All the backbone functionality has been factored out into dedicated facilities
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
/*
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AssetController - asset management UI top level
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Copyright (C) Lumiera.org
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2017, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file asset-controller.cpp
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** Implementation of the asset management UI top level.
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**
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** @todo WIP 2/2017 early draft / foundations of "interaction control"
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**
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*/
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#include "gui/setting/asset-controller.hpp"
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//#include "gui/ctrl/global-ctx.hpp"
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#include "lib/diff/tree-mutator.hpp"
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//#include "lib/util.hpp"
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//using util::cStr;
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using lib::diff::TreeMutator;
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//using util::isnil;
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namespace gui {
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namespace setting {
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// dtors via smart-ptr invoked from here...
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AssetController::~AssetController()
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{ }
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/**
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* Establish the UI section to deal with _asset management_.
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* AssetController is connected to the UI-Bus and will be populated
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* with content from the session via _diff messages._
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* @see tree-mutator.hpp
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*/
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AssetController::AssetController (ID identity, ctrl::BusTerm& nexus)
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: model::Controller{identity, nexus}
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{ }
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void
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AssetController::buildMutator (TreeMutator::Handle buffer)
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{
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// using Attrib = std::pair<const string,string>;
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// using lib::diff::collection;
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buffer.create (
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TreeMutator::build()
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);
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UNIMPLEMENTED ("create a sensible binding between AssetManager in the section and AssetController in the UI");
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}
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/** */
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}}// namespace gui::setting
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