...no need to keep them in util.hpp, as they are used rather occasionally, while util.hpp is used pervasively.
297 lines
7.9 KiB
C++
297 lines
7.9 KiB
C++
/*
|
|
Time - Utilities for handling time
|
|
|
|
Copyright (C) Lumiera.org
|
|
2008, Christian Thaeter <ct@pipapo.org>
|
|
2011, Hermann Vosseler <Ichthyostega@web.de>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of
|
|
the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
#include "lib/time.h"
|
|
#include "lib/error.hpp"
|
|
#include "lib/util-quant.hpp"
|
|
|
|
extern "C" {
|
|
#include "lib/tmpbuf.h"
|
|
}
|
|
|
|
#include <limits>
|
|
#include <math.h>
|
|
|
|
using util::floordiv;
|
|
using lib::time::FSecs;
|
|
using lib::time::FrameRate;
|
|
using boost::rational_cast;
|
|
|
|
namespace error = lumiera::error;
|
|
|
|
|
|
|
|
|
|
/* GAVL_TIME_SCALE is the correct factor or dividend when using gavl_time_t for
|
|
* units of whole seconds from gavl_time_t. Since we want to use milliseconds,
|
|
* we need to multiply or divide by 1000 to get correct results. */
|
|
#define GAVL_TIME_SCALE_MS (GAVL_TIME_SCALE / 1000)
|
|
|
|
char*
|
|
lumiera_tmpbuf_print_time (gavl_time_t time)
|
|
{
|
|
int milliseconds, seconds, minutes, hours;
|
|
int negative;
|
|
|
|
if(time < 0)
|
|
{
|
|
negative = 1;
|
|
time = -time;
|
|
}
|
|
else negative = 0;
|
|
|
|
time /= GAVL_TIME_SCALE_MS;
|
|
milliseconds = time % 1000;
|
|
time /= 1000;
|
|
seconds = time % 60;
|
|
time /= 60;
|
|
minutes = time % 60;
|
|
time /= 60;
|
|
hours = time;
|
|
|
|
char *buffer = lumiera_tmpbuf_snprintf(64, "%s%01d:%02d:%02d.%03d",
|
|
negative ? "-" : "", hours, minutes, seconds, milliseconds);
|
|
|
|
ENSURE(buffer != NULL);
|
|
return buffer;
|
|
}
|
|
|
|
gavl_time_t
|
|
lumiera_rational_to_time (FSecs const& fractionalSeconds)
|
|
{
|
|
return rational_cast<gavl_time_t> (GAVL_TIME_SCALE * fractionalSeconds);
|
|
}
|
|
|
|
gavl_time_t
|
|
lumiera_framecount_to_time (uint64_t frameCount, FrameRate const& fps)
|
|
{
|
|
// convert to 64bit
|
|
boost::rational<uint64_t> framerate (fps.numerator(), fps.denominator());
|
|
|
|
return rational_cast<gavl_time_t> (GAVL_TIME_SCALE * frameCount / framerate);
|
|
}
|
|
|
|
gavl_time_t
|
|
lumiera_frame_duration (FrameRate const& fps)
|
|
{
|
|
if (!fps)
|
|
throw error::Logic ("Impossible to quantise to an zero spaced frame grid"
|
|
, error::LUMIERA_ERROR_BOTTOM_VALUE);
|
|
|
|
FSecs duration = rational_cast<FSecs> (1/fps);
|
|
return lumiera_rational_to_time (duration);
|
|
}
|
|
|
|
|
|
namespace { // implementation: basic frame quantisation....
|
|
|
|
inline int64_t
|
|
calculate_quantisation (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
|
|
{
|
|
time -= origin;
|
|
return floordiv (time,grid);
|
|
}
|
|
|
|
inline int64_t
|
|
calculate_quantisation (gavl_time_t time, gavl_time_t origin, uint framerate, uint framerate_divisor=1)
|
|
{
|
|
REQUIRE (framerate);
|
|
REQUIRE (framerate_divisor);
|
|
|
|
const int64_t limit_num = std::numeric_limits<gavl_time_t>::max() / framerate;
|
|
const int64_t limit_den = std::numeric_limits<gavl_time_t>::max() / framerate_divisor;
|
|
const int64_t microScale(GAVL_TIME_SCALE);
|
|
|
|
// protect against numeric overflow
|
|
if (abs(time) < limit_num && microScale < limit_den)
|
|
{
|
|
// safe to calculate "time * framerate"
|
|
time -= origin;
|
|
return floordiv (time*framerate, microScale*framerate_divisor);
|
|
}
|
|
else
|
|
{
|
|
// direct calculation will overflow.
|
|
// use the less precise method instead...
|
|
gavl_time_t frameDuration = microScale / framerate; // truncated to µs
|
|
return calculate_quantisation (time,origin, frameDuration);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
int64_t
|
|
lumiera_quantise_frames (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
|
|
{
|
|
return calculate_quantisation (time, origin, grid);
|
|
}
|
|
|
|
int64_t
|
|
lumiera_quantise_frames_fps (gavl_time_t time, gavl_time_t origin, uint framerate)
|
|
{
|
|
return calculate_quantisation (time,origin,framerate);
|
|
}
|
|
|
|
gavl_time_t
|
|
lumiera_quantise_time (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
|
|
{
|
|
int64_t count = calculate_quantisation (time, origin, grid);
|
|
gavl_time_t alignedTime = count * grid;
|
|
return alignedTime;
|
|
}
|
|
|
|
gavl_time_t
|
|
lumiera_time_of_gridpoint (int64_t nr, gavl_time_t origin, gavl_time_t grid)
|
|
{
|
|
gavl_time_t offset = nr * grid;
|
|
return origin + offset;
|
|
}
|
|
|
|
|
|
gavl_time_t
|
|
lumiera_build_time(long millis, uint secs, uint mins, uint hours)
|
|
{
|
|
gavl_time_t time = millis
|
|
+ 1000 * secs
|
|
+ 1000 * 60 * mins
|
|
+ 1000 * 60 * 60 * hours;
|
|
time *= GAVL_TIME_SCALE_MS;
|
|
return time;
|
|
}
|
|
|
|
gavl_time_t
|
|
lumiera_build_time_fps (uint fps, uint frames, uint secs, uint mins, uint hours)
|
|
{
|
|
gavl_time_t time = 1000LL * frames/fps
|
|
+ 1000 * secs
|
|
+ 1000 * 60 * mins
|
|
+ 1000 * 60 * 60 * hours;
|
|
time *= GAVL_TIME_SCALE_MS;
|
|
return time;
|
|
}
|
|
|
|
int
|
|
lumiera_time_hours (gavl_time_t time)
|
|
{
|
|
return time / GAVL_TIME_SCALE_MS / 1000 / 60 / 60;
|
|
}
|
|
|
|
int
|
|
lumiera_time_minutes (gavl_time_t time)
|
|
{
|
|
return (time / GAVL_TIME_SCALE_MS / 1000 / 60) % 60;
|
|
}
|
|
|
|
int
|
|
lumiera_time_seconds (gavl_time_t time)
|
|
{
|
|
return (time / GAVL_TIME_SCALE_MS / 1000) % 60;
|
|
}
|
|
|
|
int
|
|
lumiera_time_millis (gavl_time_t time)
|
|
{
|
|
return (time / GAVL_TIME_SCALE_MS) % 1000;
|
|
}
|
|
|
|
int
|
|
lumiera_time_frames (gavl_time_t time, uint fps)
|
|
{
|
|
REQUIRE (fps < uint(std::numeric_limits<int>::max()));
|
|
return floordiv (lumiera_time_millis(time) * int(fps), GAVL_TIME_SCALE_MS);
|
|
}
|
|
|
|
|
|
|
|
|
|
/* ===== NTSC drop-frame conversions ===== */
|
|
|
|
|
|
namespace { // implementation helper
|
|
|
|
const uint FRAMES_PER_10min = 10*60 * 30000/1001;
|
|
const uint FRAMES_PER_1min = 1*60 * 30000/1001;
|
|
const uint DISCREPANCY = (1*60 * 30) - FRAMES_PER_1min;
|
|
|
|
|
|
/** reverse the drop-frame calculation
|
|
* @param time absolute time value in micro ticks
|
|
* @return the absolute frame number using NTSC drop-frame encoding
|
|
* @todo I doubt this works correct for negative times!!
|
|
*/
|
|
inline int64_t
|
|
calculate_drop_frame_number (gavl_time_t time)
|
|
{
|
|
int64_t frameNr = calculate_quantisation (time, 0, 30000, 1001);
|
|
|
|
// partition into 10 minute segments
|
|
lldiv_t tenMinFrames = lldiv (frameNr, FRAMES_PER_10min);
|
|
|
|
// ensure the drop-frame incidents happen at full minutes;
|
|
// at start of each 10-minute segment *no* drop incident happens,
|
|
// thus we need to correct discrepancy between nominal/real framerate once:
|
|
int64_t remainingMinutes = (tenMinFrames.rem - DISCREPANCY) / FRAMES_PER_1min;
|
|
|
|
int64_t dropIncidents = (10-1) * tenMinFrames.quot + remainingMinutes;
|
|
return frameNr + 2*dropIncidents;
|
|
}
|
|
}
|
|
|
|
int
|
|
lumiera_time_ntsc_drop_frames (gavl_time_t time)
|
|
{
|
|
return calculate_drop_frame_number(time) % 30;
|
|
}
|
|
|
|
int
|
|
lumiera_time_ntsc_drop_seconds (gavl_time_t time)
|
|
{
|
|
return calculate_drop_frame_number(time) / 30 % 60;
|
|
}
|
|
|
|
int
|
|
lumiera_time_ntsc_drop_minutes (gavl_time_t time)
|
|
{
|
|
return calculate_drop_frame_number(time) / 30 / 60 % 60;
|
|
}
|
|
|
|
int
|
|
lumiera_time_ntsc_drop_hours (gavl_time_t time)
|
|
{
|
|
return calculate_drop_frame_number(time) / 30 / 60 / 60 % 24;
|
|
}
|
|
|
|
gavl_time_t
|
|
lumiera_build_time_ntsc_drop (uint frames, uint secs, uint mins, uint hours)
|
|
{
|
|
uint64_t total_mins = 60 * hours + mins;
|
|
uint64_t total_frames = 30*60*60 * hours
|
|
+ 30*60 * mins
|
|
+ 30 * secs
|
|
+ frames
|
|
- 2 * (total_mins - total_mins / 10);
|
|
gavl_time_t result = lumiera_framecount_to_time (total_frames, FrameRate::NTSC);
|
|
|
|
if (0 != result) // compensate for truncating down on conversion
|
|
result += 1; // without this adjustment the frame number
|
|
return result; // would turn out off by -1 on back conversion
|
|
}
|