lumiera_documentation/src/common/dummy-func.cpp

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/*
dummy-func.cpp - placeholder with dummy functions to demonstrate building/loading shared modules
* *************************************************************************************************/
#include "common/dummy-func.hpp"
extern "C" {
#include <unistd.h>
}
#include <dlfcn.h>
#include <nobug.h>
#include <boost/program_options.hpp>
#include <boost/filesystem.hpp>
#include <boost/utility.hpp>
#include <boost/regex.hpp>
#include <iostream>
#include <fstream>
#include <string>
namespace lumiera {
using std::string;
using std::ifstream;
using boost::regex;
using boost::smatch;
using boost::regex_search;
using boost::sregex_iterator;
typedef smatch::value_type const& SubMatch;
namespace fsys = boost::filesystem;
namespace opt = boost::program_options;
namespace { // Implementation helpers
const size_t STRING_MAX_RELEVANT = 1000;
const char * const BOOTSTRAP_INI = "$ORIGIN/config/setup.ini";
const char * const GET_PATH_TO_EXECUTABLE = "/proc/self/exe";
regex EXTRACT_PATHSPEC ("(\\$?ORIGIN/)?([^:]+)");
/** the real application would throw a custom exception... */
void
dieHard (string msg)
{
NOBUG_ERROR (NOBUG_ON, "Fatal Error: %s ", msg.c_str());
abort();
}
/** figure out the absolute path
* of the currently running executable
*/
string
catchMyself ()
{
static string buff(STRING_MAX_RELEVANT+1, '\0' );
if (!buff[0])
{
ssize_t chars_read = readlink (GET_PATH_TO_EXECUTABLE, &buff[0], STRING_MAX_RELEVANT);
if (0 > chars_read || chars_read == ssize_t(STRING_MAX_RELEVANT))
dieHard ("unable to discover path of running executable");
buff.resize(chars_read);
}
return buff;
}
/**
* Helper: Access a path Specification as a sequence of filesystem Paths.
* This iterator class dissects a ':'-separated path list. The individual
* components may use the symbol \c $ORIGIN to denote the directory holding
* the current executable. After resolving this symbol, a valid absolute or
* relative filesystem path should result, which must not denote an existing
* file (directory is OK).
* @note #fetch picks the current component and advances the iteration.
*/
class SearchPathSplitter
: boost::noncopyable
{
sregex_iterator pos_,
end_;
public:
SearchPathSplitter (string const& searchPath)
: pos_(searchPath.begin(),searchPath.end(), EXTRACT_PATHSPEC)
, end_()
{ }
bool
isValid() const
{
return pos_ != end_;
}
string
fetch ()
{
if (!isValid())
dieHard ("Search path exhausted.");
string currentPathElement = resolveRelative();
++pos_;
return currentPathElement;
}
private:
/** maybe resolve a path spec given relative to
* the current Executable location ($ORIGIN) */
string
resolveRelative ()
{
if (containsORIGINToken())
return asAbsolutePath();
else
return getFullPath();
}
SubMatch found(int group=0) { return (*pos_)[group]; }
bool containsORIGINToken() { return found(1).matched; }
string getRelativePath() { return found(2); }
string getFullPath() { return found(); }
string
asAbsolutePath()
{
fsys::path exePathName (catchMyself());
fsys::path modPathName (exePathName.remove_leaf() / getRelativePath());
if (fsys::exists(modPathName) && !fsys::is_directory (modPathName))
dieHard ("Error in search path: component \""+modPathName.string()+"\" is not a directory");
return modPathName.directory_string();
}
};
/** helper to establish the location to search for loadable modules.
* This is a simple demonstration of the basic technique used in the
* real application source to establish a plugin search path, based
* on the actual executable position plus compiled in and configured
* relative and absolute path specifications.
*/
string
resolveModulePath (string moduleName, string searchPath = "")
{
fsys::path modulePathName (moduleName);
SearchPathSplitter searchLocation(searchPath);
while (true)
{
if (fsys::exists (modulePathName))
{
INFO (config, "found module %s", modulePathName.string().c_str());
return modulePathName.string();
}
// try / continue search path
if (searchLocation.isValid())
modulePathName = fsys::path() / searchLocation.fetch() / moduleName;
else
dieHard ("Module \""+moduleName+"\" not found"
+ (searchPath.empty()? ".":" in search path: "+searchPath));
} }
/**
* Encapsulate an INI-style configuration file.
* The acceptable settings are defined in the ctor.
* Implementation based on boost::program_options
*/
class Config
: boost::noncopyable
{
opt::options_description syntax;
opt::variables_map settings;
public:
Config (string bootstrapIni)
: syntax("Lumiera installation and platform configuration")
, settings()
{
syntax.add_options()
("BuildsystemDemo.gui", opt::value<string>(),
"name of the Lumiera GUI plugin to load")
("BuildsystemDemo.modulepath", opt::value<string>(),
"search path for loadable modules. "
"May us $ORIGIN to refer to the EXE location")
;
ifstream configIn (resolve(bootstrapIni).c_str());
opt::parsed_options parsed =
opt::parse_config_file (configIn, syntax);
opt::store (parsed, settings);
opt::notify(settings);
}
string
operator[] (const string key) const
{
return settings[key].as<string>();
}
private:
string
resolve (fsys::path iniSpec)
{
string file = iniSpec.leaf();
string searchpath = iniSpec.branch_path().string();
return resolveModulePath (file, searchpath);
}
};
}//(End) implementation helpers
void
loadDummyGui()
{
Config appConfig(BOOTSTRAP_INI);
string guiModule = appConfig["BuildsystemDemo.gui"];
string moduleSearch = appConfig["BuildsystemDemo.modulepath"];
string moduleLocation = resolveModulePath (guiModule, moduleSearch);
void* handle = dlopen (moduleLocation.c_str(), RTLD_LAZY|RTLD_LOCAL);
if (handle)
{
typedef void (*VoidFunc)(void);
VoidFunc entryPoint = (VoidFunc) dlsym (handle, "start_dummy_gui");
if (!entryPoint)
dieHard ("unable to resolve the entry point symbol after loading the GUI module.");
else
(*entryPoint) (); // activate loaded module
}
else
dieHard ("unable to load "+moduleLocation);
}
} // namespace lumiera