2023-09-21 23:23:55 +02:00
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/*
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THREAD.hpp - thin convenience wrapper for starting threads
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Copyright (C) Lumiera.org
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2008, 2010 Hermann Vosseler <Ichthyostega@web.de>
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Christian Thaeter <ct@pipapo.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file thread.hpp
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2023-09-25 16:27:38 +02:00
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** Convenience front-end to simplify and codify basic thread handling.
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** While the implementation of threading and concurrency support is based on the C++
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** standard library, using in-project wrappers as front-end allows to codify some preferences
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** and provide simplifications for the prevalent use case. Notably, threads which must be
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** _joined_ are qualified as special case, while the standard case will just `detach()`
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** at thread end. The main-level of each thread catches exceptions, which are typically
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** ignored to keep the application running. Moreover, similar convenience wrappers are
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** provided to implement [N-fold synchronisation](\ref lib::SyncBarrier) and to organise
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** global locking and waiting in accordance with the _Object Monitor_ pattern. Together,
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** these aim at packaging concurrency facilities into self-contained RAII-style objects.
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**
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** # Usage
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** Based on experience, there seem to be two fundamentally different usage patterns for
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** thread-like entities: In most cases, they are just launched to participate in interactions
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** elsewhere defined. However, sometimes dedicated sub-processing is established and supervised,
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** finally to join results. And while the underlying implementation supports both usage styles,
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** a decision was made to reflect this dichotomy by casting two largely distinct front-ends.
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**
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** The »just launch it« scheme is considered the default and embodied into lib::Thread.
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** Immediately launched on construction using the given _Invokable Functor_ and binding arguments,
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** it is not meant to be managed further, beyond possibly detecting the live-ness state through
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** `bool`-check. Exceptions propagating to top level within the new thread will be catched and
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** ignored, terminating and discarding the thread. Note however, since especially derived
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** classes can be used to create a safe anchor and working space for the launched operations,
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** it must be avoided to discard the Thread object while still operational; as a matter of
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** design, it should be assured the instance object outlives the enclosed chain of activity.
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** As a convenience, the destructor blocks for a short timespan of 20ms; a thread running
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** beyond that grace period will kill the whole application by `std::terminate`.
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**
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** For the exceptional case when a supervising thread need to await the termination of
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** launched threads, a different front-end \ref lib::ThreadJoinable is provided, exposing
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** the `join()` operation. Such threads *must* be joined however, and thus the destructor
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** immediately terminates the application in case the thread is still running.
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**
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** ## Synchronisation
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** The C++ standard provides that the end of the `std::thread` constructor _syncs-with_ the
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** start of the new thread function, and likewise the end of the thread activity _syncs-with_
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** the return from `join()`. According to the [syncs-with definition], this implies the
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** _happens before_ relation and thus precludes a data race. In practice thus
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** - the new thread function can access all data defined prior to ctor invocation
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** - the caller of `join()` is guaranteed to see all effects of the terminated thread.
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** Note however, that these guarantees do not extend into the initialisations performed
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** in a derived class's constructor, which start only after leaving the ctor of Thread.
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** So in theory there is a possible race between the extended setup in derived classes,
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** and the use of these facilities from within the thread function. In practice the new
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** thread, while already marked as live, still must be scheduled by the OS to commence,
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** which does not completely remove the possibility of undefined behaviour however. So
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** in cases where a race could be critical, additional means must be implemented; a
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** possible solution would be to use a [N-fold synchronisation barrier](\ref lib::SyncBarrier)
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** explicitly, or otherwise to ensure there is sufficient delay in the starting thread function.
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**
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** @remarks Historical design evolution:
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** - Lumiera offered simplified convenience wrappers long before a similar design
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** became part of the C++14 standard. These featured the distinction in join-able or
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** detached threads, the ability to define the thread main-entry as functor, and a
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** two-fold barrier between starter and new thread, which could also be used to define
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** a second custom synchronisation point. A similar setup with wrappers was provided
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** for locking, exposed in the form of the Object Monitor pattern.
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** - The original Render Engine design called for an active thread-pool, which was part
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** of a invoker service located in Vault layer; the thread-wrapper could only be used
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** in conjunction with this pool, re-using detached and terminated threads. All features
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** where implemented in plain-C on top of POSIX, using Mutexes and Condition Variables.
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** - In 2023, when actually heading towards integration of the Render Engine, in-depth
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** analysis showed that active dispatch into a thread pool would in fact complicate
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** the scheduling of Render-Activities — leading to a design change towards _pull_
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** of work tasks by competing _active workers._ This obsoleted the Thread-pool service
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** and paved the way for switch-over to the threading support meanwhile part of the
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** C++ standard library. Design and semantics were retained, while implemented
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** using modern features, notably the new _Atomics_ synchronisation framework.
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** [syncs-with definition] : https://en.cppreference.com/w/cpp/atomic/memory_order#Synchronizes_with
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** @todo WIP 9/23 about to be replaced by a thin wrapper on top of C++17 threads ///////////////////////TICKET #1279 : consolidate to C++17 features
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*/
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#ifndef LIB_THREAD_H
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#define LIB_THREAD_H
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#include "lib/error.hpp"
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#include "lib/nocopy.hpp"
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#include "include/logging.h"
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#include "lib/meta/function.hpp"
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#include "lib/format-string.hpp" ///////////////////////////OOO RLY? or maybe into CPP file?
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#include "lib/result.hpp"
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#include <thread>
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#include <string>
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#include <utility>
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#include <chrono>
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namespace lib {
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using std::string;
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namespace thread {// Thread-wrapper base implementation...
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template<bool autoTerm>
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class ThreadWrapper
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: util::MoveOnly
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{
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template<class FUN, typename...ARGS>
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void
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main (string threadID, FUN&& threadFunction, ARGS&& ...args)
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{
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markThreadStart (threadID);
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try {
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// execute the actual operation in this new thread
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std::invoke (std::forward<FUN> (threadFunction), std::forward<ARGS> (args)...);
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}
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ERROR_LOG_AND_IGNORE (thread, "Thread function")
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//
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markThreadEnd (threadID);
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if (autoTerm)
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threadImpl_.detach();
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}
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protected:
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std::thread threadImpl_;
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/** @internal derived classes may create an inactive thread */
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ThreadWrapper() : threadImpl_{} { }
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~ThreadWrapper()
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{
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if (autoTerm and threadImpl_.joinable())
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waitGracePeriod();
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}
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public:
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/** Create a new thread to execute the given operation.
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* The new thread starts up synchronously, can't be cancelled and it can't be joined.
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* @param threadID human readable descriptor to identify the thread for diagnostics
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* @param logging_flag NoBug flag to receive diagnostics regarding the new thread
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* @param operation a functor holding the code to execute within the new thread.
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* Any function-like entity with signature `void(void)` is acceptable.
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* @warning The operation functor will be forwarded to create a copy residing
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* on the stack of the new thread; thus it can be transient, however
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* anything referred through a lambda closure here must stay alive
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* until the new thread terminates.
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*/
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template<class FUN, typename...ARGS>
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ThreadWrapper (string const& threadID, FUN&& threadFunction, ARGS&& ...args)
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: threadImpl_{&ThreadWrapper::main<FUN,ARGS...>, this
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, threadID
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, std::forward<FUN> (threadFunction)
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, std::forward<ARGS> (args)... }
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{ }
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/**
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* Is this thread »active« and thus tied to OS resources?
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* @note this implies some statefulness, which may contradict the RAII pattern.
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* - especially note the possibly for derived classes to create an _empty_ Thread.
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* - moreover note that ThreadJoinable may have terminated, but still awaits `join()`.
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*/
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explicit
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operator bool() const
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{
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return threadImpl_.joinable();
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}
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protected:
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/** determine if the currently executing code runs within this thread */
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bool
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invokedWithinThread() const
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{
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return threadImpl_.get_id() == std::this_thread::get_id();
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} // Note: implies get_id() != std::thread::id{} ==> it is running
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private:
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void
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markThreadStart (string const& threadID)
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{
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string logMsg = util::_Fmt{"Thread '%s' start..."} % threadID;
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TRACE (thread, "%s", logMsg.c_str());
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//////////////////////////////////////////////////////////////////////OOO maybe set the the Thread-ID via POSIX ??
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}
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void
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markThreadEnd (string const& threadID)
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{
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string logMsg = util::_Fmt{"Thread '%s' finished..."} % threadID;
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TRACE (thread, "%s", logMsg.c_str());
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}
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void
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waitGracePeriod() noexcept
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{
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using std::chrono::steady_clock;
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using std::chrono_literals::operator ""ms;
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try {
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auto start = steady_clock::now();
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while (threadImpl_.joinable()
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and steady_clock::now () - start < 20ms
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)
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std::this_thread::yield();
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}
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ERROR_LOG_AND_IGNORE (thread, "Thread shutdown wait")
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if (threadImpl_.joinable())
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ALERT (thread, "Thread failed to terminate after grace period. Abort.");
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// invocation of std::thread dtor will presumably call std::terminate...
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}
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};
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}//(End)base implementation.
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/************************************************************************//**
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2023-09-25 16:27:38 +02:00
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* A thin convenience wrapper to simplify thread-handling. The implementation
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* is backed by the C++ standard library.
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* Using this wrapper...
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* - removes the need to join() threads, catches and ignores exceptions.
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* - allows to bind to various kinds of functions including member functions
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* The new thread starts immediately within the ctor; after returning, the new
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* thread has already copied the arguments and indeed actively started to run.
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* @warning The destructor waits for a short grace period of 20ms, but calls
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* `std::terminate` afterwards, should the thread still be active then.
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*/
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class Thread
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: public thread::ThreadWrapper<true>
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{
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public:
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using ThreadWrapper::ThreadWrapper;
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};
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/************************************************************************//**
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* Variant of the [standard case](\ref Thread), requiring to wait and `join()`
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* on the termination of this thread. Useful to collect results calculated
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* by multiple threads. Note however that the system resources of the thread
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* are kept around until the `join()` call, and thus also the `bool` conversion
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* yields `true`, even while the actual operation has already terminated.
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* @warning Thread must be joined prior to destructor invocation, otherwise
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* the application is shut down immediately via `std::terminate`.
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*/
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class ThreadJoinable
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: public thread::ThreadWrapper<false>
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{
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public:
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using ThreadWrapper::ThreadWrapper;
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/** put the caller into a blocking wait until this thread has terminated */
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void
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join ()
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{
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if (not threadImpl_.joinable())
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throw error::Logic ("joining on an already terminated thread");
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threadImpl_.join();
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}
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};
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} // namespace lib
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#endif /*LIB_THREAD_H*/
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