since timings are always
random and also machine dependent, and thus we need to produce pronounced effects
...to make that abundantly clear: we do not aim at precision timing,
rather the goal is to redistribute capacity currently not usable...
Basically we're telling the worker "nothing to do right now, sorry,
but check back in <timespan> because I may need you then"
Workers asking for the next task are classified as belonging
to some fraction of the free capacity, based on the distance
to the closest next Activity known to the scheduler