Commit graph

202 commits

Author SHA1 Message Date
3d859c8b53 buffer metadata hash keys implemented and tested thus far 2011-10-15 22:46:08 +02:00
28c555aac7 define a type handler for attach an object to a buffer 2011-10-15 05:05:30 +02:00
2c380b5f99 draft a dedicated test for buffer metadata keys 2011-10-15 04:12:51 +02:00
3256b7fe11 implementing the hash functions for the buffer metadata content fields 2011-10-12 03:47:34 +02:00
2477f2e682 outline of building a hierarchy of hash keys for buffer metadata 2011-10-09 16:03:51 +02:00
7ea9afd1bb first attempt to implement buffer metadata...
...leading to refactoring
2011-10-09 04:20:56 +02:00
3acf804988 flesh out the buffer metadata API
functionality just stubbed still
2011-10-08 02:21:29 +02:00
4df45c44e9 BufferMetadata: some musing about how to access the Allocator 2011-10-06 21:55:00 +02:00
7459c0a41f (cont) buffer metadate implementation
state transitions etc
2011-09-26 02:19:31 +02:00
057f32e15b rename the typelist-manipulation header 2011-09-25 19:26:09 +02:00
db2b02f0c5 define a front-end for explicit allocations
...currently just defined by forwarding
to std::allocator
2011-09-25 19:26:09 +02:00
bc756e42d9 rewrite (planned) test to reflect the new metadata design 2011-09-25 19:26:09 +02:00
1ea3cba2f5 remold the buffer metadata into a PImple used by BufferProvider 2011-09-25 19:26:08 +02:00
8a2c94014c extract buffer metadata handling into separate entity 2011-09-25 19:26:08 +02:00
7ef85065ba impl: buffer provider metadata... 2011-09-25 19:26:08 +02:00
5b6ecbab1c start diagnostic buffer provider implementation 2011-09-25 19:26:07 +02:00
cafe271830 stubbing of basic buffer provider functionality 2011-09-25 19:26:07 +02:00
ca615b9933 start stubbing some of the functionality planned thus far 2011-09-25 19:26:07 +02:00
32f71cba6d more test-driven brainstorming 2011-09-25 19:26:06 +02:00
e1248d195a move asside obsoleted code
...will be removed soon, when reworking ProcNode
2011-09-25 19:26:05 +02:00
1f13931640 test driven brainstorming: using a BufferProvider 2011-09-25 19:26:05 +02:00
8016547d9c rework and clarify node invocation sequence
while passing by, identified quite some
node invocation code to be rewritten
2011-09-25 19:26:05 +02:00
95bb5e64aa WIP desiging the interplay of BufferProvider and BuffHandle 2011-09-25 19:26:05 +02:00
7efde06569 some stubs to make it compile... 2011-09-25 19:26:03 +02:00
737765260d Test-driven brainstorming: diagnostic adaptor for the engine 2011-09-25 19:26:03 +02:00
3125d1c573 a first draft for the Engine Interface 2011-09-25 19:26:03 +02:00
4a62444ad4 WIP pick up on the design work regarding Engine, OutputSlot and Player 2011-09-25 19:26:02 +02:00
f8842c75ed WIP draft OutputSlot internal transitions 2011-09-25 19:26:01 +02:00
7adb8149db back to test-driven brainstorming again 2011-09-25 19:26:00 +02:00
a199bff92b BufferProvider as a frontend to buffer management 2011-09-25 19:26:00 +02:00
dea1fa57a2 draft play process structure; clarify handling of multiple channels 2011-09-25 19:25:58 +02:00
b25d85e1dd ProcNode hierarchy cleanup 2011-09-25 19:25:52 +02:00
ae36b2d941 stubs and adjustments to get it through the compiler 2011-09-25 19:25:52 +02:00
cb6453afe1 detailed planning how to build the player subsystem
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
2011-09-25 19:25:49 +02:00
899ffa60ca WIP create (planned) new entities for the player subsystem 2011-09-25 19:25:49 +02:00
042598f04c adapt Core + Proc to use the new Time framework 2011-05-16 08:37:36 +02:00
7fc462209e some naming cleanup and namespace indentation fixes 2010-12-18 00:58:19 +01:00
3f1b7651e9 GPL header whitespace 2010-12-17 23:28:49 +01:00
8802beb753 rereading (and rewrapping) the builder/engine code...
started this a long time ago, then got sidelined....
2010-12-09 22:43:32 +01:00
bfc18dfb94 consider using RefArray for the Session API 2010-06-03 04:37:14 +02:00
2b46574da3 move the for_each helpers into a separate header
(because util.hpp is used pervasively, and I don't want
<tr1/functional> in such a widely used header...
2009-12-29 04:39:27 +01:00
1969adaf02 Integration of Builder/NodeFactory implementation draft. Stubbed to pass compiler 2009-09-05 18:15:58 +02:00
1430965798 WIP: implementation of a node fabrication code path 2009-09-05 04:10:51 +02:00
32612a1a97 WIP: link between asset::Proc and the Build process, allowing to resolve the processing function 2009-09-05 03:04:00 +02:00
8c6eaa6394 WIP WiringSituation starts to become an important entity on it's own 2009-09-04 17:43:53 +02:00
391181e699 WIP some further musing about how to do a simple invocation for unit testing ProcNode 2009-09-04 01:59:44 +02:00
83067aa318 WIP: ...to do so, some considerations regarding the entrance point.. 2009-08-31 12:16:47 +02:00
ddb8805a73 WIP attempt to nail down a very simple example... 2009-08-31 01:32:53 +02:00
2a54f92a98 WIP: implement creation of concrete wiring descriptor 2009-08-30 14:50:40 +02:00
209765def5 WIP: correct indentation, add some comments... 2009-08-30 14:11:14 +02:00
99310dc0af WIP: continue with considerations how actually to build and wire an individual ProcNode 2009-08-29 18:33:46 +02:00
6da18f76c0 re-read the code, some cleanup, define Tickets... 2009-08-29 16:13:42 +02:00
592c79b839 FIX after rebase... still WIP 2009-08-29 13:27:47 +02:00
9269db45cc WIP rename class Processor to RenderGraph (engine) 2009-08-29 13:19:43 +02:00
091181bbbc spell checks (and read the code again...) 2009-08-29 13:06:59 +02:00
25a7d75ad9 WIP still trying to invent chicken and egg together.... 2009-08-29 13:02:26 +02:00
ff8be4493c WIP get rid of some cruft and placeholders 2009-08-29 13:02:26 +02:00
97ee7a95ea WIP try to get grip at the actual node creation...
determining the right context for node creation to happen
2009-08-29 12:26:47 +02:00
4214284d35 accessing the frameID from within the pull() call 2009-08-29 12:26:47 +02:00
06000769e2 re-read the code concerning the pull()-call, fix obvious mismatches, comment, plan... 2009-08-29 12:23:41 +02:00
8c6b6c5192 WIP further RefArray implementations 2009-08-29 12:23:40 +02:00
1b4aa98cdf use the new stream type definitions to get ahead with the builder work 2009-08-29 12:19:26 +02:00
5f0c9e209e remove any use of boost::function in favour of <tr1/functional>
this resolves some long standing problems with ambiguous placeholders
closes Ticket #161
2009-07-19 05:47:36 +02:00
ca807205f9 cleanup/refactor simple type seq handling, fix broken Split template 2009-06-30 04:54:50 +02:00
b45cd49c8b separate header + unit test for this bool check mixin 2009-06-26 18:50:30 +02:00
e921b1658c error.hpp belongs to src/lib 2008-12-27 00:53:35 +01:00
Christian Thaeter
3654473b75 WIP: Merge common into lib
* breaks lumigui linking
 * test non functional yet
 * tools cant not be linked because of cross dependency problems
2008-12-17 17:53:32 +01:00
628be502e5 reordered some files to use the new include and lumiera directories 2008-12-15 13:33:04 +01:00
578178a937 brainstorming (continued). MediaImplLib
considering how to snap in the actual implementation
2008-09-22 06:42:10 +02:00
7ed7f05ffb further analyzing the problem (stream type handling) 2008-09-13 06:00:22 +02:00
d4e3405f09 some namespace rearrangements 2008-09-13 03:59:36 +02:00
f9452f654c start media stream type classification framework 2008-09-13 01:57:59 +02:00
4746dcd233 Fix build with gcc 4.3
(Explanation: 4.3 detects when a local typedef redeclares a templated type
 from an enclosing scope. This was never legal anyway)
2008-08-20 15:45:36 +01:00
07975e520f change ConfigSelector to accept arbitrary factory function signatures 2008-08-05 03:46:06 +02:00
29e33e4eb4 generating (wiring) configs now considered final 2008-08-04 05:42:55 +02:00
cf7bd178de WIP further refactorings.
Put nodeoperation.hpp and ConfigSelector in a sub namespace engine::config
2008-08-03 16:47:38 +02:00
847cc9c267 WIP rearranged some headers 2008-07-30 03:56:13 +02:00
276ac8e082 test building a table of factories dealing with the possible configs 2008-07-29 18:03:37 +02:00
0dec8de6a3 test covering ennumeration of possible configs 2008-07-28 04:33:10 +02:00
06cc4c93fd test the combination generator 2008-07-24 06:38:21 +02:00
86f805f803 more testing 2008-07-22 08:19:03 +02:00
e5d75eee9b test covering the stack-wise buffer pointer table allocation 2008-07-21 03:25:06 +02:00
9a34d234ae WIP pass compiler, after filling in some more stubs 2008-07-20 20:08:08 +02:00
3ec69c539c WIP resolved remaining inconsistencies 2008-07-20 15:00:39 +02:00
cb8ac94dcf WIP finally got the design straight? 2008-07-18 21:21:46 +02:00
48780bef74 WIP draft the handling of buffer pointer tables 2008-07-17 16:17:43 +02:00
63d5684c12 WIP continued with refactoring the Invocation 2008-07-16 05:09:04 +02:00
cb5d1fd03b WIP further refactored the nodeoperation 2008-07-14 03:34:18 +02:00
2dab8cfe6e WIP adapt the nodeoperation to this (possible) solution 2008-07-11 19:40:11 +02:00
39d321a4a5 WIP this approach is more likely to work actually... 2008-07-07 05:40:53 +02:00
98a542f920 WIP drafting how to build all possible operation configs 2008-07-05 18:50:54 +02:00
9389ce2d68 WIP possible solution how the operation chunks could be assembled 2008-07-01 04:53:23 +02:00
1d37bf88d8 WIP preliminary draft of node operation
(cant work, now needs to be decomposed)
2008-06-29 15:32:19 +02:00
da49742826 WIP sorting out some details of the node network impl 2008-06-24 05:19:11 +02:00
eeb2d04dee WIP trying to translate some of the planned pull() process into code... 2008-06-14 04:19:58 +02:00
5d5119631b first outline regarding the wiring of nodes within the builder 2008-05-27 07:22:27 +02:00
3e8996005e start using the new lifecycle hooks. remove global nobugcfg.h
Now using proc/lumiera.hpp and proc/nobugcfg.hpp (i.e. only for the proc-Layer). Using ON_BASIC_INIT to
pull up NoBug automatically and for installing the unknown-exception handler. Add calls for
ON_GLOBAL_INIT and ON_GLOBAL_SHUTDOWN hooks to main() and to the testrunner
2008-04-14 05:15:16 +02:00
e737b9ef1b Lumiera renaming -- source code 2008-03-10 06:09:44 +01:00
0baf15ca94 Cinelerra-3 renamed to Lumiera -- copyright and documentation 2008-03-10 04:25:03 +01:00
6bdf0e2cdc put my name in the copyright claim of those files I have written in the last months.
(search & replace). Please feel free to add your name to any files to which you added any contributions.
ALL SOURCECODE IS LICENCED UNDER THE TERMS AND CONDITIONS OF THE GPL (2 and above)
2007-11-27 03:19:35 +01:00
91bddede45 better organization of global imports and namespaces
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7 ** Start Coding ** Renderengine sources generated, reformatted and made compilable. 2007-08-08 04:50:02 +02:00