52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
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/*
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ProcNode - Implementation of render node processing
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Copyright (C) Lumiera.org
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2024, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file proc-node.cpp
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** Translation unit to hold the actual implementation of node processing operations.
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**
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** @todo WIP-WIP-WIP 6/2024 not clear yet what goes here and what goes into turnout-system.cpp
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*/
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#include "steam/engine/proc-node.hpp"
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namespace steam {
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namespace engine {
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namespace { // Details...
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} // (END) Details...
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// using mobject::Placement;
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Port::~Port() { } ///< @remark VTables for the Port-Turnout hierarchy emitted from \ref proc-node.cpp
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/** @internal */
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}} // namespace steam::engine
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