LUMIERA.clone/tests/core/steam/engine/node-base-test.cpp
Ichthyostega 03b17c78da Buffer-Provider: investigate Problem with embedded type-constructor-arguments
This is a possible extension which frequently comes up again during the design of the Engine.
Basically, the `TypeHandler` in the metadata-descriptor used by the `BufferProvder` could capture
additional context-arguments, which are then later passed to an object instance embedded into the buffer.

Yesterday I attempted to use this feature for a simple demonstration in `NodeBasic_test`,
just to find out that passing additional constructor arguments to the capture fails with
a confusing compilation error message. This failure could be traced down to the function binder;
and what at first sight seemed to be a compiler error, turned out to be a quite logical limitation:
When we »close« some objects of the constructor, but delay the construction itself, we'll have to
store a copy in the constructor-λ. And this implies, that we'll have to change the types
used for instantiation of the compiler, so that the construction-function can be invoked
by passing references from the captured copy of the additional arguments.

When naively passing those forwarded arguments into the std::bind()-call,
the resulting functor will fail at instantiation, when the compiler attempts
to generate the function-call `operator()`

see: https://stackoverflow.com/q/30968573/444796
2024-12-17 00:09:18 +01:00

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/*
NodeBase(Test) - unit test to cover the render node base elements
Copyright (C)
2009, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file node-base-test.cpp
** Unit test \ref NodeBase_test covers elementary components of render nodes.
*/
#include "lib/test/run.hpp"
//#include "lib/test/test-helper.hpp"
#include "lib/meta/function.hpp"
#include "steam/engine/proc-node.hpp"
#include "steam/engine/turnout.hpp"
#include "steam/engine/turnout-system.hpp"
#include "steam/engine/feed-manifold.hpp"
#include "steam/engine/diagnostic-buffer-provider.hpp"
#include "steam/engine/buffhandle-attach.hpp"
//#include "lib/format-cout.hpp"
//#include "lib/util.hpp"
//using std::string;
namespace steam {
namespace engine{
namespace test {
namespace { // Test fixture
/**
*/
}
/***************************************************************//**
* @test basic render node properties and behaviour.
*/
class NodeBase_test : public Test
{
virtual void
run (Arg)
{
seedRand();
verify_TurnoutSystem();
verify_FeedManifold();
UNIMPLEMENTED ("build a simple render node and then activate it");
}
/** @test the TurnoutSystem as transient coordinator for node invocation
*/
void
verify_TurnoutSystem()
{
Time nomTime{rani(10'000),0}; // drive test with a random »nominal Time« <10s with ms granularity
TurnoutSystem invoker{nomTime}; // a time spec is mandatory, all further parameters are optional
}
/** @test the FeedManifold as adapter between Engine and processing library
*/
void
verify_FeedManifold()
{
// some random numbers to test...
long r1 = rani(100);
// Type setup to build a suitable FeedManifold
using Buffer = long;
auto fun_singleOut = [&](Buffer* buff) { *buff = r1; };
using M1 = FeedManifold<decltype(fun_singleOut)>;
CHECK (not M1::hasInput());
CHECK (not M1::hasParam());
M1 m1{};
CHECK (1 == m1.outBuff.array().size());
CHECK (nullptr == m1.outArgs );
// CHECK (m1.inArgs ); // does not compile because storage field is not provided
// CHECK (m1.param );
BufferProvider& provider = DiagnosticBufferProvider::build();
BuffHandle buff = provider.lockBufferFor<long> (-55);
CHECK (buff.isValid());
CHECK (buff.accessAs<long>() == -55);
m1.outBuff.createAt (0, buff);
CHECK (m1.outBuff[0].isValid());
CHECK (m1.outBuff[0].accessAs<long>() == -55);
}
};
/** Register this test class... */
LAUNCHER (NodeBase_test, "unit node");
}}} // namespace steam::engine::test