lumiera_documentation/src/proc/engine/dispatch-table.cpp
Ichthyostega 4ef1883c04 settle and implement some long standing concerns regarding #920
- what the dispatch operation actally is
- where the deadlines are established
2013-11-18 02:25:27 +01:00

55 lines
1.5 KiB
C++

/*
DispatchTable - implementation of frame job creation
Copyright (C) Lumiera.org
2012, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/engine/dispatch-table.hpp"
//#include "lib/frameid.hpp"
//#include "proc/state.hpp"
namespace proc {
namespace engine {
/** */
FrameCoord
DispatchTable::locateRelative (FrameCoord const&, FrameCnt frameOffset)
{
UNIMPLEMENTED ("real implementation of the core dispatch operation");
}
bool
DispatchTable::isEndOfChunk (FrameCnt, ModelPort port)
{
UNIMPLEMENTED ("determine when to finish a planning chunk");
}
JobTicket&
DispatchTable::accessJobTicket (ModelPort, TimeValue nominalTime)
{
UNIMPLEMENTED ("hook into the real implementation of the model backbone / segmentation");
}
}} // namespace engine