Commit graph

282 commits

Author SHA1 Message Date
ce51909ef7 WIP reworked approach for clip-to-clipAsset relation.
(compiler errors spotted a design problem)
2007-11-13 03:37:58 +01:00
0837cfe977 put just a summary on the ProcLayer-Wiki startpage,
and moved much of the current content to the DesignGoals page. Checked the various overview
pages to be still up-to-date...
2007-11-13 01:10:43 +01:00
89e4fa9db7 WIP getting the placement part through the compiler,
still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00
5c2fa504e7 WIP update test code to reflect the new placement properties.
still have to convince the compiler that i am not a terrrorist....
2007-11-10 23:09:15 +01:00
38236e607d some further cleanup 2007-11-10 21:50:55 +01:00
242640c4fd some fixes 2007-11-10 02:27:16 +01:00
c58fd16edb WIP implement some Placement implementation 2007-10-22 05:15:08 +02:00
dee1bab28b WIP implement the missing create-Clip-from-Asset mechanics 2007-10-19 22:34:07 +02:00
d7e7d3d613 WIP implementing Placement and MObject factory functions 2007-10-19 06:39:52 +02:00
be49b799a2 typo 2007-10-18 17:35:06 +02:00
a089e5ff15 WIP maybe nailed down the design problem regarding placements now.... 2007-10-18 17:29:01 +02:00
08f10c2a2e WIP trying to get the Placement stuff right,
but seemingly still having some design mismatch...
2007-10-13 05:13:28 +02:00
fc1c39dc44 WIP: sketch handling placements and mobjects (as test) 2007-10-12 04:21:36 +02:00
06f2503e62 clarified how to handle Placements 2007-10-10 03:54:09 +02:00
fadd31282f implement access to current session.
add lots of UNIMPLEMENTED stubs and finally get the sourcebase through the compiler....
2007-09-27 23:26:54 +02:00
83a972f846 work out the details how to handle and access the 'current session' 2007-09-27 23:07:05 +02:00
82e9519e73 WIP specify some details of the session interface and the relation of session and EDL 2007-09-27 04:45:06 +02:00
3fdd16ff48 draft adding clips and simple editing operations
WIP: lots of tests, no implementation, doesn't compile...
2007-09-25 23:39:46 +02:00
38b47b7f93 proposal for the MediaAccessFacade (interface to bakend), incl. Mock test 2007-09-24 16:20:41 +02:00
1d462845dd oops... class TargetObject defined twice 2007-09-24 02:35:12 +02:00
eef591f873 WIP injecting a test-mock instead of a singleton 2007-09-23 16:50:05 +02:00
7585c5c358 WIP reorganize singleton factory 2007-09-23 13:31:33 +02:00
02b1926840 WIP: start implementing the new entities 2007-09-22 16:44:50 +02:00
cc3d3397a7 documented the new design in more detail 2007-09-22 16:00:36 +02:00
1b40817d56 design: processing pattern
(prereq. for further implementing the builder)
2007-09-22 02:53:03 +02:00
f2c3027071 further problem analysis 2007-09-21 03:40:04 +02:00
91a4835f6a planning the handling of multichannel media/clips 2007-09-20 15:42:26 +02:00
5d54cfc89e planning next implementation steps 2007-09-20 05:36:08 +02:00
dc97acde5e added test covering Asset category tuple 2007-09-19 05:05:25 +02:00
7ef8372129 equality and ordering of assets implemented 2007-09-19 03:55:45 +02:00
14d1c5a34b basic AssetManager works now (creating, registering, querying),
including memory management. Ordering is still WIP.
2007-09-18 05:16:56 +02:00
3927f7d5d8 WIP: ordering of Assets, dump AssetManager, bugfix (partially...) 2007-09-17 05:47:22 +02:00
3a416f9e41 WIP test coverage, debugging...
still have to fix a segfault :-)
2007-09-16 17:17:54 +02:00
5da016aa5a WIP integration of Asset types and AssetManager 2007-09-16 03:02:05 +02:00
c746629312 util for sanitizing a string, making it usable as identifier 2007-09-14 19:18:11 +02:00
814f6fc734 CreateAsset_test now passes the compiler, after quite some tinkering.... 2007-09-12 06:53:12 +02:00
26374ce409 WIP: fleshed out a good deal of the AssetManager foundation.
compiles ok, singleton test pass (most of asset creation just commented out...)
2007-09-10 06:45:36 +02:00
79c88c2c87 outlined Asset and AssetManager interfaces...
urrgh. this was rather tough to get right. Main problem is avoiding switch-on-type.
2007-09-07 23:24:13 +02:00
45ed4b4264 extracted Singleton pattern into a separate Template.
I prefer this approach, so I can ignore threadsafety for the moment and add it later just by switching policy
2007-09-06 22:13:26 +02:00
39cd8bb121 we need the usual README, INSTALL, AUTHORS, and LICENSE file
These initial Versions are based on the Cinelerra2 source tree.
Feel free to tailor and keeping up-to-date as necessary.
2007-09-06 18:16:45 +02:00
737da9c868 continued wishful thinking in Test form 2007-09-04 05:09:08 +02:00
1cadae2d75 TDBS (test driven brain storming) :-) 2007-09-03 02:33:47 +02:00
f86493e466 SCons: run tests in bindir 2007-09-02 23:57:40 +02:00
d7d3cfe876 Sync with cehteh's code
Merge commit 'd50ab9fe2125f985eb4ae9a610f4944cddc425bd'
2007-09-02 23:19:56 +02:00
2e390f1b05 initial code generation/formatting for Asset subsystem 2007-09-02 18:48:22 +02:00
Christian Thaeter
d50ab9fe21 cosmetic fixes 2007-09-02 17:51:55 +02:00
85a8f87245 Preliminary Design of the Asset Subsystem.
While I don't want to target this complex now, I designed some of the fundamental aspects
as far as needed to be able to add Objects to the EDL and build a render graph from them.
2007-09-02 17:51:46 +02:00
Christian Thaeter
7445c1798d generic locking.h for shared declarations 2007-09-02 16:19:50 +02:00
Christian Thaeter
dd67216f38 notes about locking primitives 2007-09-02 14:54:25 +02:00
Christian Thaeter
0d1097315c renamed locking.* to condition.* 2007-09-02 13:56:33 +02:00