lumiera_/src/proc/engine/nodeoperation.hpp

294 lines
8.9 KiB
C++

/*
NODEOPERATION.hpp - Specify how the nodes call each other and how processing is organized
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file nodeoperation.hpp
** Chunks of operation for invoking the rendernodes.
** This header defines part of the "glue" which holds together the render node network
** and enables to pull a result frames from the nodes. Especially, the aspect of
** buffer management and cache query is covered here. Each node has been preconfigured by
** the builder with a WiringDescriptor and a concrete type of a StateAdapter, including
** a specific Configuration, because the node can be built to
** - participate in the Caching or ignore the cache
** - actually process a result or just pull frames from a source
** - employ in-Place calculations or use separate in/out buffers
** Additionally, each node may have a given number of input/output pins, expecting to
** be provided with buffers holding a specific kind of data.
**
** \par composition of the invocation Strategy
** For each individual ProcNode#pull() call, the WiringAdapter#callDown() builds an Invocation state
** instance directly on the stack, holding references to the actual buffer pointers and state. Using this
** StateAdapter, the predecessor nodes are pulled. The way these operations are carried out is encoded
** in the actual type of Strategy, which is defined at the bottom of this header. Each Strategy is a chain
** of elementary operations invoking each other (\c NEXT::step(invocation) ). Notably, all those possible
** configurations are pre-build while compiling (it's a small number below 32 configuration instance).
** To be able to select the Strategy for each configuration, we need a Factory (ConfigSelector defined in
** nodewiringconfig). which is actually instantiated and used in nodewiring.cpp, which is the object
** file holding all those instantiations.
**
** @see engine::ProcNode
** @see engine::Invocation
** @see engine::State
** @see engine::NodeFactory
** @see nodewiringconfig.hpp
** @see nodewiring.hpp interface for building/wiring the nodes
**
*/
#ifndef ENGINE_NODEOPERATION_H
#define ENGINE_NODEOPERATION_H
#include "proc/state.hpp"
#include "proc/engine/procnode.hpp"
#include "proc/engine/buffhandle.hpp"
#include "proc/engine/bufftable.hpp"
#include "proc/engine/nodeinvocation.hpp"
#include "proc/engine/nodewiringconfig.hpp"
namespace engine {
/**
* Collection of functions used to build up the invocation sequence.
*/
class OperationBase
{
};
template<class NEXT>
struct QueryCache : NEXT
{
BuffHandle
step (Invocation& ivo)
{
BuffHandle fetched = ivo.fetch (
this->genFrameID (ivo));
if (fetched)
return fetched;
else
return NEXT::step (ivo);
}
};
template<class NEXT>
struct AllocBufferTable : NEXT
{
BuffHandle
step (Invocation& ivo)
{
BuffTableChunk buffTab (ivo.wiring, ivo.getBuffTableStorage());
ivo.setBuffTab(&buffTab);
ASSERT (ivo.buffTab);
ASSERT (ivo.buffTab_isConsistent());
return NEXT::step (ivo);
}
};
template<class NEXT>
struct PullInput : NEXT
{
BuffHandle
step (Invocation& ivo)
{
BuffHandle * inH = ivo.buffTab->inHandle;
BuffHandle::PBuff *inBuff = ivo.buffTab->inBuff;
for (uint i = 0; i < ivo.nrI(); ++i )
{
inBuff[i] =
*(inH[i] = this->pullPredecessor(ivo,i)); // invoke predecessor
// now Input #i is ready...
}
return NEXT::step (ivo); // note: passing down a ref to the ProcessInvocation
}
};
template<class NEXT>
struct ReadSource : NEXT
{
BuffHandle
step (Invocation& ivo)
{
BuffHandle *inH = ivo.buffTab->inHandle;
BuffHandle *outH = ivo.buffTab->outHandle;
BuffHandle::PBuff *inBuff = ivo.buffTab->inBuff;
BuffHandle::PBuff *outBuff = ivo.buffTab->outBuff;
ASSERT (ivo.nrO() == ivo.nrI() );
for (uint i = 0; i < ivo.nrI(); ++i )
{
inBuff[i] = outBuff[i] =
*(inH[i] = outH[i] = this->getSource(ivo,i));
// now Input #i is ready...
}
return NEXT::step (ivo);
}
};
template<class NEXT>
struct AllocOutput : NEXT
{
BuffHandle
step (Invocation& ivo)
{
ASSERT (ivo.buffTab);
ASSERT (ivo.nrO() < ivo.buffTabSize());
BuffHandle *outH = ivo.buffTab->outHandle;
BuffHandle::PBuff *outBuff = ivo.buffTab->outBuff;
for (uint i = 0; i < ivo.nrO(); ++i )
{
outBuff[i] =
*(outH[i] = ivo.allocateBuffer (ivo.wiring.out[i].bufferType));
// now Output buffer for channel #i is available...
}
return NEXT::step (ivo);
}
};
template<class NEXT>
struct ProcessData : NEXT
{
BuffHandle
step (Invocation& ivo)
{
ASSERT (ivo.buffTab);
ASSERT (ivo.buffTab_isConsistent());
ASSERT (this->validateBuffers(ivo));
// Invoke our own process() function,
// providing the array of outBuffer+inBuffer ptrs
ivo.wiring.processFunction (ivo.buffTab->outBuff);
return NEXT::step (ivo);
}
};
template<class NEXT>
struct FeedCache : NEXT
{
BuffHandle
step (Invocation& ivo)
{
for (uint i = 0; i < ivo.nrO(); ++i )
{
// declare all Outputs as finished
ivo.is_calculated(ivo.buffTab->outHandle[i]);
}
return NEXT::step (ivo);
}
};
template<class NEXT>
struct ReleaseBuffers : NEXT /////////////////TODO: couldn't this be done automatically by BuffTab's dtor??
{ ///////////////// this would require BuffHandle to be a smart ref....
BuffHandle
step (Invocation& ivo)
{
// all buffers besides the required Output no longer needed
this->releaseBuffers(ivo.buffTab->outHandle,
ivo.buffTabSize(),
ivo.outNr);
return ivo.buffTab->outHandle[ivo.outNr];
}
};
/* === declare the possible Assembly of these elementary steps === */
template<char CACHE_Fl=0, char INPLACE_Fl=0>
struct SelectBuffProvider;
template<> struct SelectBuffProvider<CACHING> : AllocBufferFromCache { };
template<> struct SelectBuffProvider<NOT_SET,INPLACE> : AllocBufferFromParent{ };
template<> struct SelectBuffProvider<CACHING,INPLACE> : AllocBufferFromCache { };
template<> struct SelectBuffProvider<> : AllocBufferFromParent{ };
template<class Config>
struct Strategy ;
using lumiera::typelist::Config;
template<char INPLACE>
struct Strategy< Config<CACHING,PROCESS,INPLACE> >
: QueryCache<
AllocBufferTable<
PullInput<
AllocOutput<
ProcessData<
FeedCache<
ReleaseBuffers<
OperationBase > > > > > > >
{ };
template<char INPLACE>
struct Strategy< Config<PROCESS,INPLACE> >
: AllocBufferTable<
PullInput<
AllocOutput<
ProcessData<
ReleaseBuffers<
OperationBase > > > > >
{ };
template<>
struct Strategy< Config<> >
: AllocBufferTable<
ReadSource<
ReleaseBuffers<
OperationBase > > >
{ };
template<>
struct Strategy< Config<INPLACE> > : Strategy< Config<> > { };
template<>
struct Strategy< Config<CACHING> >
: AllocBufferTable<
ReadSource<
AllocOutput<
ProcessData< // wiring_.processFunction is supposed to do just buffer copying here
ReleaseBuffers<
OperationBase > > > > >
{ };
} // namespace engine
#endif