LUMIERA.clone/src/lib/time/control.hpp

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/*
CONTROL.hpp - a life time control for feedback and mutation
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file control.hpp
** Manipulating and monitoring time entities with life changes.
** This is an control- and callback element to handle any kind of "running"
** time entities. This element is to be provided by the client and then attached
** to the target time entity as a time::Mutation. Internally, a life connection to
** the target is built, allowing both to
** - to manipulate the target by invoking the function operator
** - to receive change notifications by installing a callback functor.
**
** The actual type of the changes and modifications is specified as template parameter;
** when later attached to some time entity as a Mutation, the actual changes to be performed
** depend both on this change type and the type of the target time entity (double dispatch).
** The behaviour is similar to applying a static time::Mutation
**
** \par relevance
** This control element is intended to be used for all kinds of editing and monitoring
** of time-like entities -- be it the running time display in a GUI widget, a ruler marker
** which can be dragged, a modifiable selection or the animated playhead cursor.
**
** \par implementation notes
** - the validity of a given combination of change and target is checked immediately,
** when connecting to the target. Depending on the situation, the actual changes later
** are subject to specific treatment (e.g. frame quantisation)
** - by default time::Control is <b>not threadsafe</b>. But, as each change is basically
** processed within its own call context (function invocation), parallelism is only
** a concern with respect to the value finally visible within the target.
** - the change notification is processed right away, after applying the change to the
** target; in all cases, the effective change value is what will be propagated, \em not
** the content of the target after applying the change
**
** @todo WIP-WIP-WIP
**
*/
#ifndef LIB_TIME_CONTROL_H
#define LIB_TIME_CONTROL_H
#include "lib/error.hpp"
#include "lib/meta/util.hpp"
#include "lib/time/mutation.hpp"
#include "lib/time/timevalue.hpp"
#include <boost/utility/enable_if.hpp>
#include <tr1/functional>
#include <vector>
namespace lib {
namespace time {
namespace mutation {
using boost::enable_if;
using boost::disable_if;
using lumiera::typelist::is_sameType;
using std::tr1::placeholders::_1;
using std::tr1::function;
using std::tr1::bind;
using std::tr1::ref;
/**
* Implementation building block: impose changes to a Time element.
* The purpose of the Mutator is to attach a target time entity,
* which then will be subject to any received value changes,
* offsets and grid nudging. The actual attachment is to be
* performed in a subclass, by using the Mutation interface.
* When attaching to a target, the Mutator will be outfitted
* with a set of suitable functors, incorporating the specific
* behaviour for the concrete combination of input changes
* ("source values") and target object type. This works by
* binding to the appropriate implementation functionality,
* guided by a templated policy class. After installing
* these functors, these decisions remains opaque and
* encapsulated within the functor objects, so the
* mutator object doesn't need to carry this
* type information on the interface
*/
template<class TI>
class Mutator
: public Mutation
{
typedef function<TI(TI const&)> ValueSetter;
typedef function<TI(Offset const&)> Ofsetter;
typedef function<TI(int)> Nudger;
protected:
mutable ValueSetter setVal_;
mutable Ofsetter offset_;
mutable Nudger nudge_;
void
ensure_isArmed()
{
if (!setVal_)
throw error::State("feeding time/value change "
"while not (yet) connected to any target to change"
,error::LUMIERA_ERROR_UNCONNECTED);
}
template<class TAR>
void bind_to (TAR& target) const;
void unbind();
// using default construction and copy
};
/**
* Implementation building block: propagate changes to listeners.
* The Propagator manages a set of callback signals, allowing to
* propagate notifications for changed Time values.
*
* There are no specific requirements on the acceptable listeners,
* besides exposing a function-call operator to feed the changed
* time value to. Both Mutator and Propagator employ one primary
* template parameter, which is the type of the time values
* to be fed in and propagated.
*/
template<class TI>
class Propagator
{
typedef function<void(TI const&)> ChangeSignal;
typedef std::vector<ChangeSignal> ListenerList;
ListenerList listeners_;
public:
/** install notification receiver */
template<class SIG>
void
attach (SIG const& toNotify)
{
ChangeSignal newListener (ref(toNotify));
listeners_.push_back (newListener);
}
/** disconnect any observers */
void
disconnnect()
{
listeners_.clear();
}
/** publish a change */
TI
operator() (TI const& changedVal) const
{
typedef typename ListenerList::const_iterator Iter;
Iter p = listeners_.begin();
Iter e = listeners_.end();
for ( ; p!=e; ++p )
(*p) (changedVal);
return changedVal;
}
};
namespace { // metaprogramming helpers to pick suitable implementation branch...
template<class T>
inline bool
isDuration()
{
return is_sameType<T,Duration>::value;
}
template<class T>
inline bool
isTimeSpan()
{
return is_sameType<T,TimeSpan>::value;
}
template<class T>
inline T const&
maybeMaterialise (T const& non_grid_aligned_TimeValue)
{
return non_grid_aligned_TimeValue;
}
#ifdef LIB_TIME_TIMEQUQNT_H
inline QuTime
maybeMaterialise (QuTime const& alignedTime)
{
PQuant const& grid(alignedTime);
return QuTime(grid->materialise(alignedTime), grid);
}
#endif
}
template<class TI, class TAR>
struct Builder
{
static TI
buildChangedValue (TAR const& target)
{
return TI(target);
}
};
template<class TAR>
struct Builder<TimeSpan, TAR>
{
static TimeSpan
buildChangedValue (TAR const& target)
{
return TimeSpan (target, Duration::NIL);
}
};
template<>
struct Builder<TimeSpan, Duration>
{
static TimeSpan
buildChangedValue (Duration const& targetDuration)
{
return TimeSpan (Time::ZERO, targetDuration);
}
};
template<>
struct Builder<TimeSpan, TimeSpan>
{
static TimeSpan
buildChangedValue (TimeSpan const& target)
{
return target;
}
};
#ifdef LIB_TIME_TIMEQUQNT_H
template<class TAR>
struct Builder<QuTime, TAR>
{
static QuTime
buildChangedValue (TAR const& target)
{
return QuTime (target
,getDefaultGridFallback() //////////////////TICKET #810
);
}
};
template<>
struct Builder<QuTime, QuTime>
{
static QuTime
buildChangedValue (QuTime const& target)
{
return target;
}
};
#endif
template<class TI, class TAR>
struct Link
: Mutator<TI>
, Builder<TI,TAR>
{
template<class SRC>
static TI
processValueChange (TAR& target, SRC const& change)
{
imposeChange (target, maybeMaterialise(change));
return buildChangedValue (maybeMaterialise(target));
}
static TI
useLengthAsChange (TAR& target, TimeSpan const& change)
{
return processValueChange(target, change.duration());
}
static TI
mutateLength (TimeSpan& target, Duration const& change)
{
Mutator<TimeSpan>::imposeChange (target.duration(), change);
return Builder<TI,TimeSpan>::buildChangedValue(target);
}
static TimeSpan
mutateTimeSpan (TimeSpan& target, TimeSpan const& change)
{
Mutator<TimeSpan>::imposeChange (target.duration(), change.duration());
Mutator<TimeSpan>::imposeChange (target,change.start());
return Builder<TimeSpan,TimeSpan>::buildChangedValue(target);
}
static TI
dontChange (TAR& target)
{
// note: not touching the target
return buildChangedValue(target);
}
};
template<class TI, class SRC, class TAR>
struct Policy
{
static function<TI(SRC const&)>
buildChangeHandler (TAR& target)
{
return bind (Link<TI,TAR>::template processValueChange<SRC>, ref(target), _1 );
}
};
// special treatment of Durations as target...
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namespace {
template<class T>
struct canMutateDuration
{
static const bool value = is_sameType<T,Duration>::value
|| is_sameType<T,Offset>::value
|| is_sameType<T,int>::value;
};
template<class T>
struct canReceiveDuration
{
static const bool value = is_sameType<T,Duration>::value
|| is_sameType<T,TimeSpan>::value;
};
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}
template<class TI, class SRC>
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struct Policy<TI,SRC, typename disable_if< canMutateDuration<SRC>,
Duration>::type>
{
static function<TI(SRC const&)>
buildChangeHandler (Duration& target)
{
return bind (Link<TI,Duration>::dontChange, ref(target) );
}
};
template<class TAR>
struct Policy<Duration, typename disable_if< canReceiveDuration<TAR>,
Duration>::type, TAR>
{
static function<Duration(Duration const&)>
buildChangeHandler (TAR&)
{
return bind ( ignore_change_and_return_Zero );
}
static Duration
ignore_change_and_return_Zero()
{
return Duration::NIL;
}
};
template<class TI>
struct Policy<TI,TimeSpan,Duration>
{
static function<TI(TimeSpan const&)>
buildChangeHandler (Duration& target)
{
return bind (Link<TI,Duration>::useLengthAsChange, ref(target), _1 );
}
};
// special treatment for TimeSpan values...
template<class TI>
struct Policy<TI,Duration,TimeSpan>
{
static function<TI(Duration const&)>
buildChangeHandler (TimeSpan& target)
{
return bind (Link<TI,TimeSpan>::mutateLength, ref(target), _1 );
}
};
template<>
struct Policy<TimeSpan,TimeSpan,TimeSpan>
{
static function<TimeSpan(TimeSpan const&)>
buildChangeHandler (TimeSpan& target)
{
return bind (Link<TimeSpan,TimeSpan>::mutateTimeSpan, ref(target), _1 );
}
};
template<class TI>
template<class TAR>
void
Mutator<TI>::bind_to (TAR& target) const
{
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setVal_ = Policy<TI,TI, TAR>::buildChangeHandler (target);
offset_ = Policy<TI,Offset,TAR>::buildChangeHandler (target);
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nudge_ = Policy<TI,int, TAR>::buildChangeHandler (target);
}
template<class TI>
void
Mutator<TI>::unbind()
{
setVal_ = ValueSetter();
offset_ = Ofsetter();
nudge_ = Nudger();
}
}
/**
* Frontend/Interface: controller-element to retrieve
* and change running time values
*
* @see time::Mutation
* @see time::TimeSpan#accept(Mutation const&)
* @todo WIP-WIP-WIP
*/
template<class TI>
class Control
: public mutation::Mutator<TI>
{
mutation::Propagator<TI> notifyListeners_;
virtual void change (Duration&) const;
virtual void change (TimeSpan&) const;
virtual void change (QuTime&) const;
public:
void operator() (TI const&);
void operator() (Offset const&);
void operator() (int);
/** install a callback functor to be invoked as notification
* for any changes imposed onto the observed time entity.
* @param toNotify object with \c operator()(TI const&) */
template<class SIG>
void connectChangeNotification (SIG const& toNotify);
/** disconnect from observed entity and
* cease any change notification */
void disconnnect();
};
/* === forward to implementation === */
template<class TI>
void
Control<TI>::operator () (TI const& newValue)
{
this->ensure_isArmed();
notifyListeners_(
this->setVal_(newValue));
}
template<class TI>
void
Control<TI>::operator () (Offset const& adjustment)
{
this->ensure_isArmed();
notifyListeners_(
this->offset_(adjustment));
}
template<class TI>
void
Control<TI>::operator () (int offset_by_steps)
{
this->ensure_isArmed();
notifyListeners_(
this->nudge_(offset_by_steps));
}
template<class TI>
void
Control<TI>::disconnnect()
{
notifyListeners_.disconnect();
this->unbind();
}
template<class TI>
template<class SIG>
void
Control<TI>::connectChangeNotification (SIG const& toNotify)
{
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if (this->offset_)
{ // we're already connected: thus propagate current value
TI currentValue = this->offset_(Offset::ZERO);
toNotify (currentValue);
}
notifyListeners_.attach (toNotify);
}
template<class TI>
void
Control<TI>::change (Duration& targetDuration) const
{
this->bind_to (targetDuration);
}
template<class TI>
void
Control<TI>::change (TimeSpan& targetInterval) const
{
this->bind_to (targetInterval);
}
template<class TI>
void
Control<TI>::change (QuTime& targetQuTime) const
{
this->bind_to (targetQuTime);
}
}} // lib::time
#endif