Commit graph

122 commits

Author SHA1 Message Date
cb5d1fd03b WIP further refactored the nodeoperation 2008-07-14 03:34:18 +02:00
9389ce2d68 WIP possible solution how the operation chunks could be assembled 2008-07-01 04:53:23 +02:00
5f39f843c3 WIP considering how to compose the actual StateProxy 2008-06-29 18:45:35 +02:00
eeb2d04dee WIP trying to translate some of the planned pull() process into code... 2008-06-14 04:19:58 +02:00
e8378485cc planning the buffer management and render mechanics more precisely 2008-06-11 05:44:10 +02:00
3c2a6f0598 planing more details of the render mechanics 2008-06-03 06:22:41 +02:00
ce72947d0c brought proc layer introductory pages up-to-date 2008-04-13 03:39:18 +02:00
dfefbea769 overdue to write down some documentation about ConfigRules
(starting to loose track of some relations myself...)
2008-04-07 05:11:09 +02:00
0baf15ca94 Cinelerra-3 renamed to Lumiera -- copyright and documentation 2008-03-10 04:25:03 +01:00
857422f6e2 Rename 'Port' to 'Pipe' I: UML and documentation.
finally I've settled down to the name 'Pipe', because its the best description for this concept...
2008-02-14 03:34:29 +01:00
b7bce2a2f7 WIP defined lots of details regarding the handling of Ports 2008-01-12 18:19:37 +01:00
d255d68d35 reflect design decisions in UML, new track-MO class, start replacing tracknumber by Port 2008-01-07 18:16:03 +01:00
3036d5cb56 wrote down some more detailed considerations how to handle Tracks, Ports, and Placement for the Builder 2007-12-02 04:11:59 +01:00
6d4133cefe WIP generalizing my builder tools to use the acyclic visitor.
inspired by Loki; ichthyo intends to use this pattern for typesafe visiting within the EDL too...
2007-11-27 06:40:51 +01:00
49459b4bf7 Fix inheritance of asset::Unknown, fix broken test, enable MakeClip_test 2007-11-20 05:20:01 +01:00
c58fd16edb WIP implement some Placement implementation 2007-10-22 05:15:08 +02:00
a089e5ff15 WIP maybe nailed down the design problem regarding placements now.... 2007-10-18 17:29:01 +02:00
08f10c2a2e WIP trying to get the Placement stuff right,
but seemingly still having some design mismatch...
2007-10-13 05:13:28 +02:00
fc1c39dc44 WIP: sketch handling placements and mobjects (as test) 2007-10-12 04:21:36 +02:00
06f2503e62 clarified how to handle Placements 2007-10-10 03:54:09 +02:00
83a972f846 work out the details how to handle and access the 'current session' 2007-09-27 23:07:05 +02:00
82e9519e73 WIP specify some details of the session interface and the relation of session and EDL 2007-09-27 04:45:06 +02:00
3fdd16ff48 draft adding clips and simple editing operations
WIP: lots of tests, no implementation, doesn't compile...
2007-09-25 23:39:46 +02:00
02b1926840 WIP: start implementing the new entities 2007-09-22 16:44:50 +02:00
cc3d3397a7 documented the new design in more detail 2007-09-22 16:00:36 +02:00
1b40817d56 design: processing pattern
(prereq. for further implementing the builder)
2007-09-22 02:53:03 +02:00
f2c3027071 further problem analysis 2007-09-21 03:40:04 +02:00
91a4835f6a planning the handling of multichannel media/clips 2007-09-20 15:42:26 +02:00
5d54cfc89e planning next implementation steps 2007-09-20 05:36:08 +02:00
26374ce409 WIP: fleshed out a good deal of the AssetManager foundation.
compiles ok, singleton test pass (most of asset creation just commented out...)
2007-09-10 06:45:36 +02:00
79c88c2c87 outlined Asset and AssetManager interfaces...
urrgh. this was rather tough to get right. Main problem is avoiding switch-on-type.
2007-09-07 23:24:13 +02:00
737da9c868 continued wishful thinking in Test form 2007-09-04 05:09:08 +02:00
2e390f1b05 initial code generation/formatting for Asset subsystem 2007-09-02 18:48:22 +02:00
85a8f87245 Preliminary Design of the Asset Subsystem.
While I don't want to target this complex now, I designed some of the fundamental aspects
as far as needed to be able to add Objects to the EDL and build a render graph from them.
2007-09-02 17:51:46 +02:00
Christian Thaeter
d8d844cb24 Merge branch 'master' into uml 2007-08-21 05:32:41 +02:00
Christian Thaeter
1b49f7163c using memory mapping for writing at first place would require too much io,
every written page would have to be paged in first from disk, use a dedicaed write buffers for this
(not completely finished)
2007-08-21 04:06:23 +02:00
358b9050e9 static Application init, NoBug integration, started a basic Exception hierarchy. 2007-08-14 08:14:21 +02:00
8f35701ca8 initial design for a factory encapsulating creation of smart-pointers 2007-08-12 01:04:55 +02:00
91bddede45 better organization of global imports and namespaces
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7 ** Start Coding ** Renderengine sources generated, reformatted and made compilable. 2007-08-08 04:50:02 +02:00
049c5e252b class/modelling refinements 2007-08-05 04:51:55 +02:00
8cf5532da1 bring along cumulated model changes from my prototype work last month 2007-08-04 19:15:33 +02:00
814a584fa1 upgraded UML-Model to BOUML 2.29-1
To help with the conversion, which will create a bunch of new object instance nodes,
I separated out the Object diagrams into a separate use case view
2007-08-03 18:40:18 +02:00
Christian Thaeter
69e7123a92 Merge commit 'ichthyo/master'
Conflicts:

	uml/cinelerra3/cinelerra3.prj
2007-07-04 14:19:07 +02:00
Christian Thaeter
b48c8693f6 uml work in progress, before merge from ichthyo 2007-07-04 14:17:50 +02:00
cdeaf02431 modified BOUML generation settings to comply to GNU indentation style
This patch brings in my changed settings and the code generation setup (artifacts definition),
without any changes to the /content/ of the model
2007-07-04 05:46:08 +02:00
Christian Thaeter
3edce45b49 removed the old 'FrameProvider' provided by ichthyo 2007-06-28 03:53:33 +02:00
Christian Thaeter
96de18111e model for Filemaping should be readable now 2007-06-28 01:51:27 +02:00
Christian Thaeter
0aa3e53e55 restructured browse tree 2007-06-27 20:32:03 +02:00
Christian Thaeter
d30db74043 some support lib notes (pthreads) 2007-06-27 20:29:34 +02:00
Christian Thaeter
512d8ccf53 missed one 2007-06-27 07:23:11 +02:00
Christian Thaeter
4e90a7bac7 my first very ugly bouml experiments 2007-06-27 07:11:06 +02:00
Christian Thaeter
7943f2fd96 put codecs/streams into render engine, make CommonLib its own package (out of backend) 2007-06-27 04:35:46 +02:00
bfbd4c9b0a fix spelling 'Explicit' (as poited out by Plouj) 2007-06-26 08:20:31 +02:00
a48bcf2f40 linked to some new diagrams; explanation of Automation and Builder implementation 2007-06-25 09:56:36 +02:00
d64e8d31a8 switch to the backported BOUML version 2.27-2
which gives us stable image links. Note 2.28 introduces major format changes and is not
bug-free at the moment, so I rather backported only the needed functionallity
2007-06-25 09:02:09 +02:00
3d209efacd UML packages reorganized (as proposed by cehteh) 2007-06-25 01:17:59 +02:00
0f66e09653 drafted details of the build process and how Automation works 2007-06-24 09:13:12 +02:00
5b1858bc1b Merge commit 'pipapo' 2007-06-22 09:09:14 +02:00
63fc549f8a added definition tiddlers for many terms used in my design 2007-06-22 08:46:15 +02:00
Christian Thaeter
9c4054b20c few more DIR_INFO's 2007-06-22 04:14:14 +02:00
2fce71d226 fix the image links, write some explanatory notes 2007-06-21 08:34:21 +02:00
4e2612576d renamed UML project to 'cinelerra3', re-genrated html doc. 2007-06-21 03:14:40 +02:00
2fab7cc5dc use Ichthyo's design-draft as starting point for the actual uml... 2007-06-21 03:03:01 +02:00
36f08413d9 did yesterday some example object diagrams, to verify the class structure 2007-06-21 02:17:43 +02:00
813a503330 two example object graphs (EDL)
to analyze how to place MObjects and how to transform this into a render engine
2007-06-20 05:17:23 +02:00
904c82bba4 Some notes to the wiki, including first verion of the UML diagrams 2007-06-19 09:22:52 +02:00
5830482476 outlined the workings of the Builder and Controller, added Render Engine Classes 2007-06-19 08:18:13 +02:00
08be87d609 a sketch on how the EDLs could be organized 2007-06-18 09:10:27 +02:00
0d92b5498a fix the project name
(needs to be the same as the folder name)
2007-06-18 06:17:23 +02:00
db922267aa Created a draft UML with focus on RenderEngine. Added Components 2007-06-18 06:10:06 +02:00
Christian Thaeter
74b8f74f3c add dirs with DIR_INFO files describing intended content 2007-06-18 02:02:16 +02:00