ce51909ef7
WIP reworked approach for clip-to-clipAsset relation.
...
(compiler errors spotted a design problem)
2007-11-13 03:37:58 +01:00
0837cfe977
put just a summary on the ProcLayer-Wiki startpage,
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and moved much of the current content to the DesignGoals page. Checked the various overview
pages to be still up-to-date...
2007-11-13 01:10:43 +01:00
89e4fa9db7
WIP getting the placement part through the compiler,
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still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00
5c2fa504e7
WIP update test code to reflect the new placement properties.
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still have to convince the compiler that i am not a terrrorist....
2007-11-10 23:09:15 +01:00
38236e607d
some further cleanup
2007-11-10 21:50:55 +01:00
242640c4fd
some fixes
2007-11-10 02:27:16 +01:00
c58fd16edb
WIP implement some Placement implementation
2007-10-22 05:15:08 +02:00
dee1bab28b
WIP implement the missing create-Clip-from-Asset mechanics
2007-10-19 22:34:07 +02:00
d7e7d3d613
WIP implementing Placement and MObject factory functions
2007-10-19 06:39:52 +02:00
be49b799a2
typo
2007-10-18 17:35:06 +02:00
a089e5ff15
WIP maybe nailed down the design problem regarding placements now....
2007-10-18 17:29:01 +02:00
08f10c2a2e
WIP trying to get the Placement stuff right,
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but seemingly still having some design mismatch...
2007-10-13 05:13:28 +02:00
fc1c39dc44
WIP: sketch handling placements and mobjects (as test)
2007-10-12 04:21:36 +02:00
06f2503e62
clarified how to handle Placements
2007-10-10 03:54:09 +02:00
fadd31282f
implement access to current session.
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add lots of UNIMPLEMENTED stubs and finally get the sourcebase through the compiler....
2007-09-27 23:26:54 +02:00
83a972f846
work out the details how to handle and access the 'current session'
2007-09-27 23:07:05 +02:00
82e9519e73
WIP specify some details of the session interface and the relation of session and EDL
2007-09-27 04:45:06 +02:00
3fdd16ff48
draft adding clips and simple editing operations
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WIP: lots of tests, no implementation, doesn't compile...
2007-09-25 23:39:46 +02:00
38b47b7f93
proposal for the MediaAccessFacade (interface to bakend), incl. Mock test
2007-09-24 16:20:41 +02:00
1d462845dd
oops... class TargetObject defined twice
2007-09-24 02:35:12 +02:00
eef591f873
WIP injecting a test-mock instead of a singleton
2007-09-23 16:50:05 +02:00
7585c5c358
WIP reorganize singleton factory
2007-09-23 13:31:33 +02:00
02b1926840
WIP: start implementing the new entities
2007-09-22 16:44:50 +02:00
cc3d3397a7
documented the new design in more detail
2007-09-22 16:00:36 +02:00
1b40817d56
design: processing pattern
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(prereq. for further implementing the builder)
2007-09-22 02:53:03 +02:00
f2c3027071
further problem analysis
2007-09-21 03:40:04 +02:00
91a4835f6a
planning the handling of multichannel media/clips
2007-09-20 15:42:26 +02:00
5d54cfc89e
planning next implementation steps
2007-09-20 05:36:08 +02:00
dc97acde5e
added test covering Asset category tuple
2007-09-19 05:05:25 +02:00
7ef8372129
equality and ordering of assets implemented
2007-09-19 03:55:45 +02:00
14d1c5a34b
basic AssetManager works now (creating, registering, querying),
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including memory management. Ordering is still WIP.
2007-09-18 05:16:56 +02:00
3927f7d5d8
WIP: ordering of Assets, dump AssetManager, bugfix (partially...)
2007-09-17 05:47:22 +02:00
3a416f9e41
WIP test coverage, debugging...
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still have to fix a segfault :-)
2007-09-16 17:17:54 +02:00
5da016aa5a
WIP integration of Asset types and AssetManager
2007-09-16 03:02:05 +02:00
c746629312
util for sanitizing a string, making it usable as identifier
2007-09-14 19:18:11 +02:00
814f6fc734
CreateAsset_test now passes the compiler, after quite some tinkering....
2007-09-12 06:53:12 +02:00
26374ce409
WIP: fleshed out a good deal of the AssetManager foundation.
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compiles ok, singleton test pass (most of asset creation just commented out...)
2007-09-10 06:45:36 +02:00
79c88c2c87
outlined Asset and AssetManager interfaces...
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urrgh. this was rather tough to get right. Main problem is avoiding switch-on-type.
2007-09-07 23:24:13 +02:00
45ed4b4264
extracted Singleton pattern into a separate Template.
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I prefer this approach, so I can ignore threadsafety for the moment and add it later just by switching policy
2007-09-06 22:13:26 +02:00
39cd8bb121
we need the usual README, INSTALL, AUTHORS, and LICENSE file
...
These initial Versions are based on the Cinelerra2 source tree.
Feel free to tailor and keeping up-to-date as necessary.
2007-09-06 18:16:45 +02:00
737da9c868
continued wishful thinking in Test form
2007-09-04 05:09:08 +02:00
1cadae2d75
TDBS (test driven brain storming) :-)
2007-09-03 02:33:47 +02:00
f86493e466
SCons: run tests in bindir
2007-09-02 23:57:40 +02:00
d7d3cfe876
Sync with cehteh's code
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Merge commit 'd50ab9fe2125f985eb4ae9a610f4944cddc425bd'
2007-09-02 23:19:56 +02:00
2e390f1b05
initial code generation/formatting for Asset subsystem
2007-09-02 18:48:22 +02:00
Christian Thaeter
d50ab9fe21
cosmetic fixes
2007-09-02 17:51:55 +02:00
85a8f87245
Preliminary Design of the Asset Subsystem.
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While I don't want to target this complex now, I designed some of the fundamental aspects
as far as needed to be able to add Objects to the EDL and build a render graph from them.
2007-09-02 17:51:46 +02:00
Christian Thaeter
7445c1798d
generic locking.h for shared declarations
2007-09-02 16:19:50 +02:00
Christian Thaeter
dd67216f38
notes about locking primitives
2007-09-02 14:54:25 +02:00
Christian Thaeter
0d1097315c
renamed locking.* to condition.*
2007-09-02 13:56:33 +02:00