LUMIERA.clone/tests/gui/abstract-tangible-test.cpp

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/*
AbstractTangible(Test) - cover the operations of any tangible UI element
Copyright (C) Lumiera.org
2015, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file abstract-tangible-test.cpp
** Verify the common base shared by all interface elements of relevance.
** This test is not so much a test, than a test of the test support for testing
** [primary elements](\ref gui::model::Tangible) of the Lumiera GTK UI. Any such element
** is connected to the [UI-Bus](\ref gui::UiBus) and responds to some generic actions and
** interaction patterns. This is the foundation of any presentation state recording
** and restoration, and it serves to invoke any persistent action on the
** [Session] through a single channel and access point.
**
** What is covered here is actually a **test mock**. Which in turn enables us
** to cover interface interactions and behaviour in a generic fashion, without
** actually having to operate the interface.
**
** @note as of 11/2015 this is a draft into the blue...
** @todo WIP ///////////////////////TICKET #959
** @todo WIP ///////////////////////TICKET #956
** @todo WIP ///////////////////////TICKET #975
** @todo WIP ///////////////////////TICKET #961 : tests to pass...
**
** @see gui::UiBus
**
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/test/event-log.hpp"
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#include "test/mock-elm.hpp"
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#include "test/test-nexus.hpp"
#include "lib/idi/entry-id.hpp"
#include "proc/control/command-def.hpp"
#include "lib/format-cout.hpp"
#include "lib/symbol.hpp"
#include "lib/error.hpp"
//#include "lib/util.hpp"
using lib::Symbol;
using util::toString;
using gui::test::MockElm;
using lib::test::EventLog;
using lib::idi::EntryID;
using lib::diff::Rec;
using lib::diff::GenNode;
using lib::diff::DataCap;
using proc::control::Command;
using proc::control::CommandDef;
using gui::interact::InvocationTrail;
namespace gui {
namespace model{
namespace test {
namespace { // test fixture...
// dummy operation to be invoked through the command system
int dummyState = 0;
void
operate (int val)
{
dummyState = val;
}
int
capture (int)
{
return dummyState;
}
void
undoIt (int, int oldState)
{
dummyState = oldState;
}
const Symbol DUMMY_CMD_ID{"test.AbstractTangibleTest_dummy_command"};
/**
* dummy Command handler,
* which can be hooked up to the TestNexus
* and causes a real command invocation
* when receiving invocation messages
* @warning all hard wired -- works only for this command
*/
void
processCommandInvocation (GenNode const& commandMsg)
{
REQUIRE (string(DUMMY_CMD_ID) == commandMsg.idi.getSym());
class CommandBindingDetector
: public DataCap::Predicate
{
bool
handle (Rec const& binding) override
{
auto cmd = Command::get(DUMMY_CMD_ID);
auto arg = binding.scope()->data.get<int>();
cmd.bind (arg);
return true;
}
bool
handle (int const&) override
{
auto cmd = Command::get(DUMMY_CMD_ID);
cmd();
return true;
}
}
commandInvoker;
commandMsg.data.accept (commandInvoker);
}
}//(End) test fixture
/***********************************************************************//**
* @test cover the basic operations of any tangible UI element,
* with the help of a mock UI element.
* - creation
* - destruction
* - command invocation
* - state mark
* - state mark replay
* - message casting
* - error state indication
*
* @see BusTerm_test
* @see SessionElementQuery_test
* @see tangible.hpp
* @see ui-bus.hpp
*/
class AbstractTangible_test : public Test
{
virtual void
run (Arg)
{
verify_mockManipulation();
invokeCommand();
markState();
notify();
mutate();
}
/** @test verify the UI widget unit test support framework.
* The generic backbone of the Lumiera UI offers a mock UI element,
* with the ability to stand-in for actual elements present in the real GUI.
* This allows us to rig a emulated test user interface to cover interactions
* involving some communication from or to interface elements. After setting up
* a [mock UI-element](\ref MockElm) with a suitable name / ID, we're able to
* operate this element programmatically and to send messages and responses
* from the core "up" to this mocked interface. And since this mock element
* embodies an [event log](\ref EventLog), the unit test code can verify
* the occurrence of expected events, invocations and responses.
*
* ### connectivity
* Any mock element will automatically connect against the [Test-Nexus](test/test-nexus.hpp),
* so to be suitably rigged for unit testing. This means, there is no _live connection_
* to the session, but any command- or other messages will be captured and can be
* retrieved or verified from the test code. Since lifecycle and robustness in
* "post mortem" situations tend to be tricky for UI code, we provide a dedicated
* ["zombification" feature](\ref gui::test::TestNexus::zombificate): a \ref MockElm can be
* turned into an _almost dead_ state, while still hanging around. It will be detached from the
* "living" Test-Nexus and re-wired to some special, hidden "Zombie Nexus", causing any
* further messaging activity to be logged and ignored.
*/
void
verify_mockManipulation ()
{
MockElm mock("dummy");
CHECK (mock.verify("ctor"));
CHECK (mock.verifyEvent("create","dummy"));
CHECK (mock.verify("ctor").arg("dummy","TestNexus").on(&mock));
CHECK ("dummy" == mock.getID().getSym());
CHECK (EntryID<MockElm>("dummy") == mock.getID());
CHECK (!mock.verifyCall("reset"));
mock.reset();
CHECK (mock.verify("reset"));
CHECK (mock.verifyCall("reset"));
CHECK (mock.verifyCall("reset").on(&mock));
CHECK (mock.verifyCall("reset").on("dummy"));
CHECK (mock.verifyEvent("reset"));
CHECK (mock.verify("reset").after("ctor"));
CHECK (mock.verify("ctor").before("reset"));
CHECK (mock.ensureNot("reset").before("ctor"));
CHECK (mock.ensureNot("ctor").after("reset"));
CHECK (mock.verify("reset").beforeEvent("reset"));
CHECK (mock.verifyCall("reset").beforeEvent("reset"));
CHECK (!mock.verifyCall("reset").afterEvent("reset"));
CHECK (!mock.isTouched());
CHECK (!mock.isExpanded());
mock.markMsg("qui dolorem ipsum quia dolor sit amet consectetur adipisci velit.");
CHECK (mock.verifyMark("Message", "dolor"));
CHECK (mock.verifyCall("doMsg"));
CHECK (mock.verifyCall("doMsg").arg("lorem ipsum"));
CHECK (mock.verifyCall("doMsg").argMatch("dolor.+dolor\\s+"));
CHECK (mock.verifyMatch("Rec\\(mark.+ID = Message.+\\{.+lorem ipsum"));
EventLog log = mock.getLog();
log.verify("ctor")
.before("reset")
.before("lorem ipsum");
// create further mock elements...
MockElm foo("foo"), bar("bar");
foo.verify("ctor").arg("foo");
bar.verify("ctor").arg("bar");
bar.ensureNot("foo");
log.ensureNot("foo");
mock.ensureNot("foo");
CHECK (!foo.ensureNot("foo"));
// now join the logs together,
// allowing to watch the combined events
bar.joinLog(mock);
foo.joinLog(mock);
CHECK (log.verifyEvent("logJoin","bar")
.beforeEvent("logJoin","foo"));
CHECK (mock.verifyEvent("logJoin","bar")
.beforeEvent("logJoin","foo"));
CHECK (mock.verifyEvent("create","foo"));
CHECK (log.verifyEvent("create","foo"));
CHECK (log.verifyEvent("create","dummy")
.beforeEvent("create","bar")
.beforeEvent("create","foo"));
mock.kill();
foo.markMsg("dummy killed");
CHECK (log.verifyEvent("destroy","dummy")
.beforeCall("doMsg").on("foo"));
// Access the log on the Test-Nexus hub
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EventLog nexusLog = gui::test::Nexus::getLog();
CHECK (nexusLog.verifyEvent("destroy","dummy")
.beforeEvent("dummy successfully zombificated"));
mock.slotExpand(); // attempt to operate the zombie
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CHECK (nexusLog.verifyEvent("dummy successfully zombificated")
.beforeCall("note").on("ZombieNexus").arg("defunct-dummy", "expand")
.beforeEvent("error","sent note message to ZombieNexus"));
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cout << "____Event-Log_________________\n"
<< util::join(mock.getLog(), "\n")
<< "\n───╼━━━━━━━━━╾────────────────"<<endl;
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cout << "____Nexus-Log_________________\n"
<< util::join(gui::test::Nexus::getLog(), "\n")
<< "\n───╼━━━━━━━━━╾────────────────"<<endl;
}
void
invokeCommand ()
{
MARK_TEST_FUN
EventLog nexusLog = gui::test::Nexus::startNewLog();
// Setup test stage: define an command/action "in Proc"
CommandDef (DUMMY_CMD_ID)
.operation (operate)
.captureUndo (capture)
.undoOperation (undoIt);
gui::test::Nexus::setCommandHandler (&processCommandInvocation);
// Usually it's the InvocationStateManager's job to
// prepare an "InvocationTrail", which is a prospective
// Command invocation about to happen soon.
InvocationTrail invTrail (Command::get (DUMMY_CMD_ID));
// the UI element relevant for this command invocation
MockElm mock("uiElm");
int prevState = dummyState;
int concreteParam = 1 +rand() % 100;
// on bus no traces from this command yet...
CHECK (nexusLog.ensureNot(string(DUMMY_CMD_ID)));
// now the ongoing interaction picks up parameter data
mock.prepareCommand (invTrail, lib::diff::Rec({concreteParam}));
CHECK (nexusLog.verifyCall("act").arg("«int»|" +toString(concreteParam))
.beforeEvent("binding for command \""+DUMMY_CMD_ID));
CHECK (dummyState == prevState); // command was not yet invoked
CHECK (nexusLog.ensureNot("invoke command \""+DUMMY_CMD_ID));
// finally the command gets triggered
mock.issueCommand (invTrail);
CHECK (dummyState == concreteParam); // command was indeed invoked
CHECK (nexusLog.verifyCall("act").arg("«int»|" +toString(concreteParam))
.beforeCall("act").arg("DataCap|«int»|" +toString(int(InvocationTrail::DO_IT))));
CHECK (nexusLog.verifyEvent("binding for command \""+DUMMY_CMD_ID)
.beforeEvent("invoke command \""+DUMMY_CMD_ID));
// verify proper binding, including UNDO state capture
Command::get (DUMMY_CMD_ID).undo();
CHECK (dummyState == prevState);
cout << "____Nexus-Log_________________\n"
<< util::join(nexusLog, "\n")
<< "\n───╼━━━━━━━━━╾────────────────"<<endl;
// reset to default (NOP) handler
gui::test::Nexus::setCommandHandler();
}
void
markState ()
{
UNIMPLEMENTED ("mark interface state");
// verify both directions of state marking
// expand and collapse the mock
// and verify that the corresponding state marks appear at the bus
// then replay those state marks
// at least the doMark should be invoked
// TODO maybe we'll even provide a default implementation for expand/collapse
// which then means that, by replaying the mentioned state marks, the
// doExpand() or doCollapse should be re-invoked
TODO ("be sure also to cover signal diagnostics here");
}
void
notify ()
{
UNIMPLEMENTED ("receive various kinds of notifications");
// send msg, error and flash messages via Bus to the element
// verify the doMsg, doErr or doFlash get invoked
}
void
mutate ()
{
UNIMPLEMENTED ("mutate the element by diff message");
}
};
/** Register this test class... */
LAUNCHER (AbstractTangible_test, "unit gui");
}}} // namespace gui::model::test