<trbgcolor=#f0f0f0><td><ahref="index.html#refdeployment view128645"target ="projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refdeployment view129029"target ="projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refdeployment view128261"target ="projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refdeployment view129157"target ="projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refdeployment view129285"target ="projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refdeployment view129413"target ="projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refdeployment view128773"target ="projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refdeployment view128517"target ="projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refdeployment view128901"target ="projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refdeployment view129541"target ="projectFrame"><b>gen</b></a></td><td>deployment view</td><td>defines source files to be generated by BOUML</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refoperation131589"target ="projectFrame"><b>get</b></a></td><td>operation</td><td>access the configuation value for a given key.<br/>@return empty string for unknown keys, else the corresponding configuration value</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refoperation132229"target ="projectFrame"><b>getDependant</b></a></td><td>operation</td><td>All the other assets requiring this asset to be functional. For example, all the clips depending on a given media file. May be empty. The dependency relation is transitive.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refoperation133637"target ="projectFrame"><b>getFixture</b></a></td><td>operation</td><td>While the session can be comprised of several EDLs, <br/>there is only one Fixture, which represents the actual<br/>configuration of all Objects to be rendered</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refoperation132101"target ="projectFrame"><b>getParents</b></a></td><td>operation</td><td>List of entities this asset depends on or requires to be functional. May be empty. The head of this list can be considered the primary prerequisite</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact134149"target ="projectFrame"><b>glbuf</b></a></td><td>artifact</td><td>a buffer and render process holding a Video frame for OpenGL rendering</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class132613.html#refclass132613"target ="projectFrame"><b>GLPipe</b></a></td><td>class</td><td>specialized connection node used to handle the transfer of OpenGL data from a image bitmap into texture form</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact133253"target ="projectFrame"><b>glpipe</b></a></td><td>artifact</td><td>specialized connection element for handling OpenGL implementation details</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class133125.html#refclass133125"target ="projectFrame"><b>GLRender</b></a></td><td>class</td><td>Representation of a OpenGL accelerated Video render process</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact133637"target ="projectFrame"><b>glrender</b></a></td><td>artifact</td><td>Representation of a OpenGL accellerated Video render process</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refattribute131077"target ="projectFrame"><b>groups</b></a></td><td>attribute</td><td>additional classification, selections or departments this asset belongs to. Groups are optional, non-exclusive and may be overlapping.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refpackage128773"target ="projectFrame"><b>GUI</b></a></td><td>package</td><td>GUI is here just a container to hold any entities considered to be User Interface related, which is not in focus for this Design draft</td></tr>