74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/*
|
|
Pipe - structural asset denoting a processing pipe generating media output
|
|
|
|
Copyright (C) CinelerraCV
|
|
2007, Hermann Vosseler <Ichthyostega@web.de>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the
|
|
License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
* *****************************************************/
|
|
|
|
|
|
#include "proc/asset/pipe.hpp"
|
|
|
|
namespace asset
|
|
{
|
|
|
|
namespace // Pipe Asset implementation details
|
|
{
|
|
/** @internal derive a sensible asset ident tuple when creating
|
|
* a pipe asset based on a query
|
|
* @todo define the actual naming scheme of struct assets
|
|
*/
|
|
const Asset::Ident
|
|
createPipeIdent (PProcPatt& wiring, string& id, wstring& shortD, wstring& longD)
|
|
{
|
|
string name ("pipe-" + id); // TODO something sensible here; append number, sanitize etc.
|
|
TODO ("Implement pipe name scheme!!");
|
|
Category category (STRUCT,"pipes");
|
|
return Asset::Ident (name, category );
|
|
}
|
|
}
|
|
|
|
/** */
|
|
Pipe::Pipe (PProcPatt& wiring, string pipeID, wstring shortDesc, wstring longDesc)
|
|
: Struct (createPipeIdent (wiring,pipeID,shortDesc,longDesc)),
|
|
pipeID_ (pipeID),
|
|
wiringTemplate(wiring),
|
|
shortDesc (shortDesc),
|
|
longDesc (longDesc)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
PPipe
|
|
Pipe::query (string properties)
|
|
{
|
|
return Struct::create (Query<Pipe> (properties));
|
|
}
|
|
|
|
void
|
|
Pipe::switchProcPatt (PProcPatt& another)
|
|
{
|
|
wiringTemplate = another;
|
|
TODO ("trigger rebuild fixture");
|
|
}
|
|
|
|
|
|
|
|
|
|
} // namespace asset
|