3d859c8b53
buffer metadata hash keys implemented and tested thus far
2011-10-15 22:46:08 +02:00
28c555aac7
define a type handler for attach an object to a buffer
2011-10-15 05:05:30 +02:00
2c380b5f99
draft a dedicated test for buffer metadata keys
2011-10-15 04:12:51 +02:00
3256b7fe11
implementing the hash functions for the buffer metadata content fields
2011-10-12 03:47:34 +02:00
2477f2e682
outline of building a hierarchy of hash keys for buffer metadata
2011-10-09 16:03:51 +02:00
7ea9afd1bb
first attempt to implement buffer metadata...
...
...leading to refactoring
2011-10-09 04:20:56 +02:00
3acf804988
flesh out the buffer metadata API
...
functionality just stubbed still
2011-10-08 02:21:29 +02:00
4df45c44e9
BufferMetadata: some musing about how to access the Allocator
2011-10-06 21:55:00 +02:00
7459c0a41f
(cont) buffer metadate implementation
...
state transitions etc
2011-09-26 02:19:31 +02:00
057f32e15b
rename the typelist-manipulation header
2011-09-25 19:26:09 +02:00
db2b02f0c5
define a front-end for explicit allocations
...
...currently just defined by forwarding
to std::allocator
2011-09-25 19:26:09 +02:00
bc756e42d9
rewrite (planned) test to reflect the new metadata design
2011-09-25 19:26:09 +02:00
1ea3cba2f5
remold the buffer metadata into a PImple used by BufferProvider
2011-09-25 19:26:08 +02:00
8a2c94014c
extract buffer metadata handling into separate entity
2011-09-25 19:26:08 +02:00
7ef85065ba
impl: buffer provider metadata...
2011-09-25 19:26:08 +02:00
5b6ecbab1c
start diagnostic buffer provider implementation
2011-09-25 19:26:07 +02:00
cafe271830
stubbing of basic buffer provider functionality
2011-09-25 19:26:07 +02:00
ca615b9933
start stubbing some of the functionality planned thus far
2011-09-25 19:26:07 +02:00
32f71cba6d
more test-driven brainstorming
2011-09-25 19:26:06 +02:00
e1248d195a
move asside obsoleted code
...
...will be removed soon, when reworking ProcNode
2011-09-25 19:26:05 +02:00
1f13931640
test driven brainstorming: using a BufferProvider
2011-09-25 19:26:05 +02:00
8016547d9c
rework and clarify node invocation sequence
...
while passing by, identified quite some
node invocation code to be rewritten
2011-09-25 19:26:05 +02:00
95bb5e64aa
WIP desiging the interplay of BufferProvider and BuffHandle
2011-09-25 19:26:05 +02:00
7efde06569
some stubs to make it compile...
2011-09-25 19:26:03 +02:00
737765260d
Test-driven brainstorming: diagnostic adaptor for the engine
2011-09-25 19:26:03 +02:00
3125d1c573
a first draft for the Engine Interface
2011-09-25 19:26:03 +02:00
4a62444ad4
WIP pick up on the design work regarding Engine, OutputSlot and Player
2011-09-25 19:26:02 +02:00
f8842c75ed
WIP draft OutputSlot internal transitions
2011-09-25 19:26:01 +02:00
7adb8149db
back to test-driven brainstorming again
2011-09-25 19:26:00 +02:00
a199bff92b
BufferProvider as a frontend to buffer management
2011-09-25 19:26:00 +02:00
dea1fa57a2
draft play process structure; clarify handling of multiple channels
2011-09-25 19:25:58 +02:00
b25d85e1dd
ProcNode hierarchy cleanup
2011-09-25 19:25:52 +02:00
ae36b2d941
stubs and adjustments to get it through the compiler
2011-09-25 19:25:52 +02:00
cb6453afe1
detailed planning how to build the player subsystem
...
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
2011-09-25 19:25:49 +02:00
899ffa60ca
WIP create (planned) new entities for the player subsystem
2011-09-25 19:25:49 +02:00
042598f04c
adapt Core + Proc to use the new Time framework
2011-05-16 08:37:36 +02:00
7fc462209e
some naming cleanup and namespace indentation fixes
2010-12-18 00:58:19 +01:00
3f1b7651e9
GPL header whitespace
2010-12-17 23:28:49 +01:00
8802beb753
rereading (and rewrapping) the builder/engine code...
...
started this a long time ago, then got sidelined....
2010-12-09 22:43:32 +01:00
bfc18dfb94
consider using RefArray for the Session API
2010-06-03 04:37:14 +02:00
2b46574da3
move the for_each helpers into a separate header
...
(because util.hpp is used pervasively, and I don't want
<tr1/functional> in such a widely used header...
2009-12-29 04:39:27 +01:00
1969adaf02
Integration of Builder/NodeFactory implementation draft. Stubbed to pass compiler
2009-09-05 18:15:58 +02:00
1430965798
WIP: implementation of a node fabrication code path
2009-09-05 04:10:51 +02:00
32612a1a97
WIP: link between asset::Proc and the Build process, allowing to resolve the processing function
2009-09-05 03:04:00 +02:00
8c6eaa6394
WIP WiringSituation starts to become an important entity on it's own
2009-09-04 17:43:53 +02:00
391181e699
WIP some further musing about how to do a simple invocation for unit testing ProcNode
2009-09-04 01:59:44 +02:00
83067aa318
WIP: ...to do so, some considerations regarding the entrance point..
2009-08-31 12:16:47 +02:00
ddb8805a73
WIP attempt to nail down a very simple example...
2009-08-31 01:32:53 +02:00
2a54f92a98
WIP: implement creation of concrete wiring descriptor
2009-08-30 14:50:40 +02:00
209765def5
WIP: correct indentation, add some comments...
2009-08-30 14:11:14 +02:00
99310dc0af
WIP: continue with considerations how actually to build and wire an individual ProcNode
2009-08-29 18:33:46 +02:00
6da18f76c0
re-read the code, some cleanup, define Tickets...
2009-08-29 16:13:42 +02:00
592c79b839
FIX after rebase... still WIP
2009-08-29 13:27:47 +02:00
9269db45cc
WIP rename class Processor to RenderGraph (engine)
2009-08-29 13:19:43 +02:00
091181bbbc
spell checks (and read the code again...)
2009-08-29 13:06:59 +02:00
25a7d75ad9
WIP still trying to invent chicken and egg together....
2009-08-29 13:02:26 +02:00
ff8be4493c
WIP get rid of some cruft and placeholders
2009-08-29 13:02:26 +02:00
97ee7a95ea
WIP try to get grip at the actual node creation...
...
determining the right context for node creation to happen
2009-08-29 12:26:47 +02:00
4214284d35
accessing the frameID from within the pull() call
2009-08-29 12:26:47 +02:00
06000769e2
re-read the code concerning the pull()-call, fix obvious mismatches, comment, plan...
2009-08-29 12:23:41 +02:00
8c6b6c5192
WIP further RefArray implementations
2009-08-29 12:23:40 +02:00
1b4aa98cdf
use the new stream type definitions to get ahead with the builder work
2009-08-29 12:19:26 +02:00
5f0c9e209e
remove any use of boost::function in favour of <tr1/functional>
...
this resolves some long standing problems with ambiguous placeholders
closes Ticket #161
2009-07-19 05:47:36 +02:00
ca807205f9
cleanup/refactor simple type seq handling, fix broken Split template
2009-06-30 04:54:50 +02:00
b45cd49c8b
separate header + unit test for this bool check mixin
2009-06-26 18:50:30 +02:00
e921b1658c
error.hpp belongs to src/lib
2008-12-27 00:53:35 +01:00
Christian Thaeter
3654473b75
WIP: Merge common into lib
...
* breaks lumigui linking
* test non functional yet
* tools cant not be linked because of cross dependency problems
2008-12-17 17:53:32 +01:00
628be502e5
reordered some files to use the new include and lumiera directories
2008-12-15 13:33:04 +01:00
578178a937
brainstorming (continued). MediaImplLib
...
considering how to snap in the actual implementation
2008-09-22 06:42:10 +02:00
7ed7f05ffb
further analyzing the problem (stream type handling)
2008-09-13 06:00:22 +02:00
d4e3405f09
some namespace rearrangements
2008-09-13 03:59:36 +02:00
f9452f654c
start media stream type classification framework
2008-09-13 01:57:59 +02:00
4746dcd233
Fix build with gcc 4.3
...
(Explanation: 4.3 detects when a local typedef redeclares a templated type
from an enclosing scope. This was never legal anyway)
2008-08-20 15:45:36 +01:00
07975e520f
change ConfigSelector to accept arbitrary factory function signatures
2008-08-05 03:46:06 +02:00
29e33e4eb4
generating (wiring) configs now considered final
2008-08-04 05:42:55 +02:00
cf7bd178de
WIP further refactorings.
...
Put nodeoperation.hpp and ConfigSelector in a sub namespace engine::config
2008-08-03 16:47:38 +02:00
847cc9c267
WIP rearranged some headers
2008-07-30 03:56:13 +02:00
276ac8e082
test building a table of factories dealing with the possible configs
2008-07-29 18:03:37 +02:00
0dec8de6a3
test covering ennumeration of possible configs
2008-07-28 04:33:10 +02:00
06cc4c93fd
test the combination generator
2008-07-24 06:38:21 +02:00
86f805f803
more testing
2008-07-22 08:19:03 +02:00
e5d75eee9b
test covering the stack-wise buffer pointer table allocation
2008-07-21 03:25:06 +02:00
9a34d234ae
WIP pass compiler, after filling in some more stubs
2008-07-20 20:08:08 +02:00
3ec69c539c
WIP resolved remaining inconsistencies
2008-07-20 15:00:39 +02:00
cb8ac94dcf
WIP finally got the design straight?
2008-07-18 21:21:46 +02:00
48780bef74
WIP draft the handling of buffer pointer tables
2008-07-17 16:17:43 +02:00
63d5684c12
WIP continued with refactoring the Invocation
2008-07-16 05:09:04 +02:00
cb5d1fd03b
WIP further refactored the nodeoperation
2008-07-14 03:34:18 +02:00
2dab8cfe6e
WIP adapt the nodeoperation to this (possible) solution
2008-07-11 19:40:11 +02:00
39d321a4a5
WIP this approach is more likely to work actually...
2008-07-07 05:40:53 +02:00
98a542f920
WIP drafting how to build all possible operation configs
2008-07-05 18:50:54 +02:00
9389ce2d68
WIP possible solution how the operation chunks could be assembled
2008-07-01 04:53:23 +02:00
1d37bf88d8
WIP preliminary draft of node operation
...
(cant work, now needs to be decomposed)
2008-06-29 15:32:19 +02:00
da49742826
WIP sorting out some details of the node network impl
2008-06-24 05:19:11 +02:00
eeb2d04dee
WIP trying to translate some of the planned pull() process into code...
2008-06-14 04:19:58 +02:00
5d5119631b
first outline regarding the wiring of nodes within the builder
2008-05-27 07:22:27 +02:00
3e8996005e
start using the new lifecycle hooks. remove global nobugcfg.h
...
Now using proc/lumiera.hpp and proc/nobugcfg.hpp (i.e. only for the proc-Layer). Using ON_BASIC_INIT to
pull up NoBug automatically and for installing the unknown-exception handler. Add calls for
ON_GLOBAL_INIT and ON_GLOBAL_SHUTDOWN hooks to main() and to the testrunner
2008-04-14 05:15:16 +02:00
e737b9ef1b
Lumiera renaming -- source code
2008-03-10 06:09:44 +01:00
0baf15ca94
Cinelerra-3 renamed to Lumiera -- copyright and documentation
2008-03-10 04:25:03 +01:00
6bdf0e2cdc
put my name in the copyright claim of those files I have written in the last months.
...
(search & replace). Please feel free to add your name to any files to which you added any contributions.
ALL SOURCECODE IS LICENCED UNDER THE TERMS AND CONDITIONS OF THE GPL (2 and above)
2007-11-27 03:19:35 +01:00
91bddede45
better organization of global imports and namespaces
...
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7
** Start Coding ** Renderengine sources generated, reformatted and made compilable.
2007-08-08 04:50:02 +02:00