LUMIERA.clone/src/lib/time/time.cpp

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/*
Time - Lumiera time handling foundation
Copyright (C) Lumiera.org
2008, Christian Thaeter <ct@pipapo.org>
2010, Stefan Kangas <skangas@skangas.se>
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file time.cpp
** Lumiera time handling core implementation unit.
** This translation unit generates code for the Lumiera internal time wrapper,
** based on gavl_time_t, associated constants, marker classes for the derived
** time entities (TimeVar, Offset, Duration, TimeSpan, FrameRate) and for the
** basic time and frame rate conversion functions.
**
** Client code includes either time.h (for basics and conversion functions)
** or timevalue.hpp (for the time entities), timequant.hpp for grid aligned
** time values or timecode.hpp
**
** @see Time
** @see TimeValue
** @see Grid
** @see TimeValue_test
** @see QuantiserBasics_test
**
*/
#include "lib/error.hpp"
#include "lib/time.h"
#include "lib/time/timevalue.hpp"
#include "lib/util-quant.hpp"
extern "C" {
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#include "lib/tmpbuf.h"
}
#include <math.h>
#include <limits>
#include <string>
#include <boost/rational.hpp>
using std::string;
using util::floordiv;
using lib::time::FSecs;
using lib::time::FrameRate;
using boost::rational_cast;
namespace error = lumiera::error;
/* GAVL_TIME_SCALE is the correct factor or dividend when using gavl_time_t for
* units of whole seconds from gavl_time_t. Since we want to use milliseconds,
* we need to multiply or divide by 1000 to get correct results. */
#define GAVL_TIME_SCALE_MS (GAVL_TIME_SCALE / 1000)
namespace lib {
namespace time {
/** @note the allowed time range is explicitly limited to help overflow protection */
const Time Time::MAX ( TimeValue::buildRaw_(+std::numeric_limits<gavl_time_t>::max() / 30) );
const Time Time::MIN ( TimeValue::buildRaw_(-_raw(Time::MAX) ) );
const Time Time::ZERO;
const Time Time::ANYTIME(Time::MAX);
const Time Time::NEVER (Time::MIN);
const Offset Offset::ZERO (Time::ZERO);
/** convenience constructor to build an
* internal Lumiera Time value from the usual parts
* of an sexagesimal time specification. Arbitrary integral
* values are acceptable and will be summed up accordingly.
* The minute and hour part can be omitted.
* @warning internal Lumiera time values refer to an
* implementation dependent time origin/scale.
* The given value will be used as-is, without
* any further adjustments.
*/
Time::Time ( long millis
, uint secs
, uint mins
, uint hours
)
: TimeValue(lumiera_build_time (millis,secs,mins,hours))
{ }
/** convenience constructor to build an Time value
* from a fraction of seconds, given as rational number.
* An example would be to the time unit of a framerate.
*/
Time::Time (FSecs const& fractionalSeconds)
: TimeValue(lumiera_rational_to_time (fractionalSeconds))
{ }
/** displaying an internal Lumiera Time value
* for diagnostic purposes or internal reporting.
* @warning internal Lumiera time values refer to an
* implementation dependent time origin/scale.
* @return string rendering of the actual, underlying
* implementation value, as \c h:m:s:ms
*/
Time::operator string() const
{
return string (lumiera_tmpbuf_print_time (t_));
}
TimeVar::operator string() const
{
return string (lumiera_tmpbuf_print_time (t_));
}
/** @internal backdoor to sneak in a raw time value
* bypassing any normalisation and limiting */
TimeValue
TimeValue::buildRaw_ (gavl_time_t raw)
{
return reinterpret_cast<TimeValue const&> (raw);
}
/** predefined constant for PAL framerate */
const FrameRate FrameRate::PAL (25);
const FrameRate FrameRate::NTSC (30000,1001);
const FrameRate FrameRate::HALTED (1,std::numeric_limits<int>::max());
/** @return time span of one frame of this rate,
* cast into internal Lumiera time scale */
Duration
FrameRate::duration() const
{
if (0 == *this)
throw error::Logic ("Impossible to quantise to an zero spaced frame grid"
, error::LUMIERA_ERROR_BOTTOM_VALUE);
return Duration (1, *this);
}
Offset
operator* (boost::rational<int64_t> factor, Offset const& o)
{
boost::rational<int64_t> distance (_raw(o));
distance *= factor;
gavl_time_t microTicks = floordiv (distance.numerator(), distance.denominator());
return Offset(TimeValue(microTicks));
}
/** offset by the given number of frames. */
Offset::Offset (int64_t count, FrameRate const& fps)
: TimeValue (count? (count<0? -1:+1) * lumiera_framecount_to_time (::abs(count), fps)
: _raw(Duration::NIL))
{ }
/** duration of the given number of frames.
* @note always positive; count used absolute */
Duration::Duration (int64_t count, FrameRate const& fps)
: TimeValue (count? lumiera_framecount_to_time (abs(count), fps) : _raw(Duration::NIL))
{ }
/** constant to indicate "no duration" */
const Duration Duration::NIL (Time::ZERO);
}} // namespace lib::Time
/* ===== implementation of the C API functions ===== */
char*
lumiera_tmpbuf_print_time (gavl_time_t time)
{
int milliseconds, seconds, minutes, hours;
int negative;
if(time < 0)
{
negative = 1;
time = -time;
}
else negative = 0;
time /= GAVL_TIME_SCALE_MS;
milliseconds = time % 1000;
time /= 1000;
seconds = time % 60;
time /= 60;
minutes = time % 60;
time /= 60;
hours = time;
char *buffer = lumiera_tmpbuf_snprintf(64, "%s%01d:%02d:%02d.%03d",
negative ? "-" : "", hours, minutes, seconds, milliseconds);
ENSURE(buffer != NULL);
return buffer;
}
gavl_time_t
lumiera_rational_to_time (FSecs const& fractionalSeconds)
{
return rational_cast<gavl_time_t> (GAVL_TIME_SCALE * fractionalSeconds);
}
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gavl_time_t
lumiera_framecount_to_time (uint64_t frameCount, FrameRate const& fps)
{
// convert to 64bit
boost::rational<uint64_t> framerate (fps.numerator(), fps.denominator());
return rational_cast<gavl_time_t> (GAVL_TIME_SCALE * frameCount / framerate);
}
gavl_time_t
lumiera_frame_duration (FrameRate const& fps)
{
if (!fps)
throw error::Logic ("Impossible to quantise to an zero spaced frame grid"
, error::LUMIERA_ERROR_BOTTOM_VALUE);
FSecs duration = rational_cast<FSecs> (1/fps);
return lumiera_rational_to_time (duration);
}
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namespace { // implementation: basic frame quantisation....
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inline int64_t
calculate_quantisation (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
{
time -= origin;
return floordiv (time,grid);
}
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inline int64_t
calculate_quantisation (gavl_time_t time, gavl_time_t origin, uint framerate, uint framerate_divisor=1)
{
REQUIRE (framerate);
REQUIRE (framerate_divisor);
const int64_t limit_num = std::numeric_limits<gavl_time_t>::max() / framerate;
const int64_t limit_den = std::numeric_limits<gavl_time_t>::max() / framerate_divisor;
const int64_t microScale(GAVL_TIME_SCALE);
// protect against numeric overflow
if (abs(time) < limit_num && microScale < limit_den)
{
// safe to calculate "time * framerate"
time -= origin;
return floordiv (time*framerate, microScale*framerate_divisor);
}
else
{
// direct calculation will overflow.
// use the less precise method instead...
gavl_time_t frameDuration = microScale / framerate; // truncated to µs
return calculate_quantisation (time,origin, frameDuration);
}
}
}
int64_t
lumiera_quantise_frames (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
{
return calculate_quantisation (time, origin, grid);
}
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int64_t
lumiera_quantise_frames_fps (gavl_time_t time, gavl_time_t origin, uint framerate)
{
return calculate_quantisation (time,origin,framerate);
}
gavl_time_t
lumiera_quantise_time (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
{
int64_t count = calculate_quantisation (time, origin, grid);
gavl_time_t alignedTime = count * grid;
return alignedTime;
}
gavl_time_t
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lumiera_time_of_gridpoint (int64_t nr, gavl_time_t origin, gavl_time_t grid)
{
gavl_time_t offset = nr * grid;
return origin + offset;
}
gavl_time_t
lumiera_build_time(long millis, uint secs, uint mins, uint hours)
{
gavl_time_t time = millis
+ 1000 * secs
+ 1000 * 60 * mins
+ 1000 * 60 * 60 * hours;
time *= GAVL_TIME_SCALE_MS;
return time;
}
gavl_time_t
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lumiera_build_time_fps (uint fps, uint frames, uint secs, uint mins, uint hours)
{
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gavl_time_t time = 1000LL * frames/fps
+ 1000 * secs
+ 1000 * 60 * mins
+ 1000 * 60 * 60 * hours;
time *= GAVL_TIME_SCALE_MS;
return time;
}
int
lumiera_time_hours (gavl_time_t time)
{
return time / GAVL_TIME_SCALE_MS / 1000 / 60 / 60;
}
int
lumiera_time_minutes (gavl_time_t time)
{
return (time / GAVL_TIME_SCALE_MS / 1000 / 60) % 60;
}
int
lumiera_time_seconds (gavl_time_t time)
{
return (time / GAVL_TIME_SCALE_MS / 1000) % 60;
}
int
lumiera_time_millis (gavl_time_t time)
{
return (time / GAVL_TIME_SCALE_MS) % 1000;
}
int
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lumiera_time_frames (gavl_time_t time, uint fps)
{
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REQUIRE (fps < uint(std::numeric_limits<int>::max()));
return floordiv (lumiera_time_millis(time) * int(fps), GAVL_TIME_SCALE_MS);
}
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/* ===== NTSC drop-frame conversions ===== */
namespace { // implementation helper
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const uint FRAMES_PER_10min = 10*60 * 30000/1001;
const uint FRAMES_PER_1min = 1*60 * 30000/1001;
const uint DISCREPANCY = (1*60 * 30) - FRAMES_PER_1min;
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/** reverse the drop-frame calculation
* @param time absolute time value in micro ticks
* @return the absolute frame number using NTSC drop-frame encoding
* @todo I doubt this works correct for negative times!!
*/
inline int64_t
calculate_drop_frame_number (gavl_time_t time)
{
int64_t frameNr = calculate_quantisation (time, 0, 30000, 1001);
// partition into 10 minute segments
lldiv_t tenMinFrames = lldiv (frameNr, FRAMES_PER_10min);
// ensure the drop-frame incidents happen at full minutes;
// at start of each 10-minute segment *no* drop incident happens,
// thus we need to correct discrepancy between nominal/real framerate once:
int64_t remainingMinutes = (tenMinFrames.rem - DISCREPANCY) / FRAMES_PER_1min;
int64_t dropIncidents = (10-1) * tenMinFrames.quot + remainingMinutes;
return frameNr + 2*dropIncidents;
}
}
int
lumiera_time_ntsc_drop_frames (gavl_time_t time)
{
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return calculate_drop_frame_number(time) % 30;
}
int
lumiera_time_ntsc_drop_seconds (gavl_time_t time)
{
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return calculate_drop_frame_number(time) / 30 % 60;
}
int
lumiera_time_ntsc_drop_minutes (gavl_time_t time)
{
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return calculate_drop_frame_number(time) / 30 / 60 % 60;
}
int
lumiera_time_ntsc_drop_hours (gavl_time_t time)
{
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return calculate_drop_frame_number(time) / 30 / 60 / 60 % 24;
}
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gavl_time_t
lumiera_build_time_ntsc_drop (uint frames, uint secs, uint mins, uint hours)
{
uint64_t total_mins = 60 * hours + mins;
uint64_t total_frames = 30*60*60 * hours
+ 30*60 * mins
+ 30 * secs
+ frames
- 2 * (total_mins - total_mins / 10);
gavl_time_t result = lumiera_framecount_to_time (total_frames, FrameRate::NTSC);
if (0 != result) // compensate for truncating down on conversion
result += 1; // without this adjustment the frame number
return result; // would turn out off by -1 on back conversion
}