lumiera_documentation/src/proc/engine/worker/dummy-image-generator.cpp

168 lines
4.3 KiB
C++

/*
DummyImageGenerator - creating test output frames for simulated playback
Copyright (C) Lumiera.org
2009, Joel Holdsworth <joel@airwebreathe.org.uk>,
Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/engine/worker/dummy-image-generator.hpp"
namespace proc {
namespace node {
namespace { // implementation details
typedef unsigned char byte;
inline int
clamp (const int &val, const int &maxval, const int &minval)
{
if(val > maxval) return maxval;
if(val < minval) return minval;
return val;
}
inline void
rgb_to_yuv (int r, int g, int b, byte &y, byte &u, byte &v)
{
// This code isn't great, but it does the job
y = (byte)clamp((299 * r + 587 * g + 114 * b) / 1000, 235, 16);
v = (byte)clamp((500 * r - 419 * g - 81 * b) / 1000 + 127, 255, 0);
u = (byte)clamp((-169 * r - 331 * g + 500 * b) / 1000 + 127, 255, 0);
}
void
rgb_buffer_to_yuy2 (unsigned char *in, unsigned char *out)
{
for (uint i = 0; i < 320*240*2; i+=4)
{
byte y0, u0, v0;
const byte r0 = *(in++);
const byte g0 = *(in++);
const byte b0 = *(in++);
rgb_to_yuv(r0, g0, b0, y0, u0, v0);
byte y1, u1, v1;
const byte r1 = *(in++);
const byte g1 = *(in++);
const byte b1 = *(in++);
rgb_to_yuv(r1, g1, b1, y1, u1, v1);
out[i] = y0;
out[i + 1] = u0;
out[i + 2] = y1;
out[i + 3] = v0;
} }
} // (End) implementation details
DummyImageGenerator::DummyImageGenerator(uint fps)
: current_(0)
, frame_(0)
, fps_(fps)
{ }
LumieraDisplayFrame
DummyImageGenerator::next()
{
++frame_;
if(frame_ > 2 * fps_)
frame_ = 0;
if(frame_ < 1 * fps_)
{
// create random snow...
for(int i = 0; i < 320*240*3; i+=3)
{
byte value ( rand() );
buf_[i] = value;
buf_[i+1] = value;
buf_[i+2] = value;
}
}
else
{ // create a colour strip pattern
typedef unsigned char Row[320 * 3];
unsigned char * row = buf_;
// create a colour strip pattern in the first row...
for(int x = 0; x < 320; ++x)
{
byte &r = row[x*3];
byte &g = row[x*3+1];
byte &b = row[x*3+2];
if (x < 1*320/7) r = 0xC0, g = 0xC0, b = 0xC0;
else if(x < 2*320/7) r = 0xC0, g = 0xC0, b = 0x00;
else if(x < 3*320/7) r = 0x00, g = 0xC0, b = 0xC0;
else if(x < 4*320/7) r = 0x00, g = 0xC0, b = 0x00;
else if(x < 5*320/7) r = 0xC0, g = 0x00, b = 0xC0;
else if(x < 6*320/7) r = 0xC0, g = 0x00, b = 0x00;
else r = 0x00, g = 0x00, b = 0xC0;
}
// fill remaining rows of the frame with the same pattern
for(int y = 1; y < 240; ++y)
memcpy(buf_ + y*sizeof(Row), row, sizeof(Row));
}
// select output buffer to return
LumieraDisplayFrame outBuff;
if (!current_)
{
outBuff = outFrame_A_;
current_= 1;
}
else
{
outBuff = outFrame_B_;
current_= 0;
}
rgb_buffer_to_yuy2(buf_, outBuff);
return outBuff;
}
LumieraDisplayFrame
DummyImageGenerator::current()
{
if (!current_) return outFrame_A_;
else return outFrame_B_;
}
}} // namespace proc::node