lumiera_/tests/core/steam/control/memento-tie-test.cpp
Ichthyostega a90b9e5f16 Library: uniform definition scheme for error-IDs
In the Lumiera code base, we use C-String constants as unique error-IDs.
Basically this allows to create new unique error IDs anywhere in the code.

However, definition of such IDs in arbitrary namespaces tends to create
slight confusion and ambiguities, while maintaining the proper use statements
requires some manual work.

Thus I introduce a new **standard scheme**
 * Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error`
 * The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral
 * (for local or single-usage errors, a local or even hidden definition is OK)
2024-03-21 19:57:34 +01:00

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4.4 KiB
C++

/*
MementoTie(Test) - check the mechanism for capturing and providing undo-state
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file memento-tie-test.cpp
** unit test \ref MementoTie_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "steam/control/memento-tie.hpp"
#include <functional>
#include <cstdlib>
using std::function;
using std::bind;
using std::rand;
namespace steam {
namespace control {
namespace test {
namespace {
int testVal=0; ///< used to verify the effect of testFunc
void
undo (short param, int memento) ///< simulates "Undo" of the command operation
{
testVal += param-memento;
}
int
capture (short param) ///< simulates capturing the undo state
{
return testVal+param;
}
/** maximum additional storage maybe wasted due
* to alignment of the memento value within MementoTie
*/
const size_t ALIGNMENT = sizeof(size_t);
}
using LERR_(MISSING_MEMENTO);
/*************************************************************************************//**
* @test Verify the state capturing mechanism (memento), which is used to implement
* the Undo() functionality for Steam-Layer commands. Bind an undo function and a state
* capturing function and wire up both to store and retrieve a memento value.
* Verify that after closing the functions, actually state is captured by each invocation.
*
* @see control::Command
* @see control::CmdClosure
* @see control::UndoMutation
* @see command-mutation-test.hpp
*/
class MementoTie_test : public Test
{
virtual void
run (Arg)
{
checkStateCapturingMechanism();
}
/// assumed signature of the Command "Operation"
typedef void OpSIG(short);
typedef MementoTie<OpSIG,int> MemHolder;
void
checkStateCapturingMechanism ()
{
function<void(short,int)> undo_func = undo;
function< int(short)> cap_func = capture;
MemHolder mementoHolder (undo_func,cap_func);
CHECK (sizeof(MemHolder) <= sizeof(int) // storage for the memento
+ 2 * sizeof(function<void()>) // storage for the 2 undecorated functors
+ ALIGNMENT);
function<OpSIG> bound_undo_func = mementoHolder.tieUndoFunc();
function<OpSIG> bound_cap_func = mementoHolder.tieCaptureFunc();
VERIFY_ERROR (MISSING_MEMENTO, bound_undo_func(123) );
VERIFY_ERROR (MISSING_MEMENTO, mementoHolder.getState() );
short rr (rand() %100);
testVal = 0;
bound_cap_func(rr); // invoke state capturing
CHECK (rr == mementoHolder.getState());
testVal = 10; // meanwhile "somehow" mutate the state
bound_undo_func(0); // invoking the undo() feeds back the memento
CHECK (testVal == 10-rr);
// this cycle can be repeated with different state values
rr = (rand() %100);
testVal = rr;
bound_cap_func(5); // capture new state
CHECK (5+rr == mementoHolder.getState());
testVal = -20;
bound_undo_func(3*rr);
CHECK (testVal == -20 + 3*rr - (5+rr));
}
};
/** Register this test class... */
LAUNCHER (MementoTie_test, "unit controller");
}}} // namespace steam::control::test