71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
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/*
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AssetManager - Facade for the Asset subsystem
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Copyright (C) CinelerraCV
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2007, Christian Thaeter <ct@pipapo.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "proc/assetmanager.hpp"
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namespace proc_interface
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{
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/**
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* registers an asset object in the internal DB, providing its unique key
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*/
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long
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AssetManager::reg (string& name, string& category, string& org, uint version)
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//throw(cinelerra::error::Invalid)
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{
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}
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/**
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* find and return corresponging object
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*/
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template<class KIND> ////TODO: does this work????
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KIND
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AssetManager::getAsset (long id) ////throw(cinelerra::Invalid)
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{
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}
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/**
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* @return true if the given id is registered in the internal asset DB
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*/
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bool
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AssetManager::known (long id)
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{
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}
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/**
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* remove the given asset <i>together with all its dependants</i> from the internal DB
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*/
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void
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AssetManager::remove (long id) /////throw(cinelerra::Invalid, cinelerra::State)
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{
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}
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} // namespace proc_interface
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