The initial implementation effort for Player and Job-Planning has been reviewed and largely reworked, and some parts are now obsoleted by the reworked alternative and can be disabled. The basic idea will be retained though: JobPlanning is a data aggregator and performs the final step of creating a Job |
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| .. | ||
| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||