LUMIERA.clone/src/gui/controller/playback-controller.cpp

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/*
timeline-track.cpp - Implementation of the timeline track object
Copyright (C) Lumiera.org
2008, Joel Holdsworth <joel@airwebreathe.org.uk>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "playback-controller.hpp"
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#include "../gtk-lumiera.hpp"
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namespace gui {
namespace controller {
PlaybackController::PlaybackController() :
finish_playback_thread(false),
playing(false)
{
start_playback_thread();
}
PlaybackController::~PlaybackController()
{
mutex.lock();
finish_playback_thread = true;
mutex.unlock();
thread->join();
}
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void
PlaybackController::play()
{
Glib::Mutex::Lock lock(mutex);
playing = true;
}
void
PlaybackController::pause()
{
Glib::Mutex::Lock lock(mutex);
playing = false;
}
void
PlaybackController::stop()
{
Glib::Mutex::Lock lock(mutex);
playing = false;
}
bool
PlaybackController::is_playing()
{
Glib::Mutex::Lock lock(mutex);
return playing;
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}
void
PlaybackController::start_playback_thread()
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{
dispatcher.connect(sigc::mem_fun(this, &PlaybackController::on_frame));
thread = Glib::Thread::create (sigc::mem_fun(
this, &PlaybackController::playback_thread), true);
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}
void
PlaybackController::attach_viewer(
const sigc::slot<void, void*>& on_frame)
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{
frame_signal.connect(on_frame);
}
void
PlaybackController::playback_thread()
{
for(;;)
{
{
Glib::Mutex::Lock lock(mutex);
if(finish_playback_thread)
return;
}
if(is_playing())
pull_frame();
Glib::Thread::yield();
}
}
typedef unsigned char byte;
inline int
clamp(const int &val, const int &maxval, const int &minval)
{
if(val > maxval) return maxval;
if(val < minval) return minval;
return val;
}
inline void
rgb_to_yuv(int r, int g, int b, byte &y, byte &u, byte &v)
{
// This code isn't great, but it does the job
y = (byte)clamp((299 * r + 587 * g + 114 * b) / 1000, 235, 16);
v = (byte)clamp((500 * r - 419 * g - 81 * b) / 1000 + 127, 255, 0);
u = (byte)clamp((-169 * r - 331 * g + 500 * b) / 1000 + 127, 255, 0);
}
void rgb_buffer_to_yuy2(unsigned char *in, unsigned char *out)
{
for(int i = 0; i < 320*240*2; i+=4)
{
byte y0, u0, v0;
const byte r0 = *(in++);
const byte g0 = *(in++);
const byte b0 = *(in++);
rgb_to_yuv(r0, g0, b0, y0, u0, v0);
byte y1, u1, v1;
const byte r1 = *(in++);
const byte g1 = *(in++);
const byte b1 = *(in++);
rgb_to_yuv(r1, g1, b1, y1, u1, v1);
out[i] = y0;
out[i + 1] = (byte)(((int)u0 + (int)u1) / 2);
out[i + 2] = y1;
out[i + 3] = (byte)(((int)v0 + (int)v1) / 2);
}
}
void
PlaybackController::pull_frame()
{
static int frame = 0;
unsigned char in[320 * 240 * 3];
frame--;
if(frame <= 0)
frame = 200;
if(frame > 150)
{
for(int i = 0; i < 320*240*3; i+=3)
{
byte value = (byte)rand();
in[i] = value;
in[i+1] = value;
in[i+2] = value;
}
}
else
{
unsigned char row[320 * 3];
for(int x = 0; x < 320; x++)
{
byte &r = row[x*3];
byte &g = row[x*3+1];
byte &b = row[x*3+2];
if(x < 1*320/7) r = 0xC0, g = 0xC0, b = 0xC0;
else if(x < 2*320/7) r = 0xC0, g = 0xC0, b = 0x00;
else if(x < 3*320/7) r = 0x00, g = 0xC0, b = 0xC0;
else if(x < 4*320/7) r = 0x00, g = 0xC0, b = 0x00;
else if(x < 5*320/7) r = 0xC0, g = 0x00, b = 0xC0;
else if(x < 6*320/7) r = 0xC0, g = 0x00, b = 0x00;
else r = 0x00, g = 0x00, b = 0xC0;
}
for(int y = 0; y < 240; y++)
{
memcpy(in + y*320*3, row, sizeof(row));
}
}
rgb_buffer_to_yuy2(in, buffer);
dispatcher.emit();
}
void
PlaybackController::on_frame()
{
frame_signal.emit(buffer);
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}
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} // namespace controller
} // namespace gui