LUMIERA.clone/src/gui/setting/asset-controller.cpp

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/*
AssetController - asset management UI top level
Copyright (C) Lumiera.org
2017, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file asset-controller.cpp
** Implementation of the asset management UI top level.
**
** @todo WIP 2/2017 early draft / foundations of "interaction control"
**
*/
#include "gui/setting/asset-controller.hpp"
//#include "gui/ctrl/global-ctx.hpp"
#include "lib/diff/tree-mutator.hpp"
//#include "lib/util.hpp"
//using util::cStr;
using lib::diff::TreeMutator;
//using util::isnil;
namespace gui {
namespace setting {
// dtors via smart-ptr invoked from here...
AssetController::~AssetController()
{ }
/**
* Establish the UI section to deal with _asset management_.
* AssetController is connected to the UI-Bus and will be populated
* with content from the session via _diff messages._
* @see tree-mutator.hpp
*/
AssetController::AssetController (ID identity, ctrl::BusTerm& nexus)
: model::Controller{identity, nexus}
{ }
void
AssetController::buildMutator (TreeMutator::Handle buffer)
{
// using Attrib = std::pair<const string,string>;
// using lib::diff::collection;
buffer.create (
TreeMutator::build()
);
UNIMPLEMENTED ("create a sensible binding between AssetManager in the section and AssetController in the UI");
}
/** */
}}// namespace gui::setting