LUMIERA.clone/src/proc/assetmanager.cpp

71 lines
1.7 KiB
C++
Raw Normal View History

/*
AssetManager - Facade for the Asset subsystem
Copyright (C) CinelerraCV
2007, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/assetmanager.hpp"
namespace proc_interface
{
/**
* registers an asset object in the internal DB, providing its unique key
*/
long
AssetManager::reg (string& name, string& category, string& org, uint version)
//throw(cinelerra::error::Invalid)
{
}
/**
* find and return corresponging object
*/
template<class KIND> ////TODO: does this work????
KIND
AssetManager::getAsset (long id) ////throw(cinelerra::Invalid)
{
}
/**
* @return true if the given id is registered in the internal asset DB
*/
bool
AssetManager::known (long id)
{
}
/**
* remove the given asset <i>together with all its dependants</i> from the internal DB
*/
void
AssetManager::remove (long id) /////throw(cinelerra::Invalid, cinelerra::State)
{
}
} // namespace proc_interface