LUMIERA.clone/src/proc/control/command-def.hpp

87 lines
2.4 KiB
C++
Raw Normal View History

/*
COMMAND-DEF.hpp - defining and binding a Proc-Layer command
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file command-def.hpp
** Actually defining a command and binding it to execution parameters.
** While the header command.hpp contains everything needed for executing and
** commands and referring to them, this more heavy-weight header is needed when
** \em defining the concrete operations to be encapsulated into a command. To
** create a command, you need to provide three functors (for the actual operation,
** the undo operation and for capturing undo state prior to invoking the operation).
** Besides, you provide a \em binding, thus creating a closue out of these three
** function objects and a set of actual parameters. This closure effectively is
** the command, which in a last step can be either dispatched, stored or
** invoked immediately.
** //TODO
**
** @see Command
** @see Mutation
** @see CommandClosure
** @see ProcDispatcher
** @see CommandBasic_test simple usage example
**
*/
#ifndef CONTROL_COMMAND_DEF_H
#define CONTROL_COMMAND_DEF_H
//#include "pre.hpp"
#include "include/symbol.hpp"
#include "proc/control/command.hpp"
2009-06-19 14:47:37 +02:00
#include "proc/control/command-mutation.hpp"
#include "proc/control/command-closure.hpp"
//#include <tr1/memory>
namespace control {
using lumiera::Symbol;
// using std::tr1::shared_ptr;
/**
* @todo Type-comment
*/
class CommandDef
{
Symbol id_;
public:
CommandDef (Symbol cmdID)
: id_(cmdID)
{ }
};
////////////////TODO currently just fleshing out the API....
} // namespace control
#endif