lumiera_/src/steam/play/output-director.hpp

101 lines
2.8 KiB
C++

/*
OUTPUT-DIRECTOR.hpp - handling all the real external output connections
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file output-director.hpp
** A global service to coordinate and handle all external output activities.
** The OutputDirector is an application internal singleton service for
** coordinating and controlling all actual input/output- and rendering
** capabilities, exposing distinct lifecycle functions to connect, bring
** up and shut down what can be considered the "Player/Output" subsystem.
**
** @see output-manager-test.cpp ////TODO
*/
#ifndef STEAM_PLAY_OUTPUT_DIRECTOR_H
#define STEAM_PLAY_OUTPUT_DIRECTOR_H
#include "lib/error.hpp"
#include "lib/depend.hpp"
#include "lib/depend-inject.hpp"
#include "steam/play/output-manager.hpp"
#include "common/subsys.hpp"
#include "lib/nocopy.hpp"
#include "lib/sync.hpp"
#include <memory>
namespace lumiera {
class Play;
}
namespace steam {
namespace play {
//using std::string;
//using std::vector;
//using std::shared_ptr;
using std::unique_ptr;
class PlayService;
/**************************************************//**
* Management of external Output connections.
*
* @todo write Type comment
*/
class OutputDirector
: util::NonCopyable
, public lib::Sync<>
{
using SigTerm = lumiera::Subsys::SigTerm;
using PlayServiceHandle = lib::DependInject<lumiera::Play>::ServiceInstance<PlayService>;
PlayServiceHandle player_;
///////TODO more components and connections to manage here...
bool shutdown_initiated_ = false; /////TODO probably need a way more elaborate lifecylce management
public:
static lib::Depend<OutputDirector> instance;
bool connectUp() ;
void triggerDisconnect(SigTerm) noexcept;
bool isOperational() const;
private:
OutputDirector() ;
~OutputDirector() ;
friend class lib::DependencyFactory<OutputDirector>;
void bringDown (SigTerm completedSignal);
};
}} // namespace steam::play
#endif