lumiera_/tests/core/steam/engine/job-planning-test.cpp
Ichthyostega 8c78e50730 Job-Planning: extended deadline integration test
- allow to configure the expected job runtime in the test spec
- remove link to EngineConfig and hard-wire the engine latency for now

... extended integration testing reveals two further bugs ;-)
... document deadline calculation
2023-06-21 04:04:11 +02:00

201 lines
7.4 KiB
C++

/*
JobPlanning(Test) - data evaluation for frame job creation
Copyright (C) Lumiera.org
2023, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file job-planning-test.cpp
** unit test \ref JobPlanning_test
*/
#include "lib/test/run.hpp"
#include "steam/engine/mock-dispatcher.hpp"
#include "steam/play/timings.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/format-cout.hpp"
#include "lib/util.hpp"
#include <utility>
using test::Test;
using std::move;
using util::isSameObject;
namespace steam {
namespace engine{
namespace test {
using lib::time::FrameRate;
using lib::time::Offset;
using lib::time::Time;
using play::Timings;
/***************************************************************//**
* @test document and verify the data aggregation and the calculations
* necessary to prepare render jobs for scheduling.
*/
class JobPlanning_test : public Test
{
virtual void
run (Arg)
{
simpleUsage();
calculateDeadline();
setupDependentJob();
}
/** @test demonstrate a simple usage scenario
*/
void
simpleUsage()
{
MockDispatcher dispatcher;
play::Timings timings (FrameRate::PAL);
auto [port,sink] = dispatcher.getDummyConnection(1);
FrameCnt frameNr{5};
TimeVar nominalTime{Time{200,0}};
size_t portIDX = dispatcher.resolveModelPort (port);
JobTicket& ticket = dispatcher.getJobTicketFor(portIDX, nominalTime);
JobPlanning plan{ticket,nominalTime,frameNr};
Job job = plan.buildJob();
CHECK (dispatcher.verify (job, port, sink));
}
/** @test verify the timing calculations to establish
* the scheduling deadline of a simple render job
*/
void
calculateDeadline()
{
MockDispatcher dispatcher;
play::Timings timings (FrameRate::PAL, Time{0,0,5});
auto [port,sink] = dispatcher.getDummyConnection(1);
FrameCnt frameNr{5};
Time nominalTime{200,0};
size_t portIDX = dispatcher.resolveModelPort (port);
JobTicket& ticket = dispatcher.getJobTicketFor(portIDX, nominalTime);
JobPlanning plan{ticket,nominalTime,frameNr};
// the following calculations are expected to happen....
Duration latency = ticket.getExpectedRuntime()
+ timings.engineLatency
+ timings.outputLatency;
Offset nominalOffset (timings.getFrameStartAt(0), timings.getFrameStartAt(frameNr));
Time expectedDeadline{timings.scheduledDelivery + nominalOffset - latency};
cout << util::_Fmt{"Frame #%d @ %s\n"
"real-time-origin : %s\n"
"total latency : %s\n"
"deadline : %s"}
% frameNr % nominalOffset
% timings.scheduledDelivery
% latency
% plan.determineDeadline(timings)
<< endl;
CHECK (plan.determineDeadline(timings) == expectedDeadline);
CHECK (timings.scheduledDelivery == Time(0,0,5) );
CHECK (timings.playbackUrgency == play::TIMEBOUND);
// But when switching form "timebound" to "best effort"...
timings.playbackUrgency = play::ASAP;
CHECK (Time::ANYTIME == plan.determineDeadline (timings));
// ... no deadline is calculated at all
}
/** @test verify the setup of a prerequisite job in relation
* to the master job depending on this prerequisite
*/
void
setupDependentJob()
{
MockDispatcher dispatcher{MakeRec() // »master job« for each frame
.attrib("runtime", Duration{Time{30,0}})
.scope(MakeRec() // a »prerequisite job« on which the »master job« depends
.attrib("runtime", Duration{Time{50,0}})
.genNode())
.genNode()};
play::Timings timings (FrameRate::PAL, Time{0,0,5});
auto [port,sink] = dispatcher.getDummyConnection(1);
FrameCnt frameNr{5};
Time nominalTime{200,0};
size_t portIDX = dispatcher.resolveModelPort (port);
JobTicket& ticket = dispatcher.getJobTicketFor(portIDX, nominalTime);
JobTicket& prereq = *(ticket.getPrerequisites()); // pick up the (only) prerequisite
JobPlanning masterPlan{ticket,nominalTime,frameNr}; // the job plan for the master frame calculation
JobPlanning prereqPlan{move(*(masterPlan.buildDependencyPlanning() ))}; // build a plan for calculating the prerequisite
CHECK (isSameObject(ticket, masterPlan.ticket()));
CHECK (isSameObject(prereq, prereqPlan.ticket()));
CHECK ( masterPlan.isTopLevel());
CHECK (not prereqPlan.isTopLevel());
Time masterDeadline = masterPlan.determineDeadline (timings);
Time prereqDeadline = prereqPlan.determineDeadline (timings);
// the following relations are expected to hold for the prerequisite....
Duration latency = prereq.getExpectedRuntime()
+ timings.engineLatency; // Note: here only the engine, not the output latency
Time expectedDeadline{masterDeadline - latency};
cout << util::_Fmt{"Prerequisite......\n"
"master deadline : %s\n"
"latency : %s\n"
"prereq deadline : %s"}
% masterDeadline
% latency
% prereqDeadline
<< endl;
CHECK (prereqDeadline == expectedDeadline);
// However, no deadline established for "best effort" rendering...
timings.playbackUrgency = play::ASAP;
CHECK (Time::ANYTIME == masterPlan.determineDeadline (timings));
CHECK (Time::ANYTIME == prereqPlan.determineDeadline (timings));
}
};
/** Register this test class... */
LAUNCHER (JobPlanning_test, "unit engine");
}}} // namespace steam::engine::test