lumiera_/src/proc/asset/pipe.hpp

96 lines
2.5 KiB
C++

/*
PIPE.hpp - structural asset denoting a processing pipe generating media output
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ASSET_PIPE_H
#define ASSET_PIPE_H
#include "proc/asset/struct.hpp"
#include "proc/asset/procpatt.hpp"
namespace asset
{
using lumiera::P;
class Pipe;
typedef P<Pipe> PPipe;
template<>
class ID<Pipe> : public ID<Struct>
{
public:
ID (size_t id);
ID (const Pipe&);
};
/**
* structural asset corresponding to some
* processing pipe for generating media output
*/
class Pipe : public Struct
{
const string pipeID_;
PProcPatt wiringTemplate;
public:
wstring shortDesc;
wstring longDesc;
virtual const ID<Pipe>& getID() const ///< @return ID typed to asset::Pipe
{
return static_cast<const ID<Pipe>& > (Asset::getID());
}
protected:
Pipe (const Asset::Ident&, PProcPatt& wiring, const string& pipeID, wstring shortName =wstring(), wstring longName =wstring()) ;
friend class StructFactory;
friend class StructFactoryImpl;
public:
const string& getPipeID() const { return pipeID_; }
const PProcPatt& getProcPatt() const { return wiringTemplate; }
/** use another wiring template. Triggers complete rebuild of the render engine. */
void switchProcPatt (PProcPatt& another);
/** convienience shortcut for retrieving default configured pipes */
static PPipe query (string properties) ;
};
// catch up with postponed definition of ID<Struct> ctors...
//
inline ID<Pipe>::ID(size_t id) : ID<Struct> (id) {};
inline ID<Pipe>::ID(const Pipe& pipe) : ID<Struct> (pipe.getID()) {};
} // namespace asset
#endif