LUMIERA.clone/src/steam/engine/node-factory.cpp

69 lines
2.5 KiB
C++
Raw Normal View History

/*
NodeFactory - Service for creating processing nodes of various kinds
2010-12-17 23:28:49 +01:00
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
Copyright (C)
2008, Hermann Vosseler <Ichthyostega@web.de>
2010-12-17 23:28:49 +01:00
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
2010-12-17 23:28:49 +01:00
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
* *****************************************************************/
/** @file node-factory.cpp
** Implementation of render node setup and wiring
** @todo draft from the early days of the Lumiera project, reworked in 2009
** Development activity in that area as stalled ever since. In the end,
** it is highly likely we'll _indeed need_ a node factory though...
** @todo WIP-WIP 2024 to be reworked from ground up for the »Playback Vertical Slice«
*/
#include "steam/engine/exit-node.hpp"
#include "steam/engine/node-factory.hpp"
#include "steam/mobject/session/effect.hpp"
#include "lib/allocation-cluster.hpp"
//#include "steam/engine/nodewiring-obsolete.hpp"
namespace steam {
namespace engine {
/// storage for the »inactive« ExitNode marker
ExitNode ExitNode::NIL{};
namespace { // Details of node fabrication
////////////////////////////////////////////////TODO: still needed?
} // (END) Details of node fabrication
using mobject::Placement;
using mobject::session::Effect;
/** create a processing node able to render an effect
* @todo as of 2016 this is the only (placeholder) implementation
* to indicate how building and wiring of nodes was meant to happen
*/
#if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1367 : Rebuild the Node Invocation
PNode
NodeFactory::operator() (Placement<Effect> const& effect, WiringSituation& intendedWiring)
{
intendedWiring.resolveProcessor(effect->getProcAsset());
Connectivity& wiring = wiringFac_(intendedWiring);
ProcNode& newNode = alloc_.create<ProcNode> (wiring);
ENSURE (newNode.isValid());
return &newNode;
}
UNIMPLEMENTED ("Node Factory for reworked Render Node Connectivity");
#endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #1367 : Rebuild the Node Invocation
}} // namespace engine