lumiera_/tests/core/steam/engine/testframe-test.cpp
Ichthyostega 26bf32525b Invocation: build test-data manipulation function
* based on reproducible data in `TestFrame`
 * using Murmur64A hash-chaining to »mark« with a parameter

This emulates the simplest case of 1:1 processing and can also be applied ''in-place''
2024-11-21 00:50:39 +01:00

271 lines
9.2 KiB
C++
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

/*
TestFrame(Test) - verify proper operation of dummy data frames
Copyright (C)
2011, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file testframe-test.cpp
** unit test \ref TestFrame_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "steam/engine/testframe.hpp"
#include "lib/util.hpp"
#include <climits>
#include <memory>
using test::Test;
using util::isSameObject;
using std::unique_ptr;
namespace steam {
namespace engine{
namespace test {
namespace { // used internally
const uint CHAN_COUNT = 30; // independent families of test frames to generate
const uint NUM_FRAMES = 1000; // number of test frames in each of these families
void
corruptMemory(void* base, uint offset, uint count)
{
char* accessor = reinterpret_cast<char*> (base);
while (count--)
accessor[offset+count] = rani(CHAR_MAX);
}
} // (End) internal defs
/***************************************************************//**
* @test verify test helper for engine tests: a dummy data frame.
* TestFrame instances can be created right away, without any
* external library dependencies. A test frame is automatically
* filled with random data; multiple frames are arranged in
* sequences and channels, causing the random data to be
* reproducible yet different in each frame.
*
* To ease writing unit tests, TestFrame provides comparison
* and assignment and tracks lifecycle automatically. As tests
* regarding the engine typically have to deal with buffer
* management, an arbitrary memory location can be interpreted
* as TestFrame and checked for corruption.
*/
class TestFrame_test : public Test
{
virtual void
run (Arg)
{
seedRand();
TestFrame::reseed();
simpleUsage();
verifyDataContent();
verifyFrameLifecycle();
verifyFrameSeries();
useFrameTable();
}
void
simpleUsage()
{
CHECK (1024 < sizeof(TestFrame));
TestFrame frame;
CHECK (frame.isValid());
++frame.data()[5];
CHECK (not frame.isValid());
frame.markChecksum();
CHECK (frame.isValid());
CHECK (isSameObject(frame, frame.data())); // payload data stored embedded
CHECK (sizeof(TestFrame) > frame.data().size()); // additional metadata placed behind
}
void
verifyDataContent()
{
TestFrame frameA;
TestFrame frameB;
TestFrame frameC(5);
CHECK (frameA == frameB);
CHECK (frameA != frameC);
CHECK (frameB != frameC);
CHECK (frameA.data() == frameB.data());
CHECK (frameA.data() != frameC.data());
for (uint i=0; i<frameA.data().size(); ++i)
CHECK (frameA.data()[i] == frameB.data()[i]);
// can access data as uint64_t
CHECK (frameA.data()[ 8] == char(frameA.data64()[1])); // assuming little-endian
CHECK (frameA.data()[16] == char(frameA.data64()[2]));
CHECK (frameA.data()[24] == char(frameA.data64()[3]));
CHECK (frameA.data()[32] == char(frameA.data64()[4]));
CHECK (frameA.data().size() == 8*frameA.data64().size());
CHECK (frameA.isAlive());
CHECK (frameB.isAlive());
CHECK (frameC.isAlive());
CHECK (frameA.isSane());
CHECK (frameB.isSane());
CHECK (frameC.isSane());
CHECK (frameA.isValid());
CHECK (frameB.isValid());
CHECK (frameC.isValid());
CHECK (frameA.isPristine());
CHECK (frameB.isPristine());
CHECK (frameC.isPristine());
void * frameMem = &frameB;
CHECK (frameA == frameMem);
corruptMemory (frameMem,20,5);
CHECK ( frameB.isSane()); // still has valid metadata header
CHECK (not frameB.isValid()); // data checksum does not match any more
CHECK (not frameB.isPristine()); // data does not match the original generation sequence
frameB.markChecksum();
CHECK ( frameB.isSane()); // still has valid metadata header
CHECK ( frameB.isValid()); // data matches the new recorded checksum
CHECK (not frameB.isPristine()); // but data still does not match the original generation sequence
frameB = frameC;
CHECK (frameB.isSane());
CHECK (frameA != frameB);
CHECK (frameA != frameC);
CHECK (frameB == frameC);
corruptMemory (frameMem, 0,sizeof(TestFrame));
CHECK (not frameB.isSane()); // now also the metadata was corrupted...
CHECK (not frameB.isValid());
VERIFY_FAIL ("corrupted metadata"
, frameB.markChecksum() ); // reject to store new checksum in the corrupted header
VERIFY_FAIL ("target TestFrame already dead or unaccessible"
, frameB = frameC); // reject to assign new content to a corrupted target
}
void
verifyFrameLifecycle()
{
CHECK (not TestFrame::isDead (this));
CHECK (not TestFrame::isAlive (this));
static char buffer[sizeof(TestFrame)];
TestFrame* frame = new(&buffer) TestFrame(23);
CHECK ( TestFrame::isAlive (frame));
CHECK (not frame->isDead());
CHECK ( frame->isAlive());
CHECK ( frame->isValid());
frame->~TestFrame();
CHECK ( TestFrame::isDead (frame));
CHECK (not TestFrame::isAlive (frame));
CHECK ( frame->isValid());
CHECK ( frame->isSane());
}
/** @test build sequences of test frames,
* organised into multiple families (channels).
* Verify that adjacent frames hold differing data
*/
void
verifyFrameSeries()
{
unique_ptr<TestFrame> thisFrames[CHAN_COUNT];
unique_ptr<TestFrame> prevFrames[CHAN_COUNT];
for (uint i=0; i<CHAN_COUNT; ++i)
thisFrames[i].reset (new TestFrame(0, i));
for (uint nr=1; nr<NUM_FRAMES; ++nr)
for (uint i=0; i<CHAN_COUNT; ++i)
{
thisFrames[i].swap (prevFrames[i]);
thisFrames[i].reset (new TestFrame(nr, i));
CHECK (thisFrames[i]->isPristine());
CHECK (prevFrames[i]->isPristine());
CHECK (prevFrames[i]->isAlive());
CHECK (*thisFrames[i] != *prevFrames[i]); // differs from predecessor within the same channel
for (uint j=0; j<i; ++j)
{
ENSURE (j!=i);
CHECK (*thisFrames[i] != *thisFrames[j]); // differs from frames in other channels at this point
CHECK (*thisFrames[i] != *prevFrames[j]); // differs cross wise from predecessors in other channels
} } }
/** @test the table of test frames computed on demand */
void
useFrameTable()
{
TestFrame& frX = testData(50,3);
TestFrame& frY = testData(50,2);
TestFrame& frZ = testData(50,3);
CHECK (frX.isPristine());
CHECK (frY.isPristine());
CHECK (frZ.isPristine());
CHECK (frX != frY);
CHECK (frX == frZ);
CHECK (frY != frZ);
CHECK (isSameObject (frX, frZ));
corruptMemory(&frZ,40,20);
CHECK (not frX.isPristine());
CHECK (not testData(50,3).isPristine());
CHECK ( testData(51,3).isPristine());
CHECK ( testData(49,3).isPristine());
char c = testData(49,3).data()[5]; // some arbitrary content
TestFrame::reseed();
CHECK ( testData(50,3).isPristine());
CHECK (c != testData(49,3).data()[5]); // content regenerated with different seed
TestFrame o{49,3}; // all data content is reproducible with the new seed
CHECK (not isSameObject(o, testData(49,3)));
CHECK (o == testData(49,3));
CHECK (o.data()[5] == testData(49,3).data()[5]);
}
};
/** Register this test class... */
LAUNCHER (TestFrame_test, "unit engine");
}}} // namespace steam::engine::test