Commit graph

2685 commits

Author SHA1 Message Date
bccb7a11b5 restore defs-registry Unit test 2012-12-22 22:01:51 +01:00
a9600387ba refactor defaults-manager to use the reworked query interface 2012-12-22 00:39:23 +01:00
5cddc57932 WIP extend query with a warpper for indexing and ordering
...to extract the syntetic ordering from
DefsRegistry and make that a responsibility
of the (internal) syntactic representation
of the query.

doesn't pass the compiler yet
2012-12-17 23:17:32 +01:00
1bde72cccf implement another builder function; adapt OutputDesignation 2012-12-11 04:45:18 +01:00
602a04c4b5 factor out fequently used functions for ordinal numbers 2012-12-11 04:07:06 +01:00
08ff817afd implement builder/accesor function; adapt StructFactory 2012-12-09 02:42:36 +01:00
8630e888a5 integrate (placeholder) query definition
effectively this joins the two existing lines
of "Query" classes into one systematic representation
Next step would be to move all mutation operations
over to the Query::Builder
2012-12-07 01:49:35 +01:00
5b2668a17c generic query representation (placeholder)
...planned to be replaced later by a real
AST based implementation, which acutally
parses the query definitions
2012-12-03 00:41:57 +01:00
d306bb3cdf fix includes 2012-12-03 00:18:18 +01:00
6c8bf1f9e4 bring the plain query utilities back into lib 2012-12-02 23:32:30 +01:00
a79ba2c507 refactor use of HashVal typedef (#722) 2012-12-02 23:03:37 +01:00
5292b19dd6 clean-up and finalise time::Mutation 2012-12-02 01:54:02 +01:00
3852c8f8e8 provide a time mutation for nudging based on symbolic grid reference
time handling is part of the library, while this
convenience shortcut relies on the Advice system,
which resides in the application lib.
To allow this kind of symbolic acces to a grid
entity defined "elesewhere", client code needs
to be linked against liblumieracore.so
2012-12-02 01:17:02 +01:00
5dfe5e099f refactor namespaces for query and defaults manager 2012-12-01 08:44:07 +01:00
8ee8eb1e73 create a new integration point for using application services
especially this allows to use the Advice system
or the query resolvers from within library facilities
to refer to other implementation level services by name
2012-12-01 07:46:49 +01:00
626b1d4356 re-arrange query- rules- and resolver facilities within Core
the rules-based configuration and query system
will be located within the core application,
while the concrete implementation facilities
are expected to reside within the session or
maybe also the GUI.

This is kind of a 'rochade' refactoring to resolve
circular library dependencies and confine the parts
dependant on the session and MObjects to the Proc-Layer

And while we're in the middle of chainsaw surgery,
we'll concentrate further query-based facilities
alongside the config-rules within the App core.
2012-11-27 02:17:21 +01:00
dd8a88d095 adjustments and stubbing to get it past the compiler 2012-11-26 01:22:01 +01:00
b5a7055f29 move Query interface to Lib 2012-11-25 02:29:52 +01:00
baefd74ae7 prepare refactoring of the Query interface 2012-11-25 02:04:19 +01:00
62bfccd67b cleanup: remove the old factory template
This template was a leftover from the early days
of Lumiera development and doesn't provide any
substantial value as an abstraction.

For the more intricate cases, we're using the
lib::MultiFact template, which allows to install
several "fabrication" functions at runtime
2012-10-14 01:30:08 +02:00
23cac22a9f Sync Documentation 2012-10-10 06:14:58 +02:00
Michael Fisher
f7a7c1c416 GCC 4.7 compilation fixes. Now builds on debian wheezy beta2 2012-10-10 05:29:54 +02:00
Michael Fisher
e267e0ad0b GCC 4.7 compilation fixes
clarify binding of function (by specifying 'this')
2012-10-10 05:25:42 +02:00
954ebefc4c draft implementation of the PlanningStepGenerator 2012-10-10 05:20:24 +02:00
44435fd1db clarify and settle the relation between Dispatcher and PlanningStepGenerator
the solution is to introduce a superinterface
and let Dispatcher augment that with the specific parts.
This way, the Job planning only has to rely on the
rather generic stuff (TimeAnchor, FrameCoord)

NOTE: this commit makes the whole JobPlanning machinery
compilable for the first time!
2012-10-10 05:20:23 +02:00
3300d00cc8 WIP working towards a solution for generating frame location sequences
..the Idea is to rely on some kind of service,
to break the cyclic dependency with the Dispatcher.
But I seem unable to find a natural location or
concept to house that service.
2012-10-10 05:20:23 +02:00
ce5b940d39 WIP consider how to seed the evaluation of a JobTicket 2012-10-10 05:20:23 +02:00
14e6086488 better do initialisation by ctor 2012-10-10 05:20:22 +02:00
30cf0b5718 implementation of JobTicket::ExplorationState 2012-10-10 05:20:22 +02:00
062e1bbdc1 explicate the JobPlanningSequence definition
..causing the compiler to instantiate the
involved templates, i.e. get the complete
pipeline definition through the compiler
2012-10-10 05:20:22 +02:00
b52a1a8366 refactor JobTicket to remove the double layering
basically we had two lines of doubly nested capsules, due to
using the IterAdaptor template. Actually, the evaluation stack
within JobTicket can be considered an implementation detail and
thus doesn't require an iterator interface; the intention is to
use this through JobPlanning solely.

Thus this reworking removes the special iterator within JobTicket,
but retains the idea of exposing the "current" JobTicket through
a smart pointer or  operator->()

work done during the FrOSCon travel
2012-10-10 05:20:21 +02:00
66defdc0cb refactor JobPlanning to encapsulate all state mechanics into a "state core"
especially the exploration stack is pushed down
first successful definition of all the JobPlanning classes

just the framework of classes necessary to pass the compiler;
all implementation is still stubbed
2012-10-10 05:20:21 +02:00
a3bc69cc77 maybe a breakthrough on the job planning design quest?
why the hell is getting this design about right
such a chellenging task. Anyway, seems to be the
first step ahead after numerous failed attempts
2012-10-10 05:20:21 +02:00
88f433f433 successfully implemented another combinator strategy
DOH!
this thime hopefully I've actually succeedd to
created what is actually required in the Dispatcher
2012-10-10 05:20:20 +02:00
e073d05f58 new header to define some class partially noncopyable 2012-10-10 05:20:20 +02:00
016a739a5c WIP back to the original problem: how to dispatch jobs...
brainstorming how to implement the job planning stage

the idea is to built on top of the IterExplorer,
but have the "stack" of re-evaluation integrated
into a custom type, which exploits the static
node network structure to avoid heap allocations

solution idea: again use a builder function?
2012-10-10 05:20:20 +02:00
0e3821abeb refatcor function meta programming headers
the template _Fun started as an internal helper
for function-closure, but seems to be of
general use. Thus move it into meta/function.hpp
(function-closure.hpp is heavyweight)
2012-10-10 05:20:19 +02:00
e6a105fbc1 iterator exploring monad finished, passes unit test 2012-10-10 05:20:19 +02:00
3d0d599158 get the depth-first exploration test to work
...using the IterQueue for intermediary results
2012-10-10 05:20:18 +02:00
2c33000346 complement IterStack by a similar wrapper for queue-like access 2012-10-10 05:20:18 +02:00
8ced6758fb initial draft for recursive evaluating iterator monad
tricky design problem, because nothing is known about
the source and result sequences to be built.
2012-10-10 05:20:18 +02:00
59c5627bbe change Implementation class for IterStack
now using a std::deque directly; this allows
for a later extension for queue-like behaviour
2012-10-10 05:20:18 +02:00
41180eb99c rework to allow for recursive evaluation
this enables expansion of a (functional) data structure
until exhaustion -- which is what we need to
build job functors by traversing and expanding
an arbitrarily nested job definition structure
2012-10-10 05:20:17 +02:00
697924925c pragmatic fix for the long-standing problem of detecting increment operator
our duck-detector had a shortcoming here and failed
to detect iterators, in case the increment operator
was inherited from a mix-in
2012-10-10 05:20:17 +02:00
8db5413199 implemented chained-iterators
...using the IterExplorer building blocks
2012-10-10 05:20:17 +02:00
d14b37a71d utility class factored out and covered by test
...a stack which can be Lumiera-iterated
2012-10-10 05:20:16 +02:00
da4a343e9e refactor IterExplorer to allow for more flexible strategy definition 2012-10-10 05:20:16 +02:00
dc3ebd4a8f first working concept for an "iterator monad"
the intention is to use this to simplify
generating render jobs based on the elaborated
dependency network of the render nodes. The key
challenge is to overcome the necessity to
store partially done evaluations as
continuation
2012-10-10 05:20:16 +02:00
eedcd69941 draft the IterExplorer design
the tricky part seems to be how to combine the
source iterators into a new monad instance, while
keeping this "Combinator" Strategy configurable

...just passes the compiler, while still lacking
even the generic implementation of joining
together the source iterators
2012-10-10 05:20:16 +02:00
45f4c96c6f change LinkedElements to us a more space efficient iterator
Actually we don't need any backreference to the
container for iterating a singly linked list
2012-10-10 05:20:15 +02:00
378ebe21f0 Fix naming of Iteration control API functions (closes #410)
comes in handy now, since IterStateWrapper uses a similar API
2012-10-10 05:20:15 +02:00
83a0f4b41f Implementation (I) : IterStateWrapper as foundation (passing test) 2012-10-10 05:20:15 +02:00
ab2a6b2fce WIP brainstorming about a monadic iterator
The idea is to avoid building a data structure
for intermediary results, while still being able
to process a variably sized and arbitrary shaped
set of source data
2012-10-10 05:20:15 +02:00
fa15a38016 draft JobTicket implementation datastructure
...but need an extension on our iterator helpers
to build a suitable functional datastructure
for generating Jobs.
2012-10-10 05:20:15 +02:00
3ef1fb7697 linked list helper template finished and passes test 2012-10-10 05:20:14 +02:00
c33fcf9797 WIP draft a linked list helper template 2012-10-10 05:20:14 +02:00
ddff8b654b WIP investigating the relation of Jobs, JobTicket and Closure in detail 2012-10-10 05:20:14 +02:00
4ceec90b9e design decision how to invoke a job
without any trickery, we'll always get two indirections.
Thus, the decision is to turn the 2nd indirection
into a VTable call; this way, basically the JobClosure
also acts as job functor itself.
2012-10-10 05:20:13 +02:00
0320bc4b2c considering the relation of Job and JobClosure 2012-10-10 05:20:13 +02:00
bb43c03ef9 stub all the job generating functions required for the dispatcher interface 2012-10-10 05:20:13 +02:00
0ab773ab7c helper to pull all elements from an iterator, yielding the last one 2012-10-10 05:20:13 +02:00
5222384f8b try to circumvent ambiguity in overload resolution
we want to support various integral and rational factors
for linear chaining of time offsets
2012-10-10 05:20:13 +02:00
79bd8b71e3 better treat the building of a continuation job separately 2012-10-10 05:20:13 +02:00
08d266819d re-read my own code and pick up the design work
..next question is: how to shape the dispatcher interface,
in order to support ongoing chunk wise planning
of new jobs, including a continuation
2012-10-10 05:20:13 +02:00
080d6913c6 fix a type converison problem
...better state explicitly we're requiring
a rational factor
2012-10-10 05:20:12 +02:00
7941865d5d implement anchor against current system time
using CLOCK_REALTIME for now
2012-10-10 05:20:12 +02:00
9aec2a9806 allow for fractional scaling of time durations
implemented as extension to the linear combinations.
I decided to use the same "always floor" rule
as employed for time quantisation. Moreover,
we don't support floating point, only rationals
2012-10-10 05:20:12 +02:00
22322dfec4 refactor the division/quantisation helpers
...no need to keep them in util.hpp, as they
are used rather occasionally, while util.hpp
is used pervasively.
2012-10-10 05:20:12 +02:00
882bcf07ae define stubs for accessing the wall clock time (->Backend) 2012-10-10 05:20:12 +02:00
aa01813f52 TimeAnchor: draft calculating the start delay for rendering 2012-10-10 05:20:12 +02:00
ee1450a81a rectify frame dispatch invocation 2012-10-10 05:20:12 +02:00
393a447861 test setup: simulated build proecss results, mock model port 2012-10-10 05:20:12 +02:00
f8f011bb44 rework Job representation
make class Job a real subclass of the
job definition struct and turn the
JobClosure into a trampoline
2012-10-10 05:20:12 +02:00
0b25c2e08d Fix: missing sanity check in ScopedCollection
funny enough this possible memory corruption
didn't happen in the unit test, because my
compiler optimised the additional int field
of class SubDummy, making it the same size
of the baseclass. Now matters should be safe.
2012-10-10 05:20:12 +02:00
1e54b5d3e6 stubbing some job functions 2012-10-10 05:20:11 +02:00
db68577b4a clarify relation of Job, JobTicket and channel number 2012-10-10 05:20:11 +02:00
875342fa40 initial draft for the job representation
this draft is based on
 - Cehteh's draft for the scheduler
 - my plannings about segmentation and JobTicket

it defines "Job" as a closure which can be invoked
from plain-C, using the information in the
job descriptor datastructure
2012-10-10 05:20:11 +02:00
e9dbb3bdb1 stubs for some important components of play/engine (JobTicket...)
also touches the question how to represent the job
descriptor datastructure. @Cehteh: I've just pasted
in your preliminary data struct definitinons
from the relevant mailing list discussions.
2012-10-10 05:20:11 +02:00
568fadd526 draft some steps of the dispatch operation 2012-10-10 05:20:10 +02:00
6772e94994 implement simple constant frame timings descriptor 2012-10-10 05:20:10 +02:00
157e3b6867 test-driven brainstorming: define default timings... 2012-10-10 05:20:10 +02:00
2cb254365c some musing about timing constraints and quantisation 2012-10-10 05:20:10 +02:00
a4e3383367 turn Dispatcher into an interface 2012-10-10 05:20:09 +02:00
e581246f63 forming some entities to support the dispatch step 2012-10-10 05:19:56 +02:00
3768791c76 considerations how to connect exit nodes to external outputs 2012-10-10 05:18:58 +02:00
288b737718 dummy playback: stub the required operations 2012-10-10 05:18:58 +02:00
2eb39704fc test-driven brainstorming: how to use the dummy playback?
this is an idea how to test a test setup :)
2012-10-10 05:18:58 +02:00
7e7ecc5d51 draft: integrating an engine mock implementation 2012-10-10 05:18:58 +02:00
ec659b7141 a better way to inject the Render-Engine Mock
instead of (ab)using the Timings spect for a
runtime switch, better use the existing
MockInjector facility and thus turn the
mock engine mode into a global switch
2012-10-10 05:18:57 +02:00
24911dc990 solution to integrate an Engine Mock implementation 2012-10-10 05:18:57 +02:00
687102feb3 planning next steps: how to transform DummyPlayer into a real player 2012-10-10 05:18:57 +02:00
a8e4b57548 Comments and Doxygen improved 2012-08-25 19:20:05 +02:00
aa1eb2d7fc integrate Odin's ALSA experiments into the Lumiera build
requires ALSA as build dependency
note: Debian package is libasound2-dev
2012-01-11 07:59:16 +01:00
d2f83523ca join recent player subsystem work, SCons overhaul and documentation 2012-01-11 07:54:43 +01:00
Odin Omdal Hørthe
29394345af ALSA audio output experiment
I think it's smart to rather use ALSA directly instead of PortAudio.
ALSA is push AFAIK, and talking about it here at the hackspace, seems
like the better choice. It's a bit lower level, but anyway everything
speaks ALSA anyway. It's not like there's any reason to use PortAudio
at all. It's just an extra abstraction.

Coding for ALSA it'll also work with Pulseaudio and esd. Do people
really use other sound systems than Pulseaudio, esd or plain ALSA?
I can't think of it.

I really the idea about building a small tool first. I'll do that.

Also thought about making a small blikning cursor/text output, and
syncing a BEEP-sound to that, so that I can test around with throwing
in lots and lots of latency between "me" and the video, and try to
sync it anyway.

I should be able to read back from the sound card (or pulse audio
underneath, it will just work with alsa as the abstraction) how long
it takes for the bytes I'm pushing to reach the speakers, and do some
buffer tuning on that.
2012-01-11 07:12:32 +01:00
56ac1afe18 move Icon building down into separate SConscript 2012-01-11 07:05:01 +01:00
27db94a64c adjust code / indentation style
no functional change
2012-01-11 07:05:01 +01:00
e64a17d1ba SConstruct: reduce the remaining defs
no need to use functions anymore, since
only the clean and phony targets are left
2012-01-11 07:05:00 +01:00
f84da63e11 use import/export instead of passing an artefacts map 2012-01-11 07:05:00 +01:00
25b21fe575 reorder building/installing of Icons
no need to define them together with the source.
SCons is able to work out the real dependencies
just fine. Thus, Icons remain in Main SConstruct
2012-01-11 07:05:00 +01:00
c62eccd25f SCons overhaul/clean-up: disentangle main build
The goal is to make the build scrips more clear
at first sight. So move the main build targets
into a separate SConscript, to make them similar
to the tests, research and tools.

The final goal of this makeover is to reduce
the main SConstruct as much as possible
2012-01-11 07:05:00 +01:00
f5290a99a3 OutputSlot : simulated usage protocol passes unit test
OutputSlotProtocol_test

Some parts are still missing
 - timings
 _ initialisation
2012-01-08 03:06:32 +01:00
d732e7e211 Lumiera Forward Iterators: remove support for post-increment 2012-01-08 01:14:36 +01:00
8de4ecc8ac add diagnostic messages showing each connection access
currently the problem seems to be we're
accessing the wrong connection...
2012-01-07 21:22:35 +01:00
73cfef69c8 fix some problems with OutputSlotProtocol_test
still WIP...
 - there is a logical contradiction with the frame numbers
 - somehow, in diagnostics, we access the wrong sequence instance
2012-01-07 06:40:21 +01:00
5cc034d26b refactor ScopedCollection to use an init() function 2012-01-07 04:44:48 +01:00
e6888f7b83 supplement direct support for populating by member function
this turns out to be the typical usage scenario
for ScopedCollection: a manager object owning
the collection will populate it with specially
crafted components and invoke a member function
for creating the individual components.

This shortcut avoids using tr1::bind alltogether
2012-01-07 04:11:39 +01:00
9bba366763 investigate partial application of member functions 2012-01-07 03:28:12 +01:00
feff7537ef reduce memory requirements for this test
...it caused out of memory frequently.
2012-01-07 03:27:31 +01:00
90e6dae2d5 add includes missing in some metaprogramming headers
types uint and string
2012-01-07 03:11:51 +01:00
00c08bd27b fix helper functions not declared as inline 2012-01-07 03:11:02 +01:00
b64dff1ad8 spelling and comments 2012-01-07 00:02:03 +01:00
e41065101a switch OutputSlot to use the ScopedCollection
..hehe, makes the code way more sane
2012-01-06 03:16:22 +01:00
e5c42e05e6 finish ScopedCollection (closes #877) 2012-01-05 23:17:16 +01:00
72e8d22454 implement the RAII-style collection ctor. test pass 2012-01-05 03:40:04 +01:00
434a371c33 take ctor args by value; test attaching sub-types passes 2012-01-04 04:28:14 +01:00
690304f9bc get the simple and iteration unit tests to pass 2012-01-04 04:05:03 +01:00
fa5e7db2d3 WIP rewrite iteration-control logic... 2012-01-03 02:50:22 +01:00
6c01579a26 WIP draft implementation of ScopedCollection 2012-01-02 06:11:27 +01:00
e63fa6d646 Test-driven brainstorming: draft a ScopedCollection #877 2012-01-01 06:20:42 +01:00
f047069284 rearrange OutputSlot ConnectionStateManager
... shape the various APIs more clearly,
make most functions protected
2011-12-31 20:33:50 +01:00
06c7c27252 merge diagnostic facilities 2011-12-31 06:49:31 +01:00
37384f1b68 formatting wrapper/frontend: unit test pass.
Closes #166
2011-12-31 06:48:26 +01:00
e1b9b5b135 rewrite type selection logic to handle ptrs in the front-end
whew, quite a heavy rewrite, but greatly
simplifies the code and removes the necessity
to declare explicit specialisations of pointers
2011-12-31 06:48:11 +01:00
c8f46f47c9 handling of ptrs, first attempt 2011-12-31 06:47:58 +01:00
35ed2dcf5c add more robust error handling
...incl handling of secondary errors
2011-12-31 06:47:38 +01:00
e838fb9799 document and cover various formatting special cases 2011-12-31 06:47:30 +01:00
0d136e2703 define explicit specialisations for primitive types 2011-12-31 06:47:03 +01:00
e054c272b6 research: detecting the possibility of a string conversion
find out about the corner cases of this
simplistic implementation
2011-12-31 06:46:50 +01:00
6c95c1b0e4 format-frontend: fill in missing bits of the implementation 2011-12-28 06:42:30 +01:00
dbb63ffc08 perfer STATIC_ASSERT to check for suitable placement-New buffer size
Still incomplete, but already this small change
detected an error in the output-designation. Cough.
2011-12-28 06:42:18 +01:00
cd3c633fc0 STATIC_ASSERT to verify guessed size
... and we indeed had an error: vector<bool>
is way larger than normal vectors!
2011-12-28 06:41:47 +01:00
962c789a05 a horrible hack to guess the size of boost::format
...without actually including the boost/format.hpp
This saves us a lot of compilation time and debug code size
2011-12-28 06:41:37 +01:00
ce6fbe5f0f define how to pick the correct specialisation
some basic types are passed on directly;
for those, we use explicit specialisations
in the implementation file, and a traits template
to mark those cases in the header.

custom types with custom string conversion will
be converted to string; everything else
just becomes a type id
2011-12-27 07:45:25 +01:00
6e4883bcf1 add stub definitions to pass compilation 2011-12-27 07:45:16 +01:00
545d9ea82b WIP draft frontend for diagnostic output (#166) 2011-12-27 07:45:07 +01:00
89928bc447 refactor format-util: simplify picking the right specialisation 2011-12-27 07:44:59 +01:00
50885a065b move asside lib/format.hpp
...to make room for a new more specialised header
2011-12-27 07:44:49 +01:00
24a8d6a926 generalised diagnostic context passes unit test 2011-12-24 05:57:28 +01:00
5498ace9fc WIP define a unit-test for diagnostic context stack 2011-12-24 05:57:11 +01:00
87f7a8f6e8 unit test to cover thread-local helper 2011-12-24 05:55:31 +01:00
2bdf06829a make thread(pool) less chatty 2011-12-24 05:48:51 +01:00
451b0abec5 spelling and typos 2011-12-24 05:48:31 +01:00
d27e3b15a9 clarify the handling of specific output operation modes (e.g. number of channels) 2011-12-23 02:22:38 +01:00
7fc8473337 fix some size_t printf specs (32/64bit problem) 2011-12-19 03:02:48 +01:00
fa0588b584 refactor to simplify generating a PlayProcess 2011-12-18 02:02:55 +01:00
c4bc53b6f6 how to pass a render configuration strategy when creating a new play process 2011-12-17 22:37:53 +01:00
6852a6feff WIP refactor building of the active render feeds
RenderConfigurator becomes an internal strategy
controlled by the PlayService
2011-12-17 04:45:42 +01:00
bda0dea990 clarify the relation of PlayProcess, CalcStream and EngineFacade 2011-12-17 02:20:48 +01:00
76b24ce50d WIP draft the building of a render CalculationStream 2011-12-10 03:18:48 +01:00
8362145039 spelling and comments 2011-12-10 03:13:45 +01:00
477b443191 implement diagnostic OutputSlot simple frame tracking
...should be enough to run tests against the OutputSlot interface
2011-12-09 01:03:02 +01:00
e7ae9a3082 introduce marker time values to designate corner cases 2011-12-09 01:00:50 +01:00
aef3d50ffd implement basics of the diagnostic OutputSlot
...specific diagnostic facilities still lacking
2011-12-08 23:02:19 +01:00
07002ab3af SCons: new build target for experimental code 2011-12-03 06:10:12 +01:00
34f2de641f Remove Debian/Lenny workarounds
definitively requiring Squeeze now
2011-12-03 03:18:15 +01:00
77548e74c6 document a weakness of boost::hash for strings 2011-12-03 03:18:03 +01:00
7fd28e23eb cleanup configflags to use uint instead of char
using char for those flag template parameters
was never a good idea. It won't save us any space
and makes debugging harder
2011-12-03 03:16:08 +01:00
d9f84a9bfd clean up lib/meta namespaces 2011-12-03 03:15:59 +01:00
b2d6074097 cleanup test includes 2011-12-02 21:34:29 +01:00
b9d1899486 cleanup: rectify Proc-Layer namespaces (II) 2011-12-02 17:50:44 +01:00
eb79a00cf4 cleanup: rectify Proc-Layer namespaces (I) 2011-12-02 16:10:03 +01:00
89a9202c6c cleanup: remove precompiled headers
we don't need them and they even tend to
increase build times due to unnecessary
compound-includes at some core headers
2011-12-01 23:32:34 +01:00
c7d4412cec integrate recent GUI / timeline and work done on the player subsystem 2011-11-27 02:15:11 +01:00
d6fa67f2b8 refactor zoom smothing into TimelineViewWindow 2011-11-27 01:28:48 +01:00
a6392f5d14 review and annotate design aspects regarding zoom handling 2011-11-27 00:52:10 +01:00
d58fa9129c clean-up: remove direct access to the selection value 2011-11-26 23:32:56 +01:00
177b85ecf2 Integrate timeline work: zooming and scaling 2011-11-26 18:39:26 +01:00
7ba8ff432f BufferProvider interface finished thus far.
simulated lifecycle passes unit test
2011-11-26 00:09:59 +01:00
2fce2b1c8d make ctor-tracking test::Dummy more widely usable 2011-11-25 22:05:12 +01:00
55a77bdd73 factor out and treat the attaching of objects separately
this is an advanced feature not required
in the standard buffer usage cycle
2011-11-25 20:23:31 +01:00
ce25be6fa3 refactor relation of BuffHandle and BufferDescriptor
they are now tightly coupled and assumed to
work together; there is no need to relay half
of BuffHandle's interface through BufferDescriptor
2011-11-25 18:20:01 +01:00
d6b069fbbd clean-up after refactoring 2011-11-25 17:29:06 +01:00
eed6d8cd1e split out obsolete ChannelDescriptor for later refactoring
Meanwhile, BuffHanle became way more concrete,
making the separation of any kind of buffer or channel
type management concievable.

Thus: extract the obsolete ChannelDescriptor
and use switch at any location where the old
(superseeded) buffer handle is still referred
2011-11-25 17:16:33 +01:00
74702ebecd address the next test... 2011-11-24 03:33:23 +01:00
2ae1e3c8f9 test/dummy buffer provider finished and passes test 2011-11-21 03:26:08 +01:00
d6de8c8d1a implement some missing nits and bits 2011-11-21 02:28:44 +01:00
91b74ad7bd implement missing parts of test/dummy buffer provider 2011-11-20 01:35:52 +01:00
0a1256f4e3 cover and verify detaching from ScopedPtrVect 2011-11-19 21:41:50 +01:00
13b795016b comment rewording 2011-11-19 18:01:48 +01:00
3830ff7ce1 refactor the test/dummy provider, based on ScopedPtrVect solely
instead of using a vector directy, move the
additionally required functinoality in the
utility class. This forced me to adjust
the IterAdapter, to allow working with
STL algorithms
2011-11-19 17:51:08 +01:00
5947e0e3e1 allow to detach an object managed by ScopedPtrVect 2011-11-19 17:48:04 +01:00
1f966a02ec some rather tricky adjustments to PtrDerefIter
...allowing to use that custom iterator together
with STL algorithms
2011-11-19 17:46:24 +01:00
ca689ae5e0 WIP some musing about building an option monad 2011-11-18 01:24:43 +01:00
27449c1438 implementation details of a test/dummy provider 2011-11-18 01:23:50 +01:00
623bb401af clarify implementation extension points of BufferProvider
decide especially how to pass on the implementation
defined data like e.g. pointers to storage extents
2011-11-15 04:47:31 +01:00
d1d0f66fa8 allow LocalKey to carry arbitrary pointers or hashes as payload
...used to piggyback opaque implementation data,
deliberately no typecheck here
2011-11-15 04:46:00 +01:00
6bc94cccb5 WIP refactor BufferProvider public and protected API 2011-11-14 01:43:29 +01:00
890b6e8366 WIP implementation details of diagnostic BufferProvider 2011-11-13 04:20:14 +01:00
ca0aa23479 BufferProvider default impl: attaching a type 2011-11-12 00:36:53 +01:00
fd94367b9e stubs and changes to make the test compile 2011-11-11 23:33:59 +01:00
fe1ae51b49 WIP draft test for internal test buffer provider
a test to cover a helper for writing tests ;-)
2011-11-11 01:44:01 +01:00
f75e55a060 nail down a lot of OutputSlot implementation details 2011-11-08 02:59:56 +01:00
59dfb7c660 start drafting a (dummy) output slot implementation
this implicates a first attempt to build a
dummy buffer provider implementation.
Mostly just defining stubs here....
2011-11-07 01:57:33 +01:00
c8458ab397 improved diagnostics 2011-11-07 00:50:03 +01:00
a88ccd219d extract the diagnostic BufferProvider into separate header 2011-11-07 00:07:53 +01:00
7ab7c8073d remold OutputSlot implementation structure
Better solution where to place the extension points
to be implemented by concrete output systems
2011-11-06 02:37:22 +01:00
63dbc89b6f draft implementation setup for OutputSlot baseclass 2011-11-05 16:51:24 +01:00
d6e88c85e0 finish buffer metadata; cover state transitions
BufferMetadata complete and working for now
2011-11-02 01:34:05 +01:00
db3ea6638d use boost::random to ensure distinct test frame contents 2011-11-01 03:11:43 +01:00