lumiera_/tests/core/steam/play/output-slot-protocol-test.cpp
Ichthyostega 47ae4f237c Scheduler-test: investigate and fix further memory manager problem
In-depth investigation and reasoning highlighted another problem,
which could lead to memory corruption in rare cases; in the end
I found a solution by caching the ''address'' of the current Epoch
and re-validating this address on each Epoch-overflow.

After some difficulties getting any reliable measurement for a Release-build,
it turned out that this solution even ''improves performance by 22%''

Remark-1: the static blockFlow::Config prevents simple measurements by
  just recompiling one translation unit; it is necessary to build the
  relevant parts of Vault-layer with optimisation to get reliable numbers

Remark-2: performing a full non-DEBUG build highlighted two missing
  header-inclusions to allow for the necessary template specialisations.
2023-12-28 02:13:24 +01:00

140 lines
4.8 KiB
C++

/*
OutputSlotProtocol(Test) - covering the basic usage cycle of an output slot
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file output-slot-protocol-test.cpp
** unit test \ref OutputSlotProtocol_test
*/
#include "lib/test/run.hpp"
#include "steam/play/diagnostic-output-slot.hpp"
#include "steam/engine/buffhandle.hpp"
#include "steam/engine/buffhandle-attach.hpp"
#include "steam/engine/testframe.hpp"
namespace steam {
namespace play {
namespace test {
using steam::engine::BuffHandle;
using steam::engine::test::testData;
using steam::engine::test::TestFrame;
/***************************************************************//**
* @test verify the OutputSlot interface and base implementation
* by performing full data exchange cycle. This is a
* kind of "dry run" for documentation purposes,
* both the actual OutputSlot implementation
* as the client using this slot are Mocks.
*/
class OutputSlotProtocol_test : public Test
{
virtual void
run (Arg)
{
verifyStandardCase();
}
void
verifyStandardCase()
{
// Create Test fixture.
// In real usage, the OutputSlot will be preconfigured
// (Media format, number of channels, physical connections)
// and then registered with / retrieved from an OutputManager
OutputSlot& oSlot = DiagnosticOutputSlot::build();
// Client claims the OutputSlot
// and opens it for exclusive use.
OutputSlot::Allocation& alloc = oSlot.allocate();
// Now the client is able to prepare
// "calculation streams" for the individual
// Channels to be output through this slot.
OutputSlot::OpenedSinks sinks = alloc.getOpenedSinks();
DataSink sink1 = *sinks;
DataSink sink2 = *++sinks;
// within the frame-calculation "loop"
// we perform a data exchange cycle
FrameCnt frameNr = 123;
BuffHandle buff00 = sink1.lockBufferFor (frameNr);
BuffHandle buff10 = sink2.lockBufferFor (frameNr);
// rendering process calculates content....
buff00.accessAs<TestFrame>() = testData(0,0);
// while further frames might be processed in parallel
BuffHandle buff11 = sink2.lockBufferFor (++frameNr);
buff11.accessAs<TestFrame>() = testData(1,1);
buff10.accessAs<TestFrame>() = testData(1,0);
// Now it's time to emit the output
sink2.emit (frameNr-1, buff10);
sink2.emit (frameNr , buff11);
sink1.emit (frameNr-1, buff00);
// that's all for the client
// Verify sane operation....
DiagnosticOutputSlot& checker = DiagnosticOutputSlot::access(oSlot);
CHECK ( checker.frame_was_allocated (0,123));
CHECK (!checker.frame_was_allocated (0,124));
CHECK ( checker.frame_was_allocated (1,123));
CHECK ( checker.frame_was_allocated (1,124));
CHECK (checker.output_was_closed (0,0));
CHECK (checker.output_was_closed (1,0));
CHECK (checker.output_was_closed (1,1));
CHECK ( checker.output_was_emitted (0,0));
CHECK (!checker.output_was_emitted (0,1));
CHECK ( checker.output_was_emitted (1,0));
CHECK ( checker.output_was_emitted (1,1));
DiagnosticOutputSlot::OutFrames stream0 = checker.getChannel(0);
DiagnosticOutputSlot::OutFrames stream1 = checker.getChannel(1);
CHECK ( stream0);
CHECK (*stream0 == testData(0,0)); ++stream0;
CHECK (!stream0);
CHECK ( stream1);
CHECK (*stream1 == testData(1,0)); ++stream1;
CHECK (*stream1 == testData(1,1)); ++stream1;
CHECK (!stream1);
}
};
/** Register this test class... */
LAUNCHER (OutputSlotProtocol_test, "unit play");
}}} // namespace steam::play::test