LUMIERA.clone/src/proc/mobject/placement.cpp

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/*
Placement - Key Abstraction: a way to place and locate a Media Object
Copyright (C) CinelerraCV
2007, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/mobject/placement.hpp"
#include "proc/mobject/explicitplacement.hpp"
namespace mobject
{
/** @note we know we need only this single
* specialisation, because we define
* the Placements of more specific
* MObject kinds to be subclasses
* of Placement<MObject>, so they
* will inherit this function.
*/
template<>
ExplicitPlacement
Placement<MObject>::resolve () const
{
return ExplicitPlacement (*this, chain.resolve());
}
} // namespace mobject