Commit graph

19 commits

Author SHA1 Message Date
49459b4bf7 Fix inheritance of asset::Unknown, fix broken test, enable MakeClip_test 2007-11-20 05:20:01 +01:00
5dcb9cf343 WIP implemented basic asset dependencies,
> todo: actually setup dependencies in the various ctors, fix the broken test!
2007-11-19 04:58:18 +01:00
b07d8b9687 passes the compiler again.
(using direct references instead of smart-ptrs for the 'backlink' from Clip-MO to asset::Media)
2007-11-14 10:10:52 +01:00
ce51909ef7 WIP reworked approach for clip-to-clipAsset relation.
(compiler errors spotted a design problem)
2007-11-13 03:37:58 +01:00
89e4fa9db7 WIP getting the placement part through the compiler,
still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00
5c2fa504e7 WIP update test code to reflect the new placement properties.
still have to convince the compiler that i am not a terrrorist....
2007-11-10 23:09:15 +01:00
38236e607d some further cleanup 2007-11-10 21:50:55 +01:00
242640c4fd some fixes 2007-11-10 02:27:16 +01:00
c58fd16edb WIP implement some Placement implementation 2007-10-22 05:15:08 +02:00
dee1bab28b WIP implement the missing create-Clip-from-Asset mechanics 2007-10-19 22:34:07 +02:00
d7e7d3d613 WIP implementing Placement and MObject factory functions 2007-10-19 06:39:52 +02:00
a089e5ff15 WIP maybe nailed down the design problem regarding placements now.... 2007-10-18 17:29:01 +02:00
08f10c2a2e WIP trying to get the Placement stuff right,
but seemingly still having some design mismatch...
2007-10-13 05:13:28 +02:00
fadd31282f implement access to current session.
add lots of UNIMPLEMENTED stubs and finally get the sourcebase through the compiler....
2007-09-27 23:26:54 +02:00
82e9519e73 WIP specify some details of the session interface and the relation of session and EDL 2007-09-27 04:45:06 +02:00
02b1926840 WIP: start implementing the new entities 2007-09-22 16:44:50 +02:00
db1a35ca94 augmented (static) App initialsation, reorganized NoBug includes... 2007-08-17 00:36:07 +02:00
91bddede45 better organization of global imports and namespaces
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7 ** Start Coding ** Renderengine sources generated, reformatted and made compilable. 2007-08-08 04:50:02 +02:00