2007-09-03 02:33:47 +02:00
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/*
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2024-12-06 23:43:18 +01:00
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NodeBase(Test) - unit test to cover the render node base elements
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2010-12-17 23:28:49 +01:00
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Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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2010-12-17 23:28:49 +01:00
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Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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2010-12-17 23:28:49 +01:00
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Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
* there is no entity "Lumiera.org" which holds any copyrights
* Lumiera source code is provided under the GPL Version 2+
== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''
The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!
The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
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* *****************************************************************/
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2007-09-03 02:33:47 +02:00
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2024-12-06 23:43:18 +01:00
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/** @file node-base-test.cpp
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** Unit test \ref NodeBase_test covers elementary components of render nodes.
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2016-11-03 18:20:10 +01:00
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*/
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2007-09-03 02:33:47 +02:00
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2008-12-18 04:47:41 +01:00
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#include "lib/test/run.hpp"
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2024-12-07 18:15:44 +01:00
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//#include "lib/test/test-helper.hpp"
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2024-12-14 03:50:10 +01:00
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#include "lib/meta/function.hpp"
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2024-12-06 23:43:18 +01:00
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#include "steam/engine/proc-node.hpp"
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#include "steam/engine/turnout.hpp"
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2024-05-12 17:27:07 +02:00
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#include "steam/engine/turnout-system.hpp"
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2024-12-15 23:25:01 +01:00
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#include "steam/engine/feed-manifold.hpp"
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2024-12-16 02:26:26 +01:00
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#include "steam/engine/diagnostic-buffer-provider.hpp"
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#include "steam/engine/buffhandle-attach.hpp"
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2016-01-07 03:58:29 +01:00
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//#include "lib/format-cout.hpp"
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//#include "lib/util.hpp"
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2007-09-03 02:33:47 +02:00
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2009-08-31 01:32:53 +02:00
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//using std::string;
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2007-09-03 02:33:47 +02:00
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2018-11-15 23:55:13 +01:00
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namespace steam {
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2009-08-31 00:49:08 +02:00
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namespace engine{
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namespace test {
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2009-08-31 01:32:53 +02:00
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namespace { // Test fixture
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/**
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*/
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}
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2009-08-31 00:49:08 +02:00
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2013-10-24 23:06:36 +02:00
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/***************************************************************//**
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2009-08-31 00:49:08 +02:00
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* @test basic render node properties and behaviour.
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*/
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2024-12-06 23:43:18 +01:00
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class NodeBase_test : public Test
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2007-09-03 02:33:47 +02:00
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{
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2024-12-07 18:15:44 +01:00
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virtual void
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run (Arg)
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2009-08-31 00:49:08 +02:00
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{
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2024-12-07 18:15:44 +01:00
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seedRand();
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verify_TurnoutSystem();
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2024-12-15 23:25:01 +01:00
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verify_FeedManifold();
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2009-08-31 00:49:08 +02:00
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UNIMPLEMENTED ("build a simple render node and then activate it");
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2024-12-07 18:15:44 +01:00
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}
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/** @test the TurnoutSystem as transient coordinator for node invocation
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*/
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void
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verify_TurnoutSystem()
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{
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Time nomTime{rani(10'000),0}; // drive test with a random »nominal Time« <10s with ms granularity
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TurnoutSystem invoker{nomTime}; // a time spec is mandatory, all further parameters are optional
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}
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2024-12-15 23:25:01 +01:00
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/** @test the FeedManifold as adapter between Engine and processing library
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*/
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void
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verify_FeedManifold()
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{
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// some random numbers to test...
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long r1 = rani(100);
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// Type setup to build a suitable FeedManifold
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using Buffer = long;
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auto fun_singleOut = [&](Buffer* buff) { *buff = r1; };
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using M1 = FeedManifold<decltype(fun_singleOut)>;
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CHECK (not M1::hasInput());
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CHECK (not M1::hasParam());
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2024-12-16 02:26:26 +01:00
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M1 m1{};
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CHECK (1 == m1.outBuff.array().size());
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CHECK (nullptr == m1.outArgs );
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// CHECK (m1.inArgs ); // does not compile because storage field is not provided
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// CHECK (m1.param );
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BufferProvider& provider = DiagnosticBufferProvider::build();
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Buffer-Provider: investigate Problem with embedded type-constructor-arguments
This is a possible extension which frequently comes up again during the design of the Engine.
Basically, the `TypeHandler` in the metadata-descriptor used by the `BufferProvder` could capture
additional context-arguments, which are then later passed to an object instance embedded into the buffer.
Yesterday I attempted to use this feature for a simple demonstration in `NodeBasic_test`,
just to find out that passing additional constructor arguments to the capture fails with
a confusing compilation error message. This failure could be traced down to the function binder;
and what at first sight seemed to be a compiler error, turned out to be a quite logical limitation:
When we »close« some objects of the constructor, but delay the construction itself, we'll have to
store a copy in the constructor-λ. And this implies, that we'll have to change the types
used for instantiation of the compiler, so that the construction-function can be invoked
by passing references from the captured copy of the additional arguments.
When naively passing those forwarded arguments into the std::bind()-call,
the resulting functor will fail at instantiation, when the compiler attempts
to generate the function-call `operator()`
see: https://stackoverflow.com/q/30968573/444796
2024-12-16 23:01:57 +01:00
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BuffHandle buff = provider.lockBufferFor<long> (-55);
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2024-12-16 02:26:26 +01:00
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CHECK (buff.isValid());
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CHECK (buff.accessAs<long>() == -55);
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m1.outBuff.createAt (0, buff);
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CHECK (m1.outBuff[0].isValid());
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CHECK (m1.outBuff[0].accessAs<long>() == -55);
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2024-12-15 23:25:01 +01:00
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}
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2009-08-31 00:49:08 +02:00
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};
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/** Register this test class... */
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2024-12-06 23:43:18 +01:00
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LAUNCHER (NodeBase_test, "unit node");
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2009-08-31 00:49:08 +02:00
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2018-11-15 23:55:13 +01:00
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}}} // namespace steam::engine::test
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