<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact129285"target ="projectFrame"><b>abstractmo</b></a></td><td>artifact</td><td>abstract base class for all Media Objects</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact133893"target ="projectFrame"><b>aframe</b></a></td><td>artifact</td><td>a buffer and render process holding a Audio frame</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class129541.html#refclass129541"target ="projectFrame"><b>Allocation</b></a></td><td>class</td><td>a directive to place a MObject in a specific way</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refoperation131333"target ="projectFrame"><b>Appconfig</b></a></td><td>operation</td><td>perform initialization on first access. <br/>A call is placed in static initialization code<br/>included in lumiera.h; thus it will happen<br/>ubiquitous very early.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact135173"target ="projectFrame"><b>appconfig</b></a></td><td>artifact</td><td>for global initialization and configuration </td></tr>
<trbgcolor=#f0f0f0><td><ahref="class135429.html#refclass135429"target ="projectFrame"><b>Appconfig</b></a></td><td>class</td><td>Singleton to hold inevitable global flags and constants and for performing erarly (static) global initialization tasks.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refcomponent view128005"target ="projectFrame"><b>Architecture</b></a></td><td>component view</td><td>The various Components comprising the Lumiera Video editing Application</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class132869.html#refclass132869"target ="projectFrame"><b>ARender</b></a></td><td>class</td><td>Representation of a Audio render process</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact133381"target ="projectFrame"><b>arender</b></a></td><td>artifact</td><td>Representation of a Audio Render process</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class131077.html#refclass131077"target ="projectFrame"><b>Assembler</b></a></td><td>class</td><td>This is the actual building facility: provided the correct tools and associations, it serves to build and connect the individual ProcNode objects</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact130821"target ="projectFrame"><b>assembler</b></a></td><td>artifact</td><td>building facility (implementation of the build process)</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136453.html#refclass136453"target ="projectFrame"><b>Asset</b></a></td><td>class</td><td>Superinterface describing especially the bookeeping properties of Assets</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact136069"target ="projectFrame"><b>asset</b></a></td><td>artifact</td><td>Superinterface: bookeeping view of "things" present in the session</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136581.html#refclass136581"target ="projectFrame"><b>AssetManager</b></a></td><td>class</td><td>Facade for the Asset subsystem</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact136197"target ="projectFrame"><b>assetmanager</b></a></td><td>artifact</td><td>Facade for the Asset subsystem</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refattribute129285"target ="projectFrame"><b>ATTACH</b></a></td><td>attribute</td><td>attach subject to anchor (e.g. an effect to a clip)</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class129925.html#refclass129925"target ="projectFrame"><b>Auto</b></a></td><td>class</td><td>Automation data for some parameter (i.e. a time varying function)</td></tr>