96 lines
2.5 KiB
C++
96 lines
2.5 KiB
C++
/*
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PIPE.hpp - structural asset denoting a processing pipe generating media output
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef ASSET_PIPE_H
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#define ASSET_PIPE_H
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#include "proc/asset/struct.hpp"
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#include "proc/asset/procpatt.hpp"
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namespace asset
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{
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using lumiera::P;
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class Pipe;
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typedef P<Pipe> PPipe;
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template<>
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class ID<Pipe> : public ID<Struct>
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{
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public:
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ID (size_t id);
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ID (const Pipe&);
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};
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/**
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* structural asset corresponding to some
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* processing pipe for generating media output
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*/
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class Pipe : public Struct
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{
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const string pipeID_;
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PProcPatt wiringTemplate;
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public:
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wstring shortDesc;
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wstring longDesc;
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virtual const ID<Pipe>& getID() const ///< @return ID typed to asset::Pipe
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{
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return static_cast<const ID<Pipe>& > (Asset::getID());
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}
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protected:
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Pipe (const Asset::Ident&, PProcPatt& wiring, const string& pipeID, wstring shortName =wstring(), wstring longName =wstring()) ;
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friend class StructFactory;
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friend class StructFactoryImpl;
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public:
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const string& getPipeID() const { return pipeID_; }
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const PProcPatt& getProcPatt() const { return wiringTemplate; }
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/** use another wiring template. Triggers complete rebuild of the render engine. */
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void switchProcPatt (PProcPatt& another);
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/** convienience shortcut for retrieving default configured pipes */
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static PPipe query (string properties) ;
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};
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// catch up with postponed definition of ID<Struct> ctors...
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//
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inline ID<Pipe>::ID(size_t id) : ID<Struct> (id) {};
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inline ID<Pipe>::ID(const Pipe& pipe) : ID<Struct> (pipe.getID()) {};
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} // namespace asset
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#endif
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