56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
/*
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TRACK.hpp - structural asset used as global track identifier
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#ifndef ASSET_TRACK_H
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#define ASSET_TRACK_H
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#include "proc/asset/struct.hpp"
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namespace asset
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{
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/**
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* Structural Asset using as a global identifier for placing
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* some object onto a given track. Not to be confused with the "track-MO":
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* To actually use a track within an EDL, we need to attach a
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* Placement<mobject::session::Track> to the tree-of-tracks of this EDL.
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* Thus, we have one global track-identifier (this class here), but
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* maybe several instances (track-MO) within various EDLs
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*/
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class Track : public Struct
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{
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protected:
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Track (const Asset::Ident& idi);
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friend class StructFactoryImpl;
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};
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typedef P<const Track> PTrack;
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} // namespace asset
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#endif
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