This macro has turned out to be quite useful in cases
where a generic setup / algorithm / builder need to be customised
with λ adaptors for binding to local or custom types. It relies
on the metafunctions defined in lib/meta/function.hpp to match
the signature of "anything function-like"; so this seems the
proper place to provide that macro alongside
...this is something I should have done since YEARS, really...
Whenever working with symbolically represented data, tests
typically involve checking *hundreds* of expected results,
and thus it can be really hard to find out where the
failure actually happens; it is better for readability
to have the expected result string immediately in the
test code; now this expected result can be marked
with a user-defined literal, and then on mismatch
the expected and the real value will be printed.
There are 12 distinct cases regarding the orientation of two intervals;
The Segmentation::splitSplice() operation shall insert a new Segment
and adjust / truncate / expand / split / delete existing segments
such as to retain the *Invariant* (seamless segmentation covering
the complete time axis)
- can now create a Job from JobTicket::NIL
- on invocation this Job will to nothing
Only when the first real output backend is implemented,
we can decide if this simplistic implementation is enough,
or if an empty output must be explicitly generated...
* using a simplified preliminary implementation of hash chaining (see #1293)
* simplistic implementation of hashing for time values (half-rotation)
* for now just hashing the time into the upper part of the LUID
Maybe we can even live with that implementation for some time,
depending on how important uniform distribution of hash values is
for proper usage of the frame cache.
Needless to say, various further fine points need more consideration,
especially questions of portability (32bit anyone?). Moreover, since
frame times are typically quantised, the search space for the hashed
time values is drastically reduced; conceivably we should rather
research and implement a good hash function for 128bit and then combine
all information into a single hash key....
...using the MockJobTicket setup as point of reference,
since the actual invocation of render nodes will only be drafted
later in this "Vertical Slice" integration effort...
...requires a first attempt towards defining a `JobTiket`.
This turns out quite tricky, due to using those `LinkedElements`
(intrusive single linked list), which requires all added records
actually to live elsewhere. Since we want to use a custom allocator
later (the `AllocationCluster`), this boils down to allocating those
records only when about to construct the `JobTicket` itself.
What makes matters even worse: at the moment we use a separate spec
per Media channel (maybe these specs can be collapsed later non).
And thus we need to pass a collection -- or better an iterator
with raw specs, which in turn must reveal yet another nested
sequence for the prerequisite `JobTickets`.
Anyhow, now we're able at least to create an empty `JobTicket`,
backed by a dummy `JobFunctor`....
Looks like we'll actually retain and use this low-level solution
in cases where we just can not afford heap allocations but need
to keep polymorphic objects close to one another in memory.
Since single linked lists are filled by prepending, it is rather
common to need the reversed order of elements for traversal,
which can be achieved in linear time.
And while we're here, we can modernise the templated emplacement functions
- decision: the Monad-style iteration framework will be abandoned
- the job-planning will be recast in terms of the iter-tree-explorer
- job-planning and frame dispatch will be disentangled
- the Scheduler will deliberately offer a high-level interface
- on this high-level, Scheduler will support dependency management
- the low-level implementation of the Scheduler will be based on Activity verbs
This finishes a long lasting effort to rework the top-level of the Lumiera GTK UI,
to adapt to GTK-3 and the new asynchronous message based architecture.
Special credits and thanks to
* Joel Holdsworth
* Stefan Kangas
Without their relentless foundational work, the Lumiera UI could
never be where it is now. Even if some code was rewritten and several
parts of the old GTK-2 implementation are now obsolete, numerous ideas
solutions and inspirations were drawn from those early contributions
and live on as part of the reworked GUI.
It is now tied to the start of ZoomWindow::overallSpan(),
thereby defining the (technical) pixel coordinates within the window
and for drawing on the canvas to be always positive. Whenever ZoomWindow
re-calibrates, it's change signal will trigger, causing the
TimelineLayout to perform a new DisplayEvaluationPass,
which in turn prompts all embedded widgets to readjust
their positions accordingly.
Note: changing behaviour of TimeSpan to possibly flip start and end,
and also to use Offset as Offset and then re-orient,
since this seems the least surprising behaviour.
These changes carry over into changed default and limiting
on ZoomWindow constructor and various mutators, and most
notably shifting the time span always into allowed domain.
The value used previously was too conservative, and prevented ZommWindow
from zooming out to the complete Time domain. This was due to missing the
Time::SCALE denominator, which increaded the limit by factor 1e6
In fact the code is able to handle even this extremely reduced limit,
but doing so seems over the top, since now detox() kicks in on several
calculations, leading to rather coarse grained errors.
Thus I decided to use a compromise: lower the limit only by factor 1000;
with typical screen pixel widths, we can reach the full time domain,
while most scaling and zoom calculations can be performed precisely,
without detox() kicking in. Obviously this change requires adjusting
a lot of the test case expectations, since we can now zoom out maximally.
The APIs for time quantisation were drafted in an early stage of the project
and then never followed-up. Especially Grid::gridAlign has no
real-world usage yet, and is only massaged in some tests.
When looking at QuantiserBasics_test, I was puzzled and led astray,
since this function suggests to materialise a continuous time into
a quantised time -- which it doesn't (there is another dedicated
function Quantiser::materialise() to that end); so, without engaging
into the discussion if this function is of any use, I'll hereby
choose a name better reflecting what it does.
This is a deep refactoring to allow to represent the distance
between all valid time points as a time::Offset or time::Duration.
By design this is possible, since Time::MAX was defined as 1/30 of
the maximum value technically representable as int64_t. However,
introducing a different limiter for offsets and durations turns
out difficult, due to the inconsistencies in the exiting hierarchy
of temporal entities. Which in turn seems to stem from the unfortunate
decision to make time entities immutable, see #1261
Since the limiter is hard wired into the `time::TimeValue` constructor,
we are forced to create a "backdoor" of sorts, to pass up values
with different limiting from child classes. This would not be so
much of a problem if calculations weren't forced to go through `TimeVar`,
which does not distinguish between time points and time durations.
This solution rearranges all checks to be performed now by time::Offset,
while time::Duration will only take the absolute value at construction,
based on the fact that there is no valid construction path to yield
a duration which does not go through an offset first.
Later, when we're ready to sort out the implementation base of time values
(see #1258), this design issue should be revisited
- either we'll allow derived classes explicitly to invoke the limiter functions
- or we may be able to have an automatic conversion path from clearly
marked base implementation types, in which case we wouldn't use the
buildRaw_() and _raw() "backdoor" functions any more...
...in a similar vein as done for the product calculation.
In this case, we need to check the dimensions carefully and pick
the best calculation path, but as long as the overall result can
be represented, it should be possible to carry out the calculation
with fractional values, albeit introducing a small error.
As a follow-up, I have now also refactored the re-quantisation
functions, to be usable for general requantisation to another grid,
and I used these to replace the *naive* implementation of the
conversion FSecs -> µ-Grid, which caused a lot of integer-wrap-around
However, while the test now works basically without glitch or wrap,
the window position is still numerically of by 1e-6, which becomes
quite noticeably here due to the large overall span used for the test.
...using a requantisation trick to cancel out some factors in the
product of two rational numbers, allowing to calculate the product
without actual multiplication of (dangerously large) numbers.
with these additional safeguards, the anchorWindowAtPosition()
succeeds without Integer-wrap, but the result is not fully correct
(some further calculation error hidden somewhere??)
- detailed documentation of known problematic behaviour
when working with rational fractions
- demonstrate the heuristic predicate to detect dangerous numbers
- add extensive coverage and microbenchmarks for the integer-logarithm
implementation, based on an example on Stackoverflow. Surprising result:
The std::ilog(double) function is of comparable speed, at least for
GCC-8 on Debian-Buster.
Especially rational numbers with large denominator can be insidious,
since they might cause numeric overflow on seemingly harmless operations,
like adding a small number.
A solution might be to *requantise* the number into a different,
way smaller denominator. Obviously this is a lossy operation;
yet a small and controlled numeric error is always better than
an uncontrolled numeric wrap-around.
Extensive tests with corner cases soon highlighted this problem
inherent to integer calculations with fractional numbers: it is
possible to derail the calculation by numeric overflow with values
not excessively large, but using large numbers as denominator.
This problem is typically triggered by addition and subtraction,
where you'd naively not expect any problems.
Thus changed the approach in the normalisation function, relying
on an explicitly coded test rather, and performing the adjustment
only after conversion back to simple integral micro-tick scale.
Writing this specification unveiled a limitation of our internal
time base implementation, which is a 64bit microsecond grid.
As it turns out, any grid based time representation will always
be not precise enough to handle some relevant time specifications,
which are defined by a divisor. Most notably this affects the precise
display of frame duration in the GUI, and even more relevant,
the sample accurate editing of sound in the timeline.
Thus I decided to perform the internal computation in ZoomWindow
as rational numbers, based on boost::rational
Note: implementation stubbed only, test fails
This ZoomWindow_test highlights again the question about the intended usage
of the Lumiera time entities. In which way do we want to perform time calculations,
and under which circumstances is it adequate to perform arithmetic on
raw time values?
These questions made me think about rather far reaching concerns regarding
subsidiarity and implicit or explicit usage context. Basically I could
reconfirm the design choices taken some years ago -- while I must admit
that the project is headed towards a way larger scale and more loose
coupling of the parts, than I could imagine several years ago, at the
time when the design started...
As a side note: we can not avoid that some knowledge about the time implementation
leaks out from the support lib; time codes themselves are tightly coupled
to the usage scenario within the session and can not be used as means
for implementing UI concerns. And the more generic time frameworks,
like std::chrono (as much as it is desirable to have some integration here)
will not be of any help for most of our specific usage patterns.
The reason is, for film editing we do not have a global time scale,
rather the truth is when the film starts....
implement the first test case: nudge the zoom factor
⟹ scale factor doubled
⟹ visible window reduced to half size
⟹ visible window placed in the middle of the overall range
The solution is to provide a standard implementation in the form of a mix-in,
which directly houses a `ZoomWindow` instance. Moreover, the latter
is deemed a prominent use case for the time::Control, allowing other
components to attach and push changes of the zoom state or register
as listeners to react to state changes.
Actually, the `TimelineLayout`, which hosts all the actual visible
widgets forming the timeline-UI, now integrates this mix-in; and since
`TimelineLayout` is passed to `TimelineController` and used there as
reference-`CanvasHook` for the root track, this implementation of
the `DisplayMetric` interface will ''effectively be used by all
widgets'' attached to the timeline canvas.
According to plan, this was more or less a drop-in replacement.
However, this first integration prototype highlights some design problems
* `ElementBoxWidget` is designed ''constructor-centric''
* but the population by diff messages will supply crucial information later
* and seemingly the size-constraint code is now invoked prior to widget realisation \\
⟹ Assertion Failure
The header "format-cout.hpp" offers a convenience function
to print pretty much any object or data in human readable form.
However, the formatter for pointers used within this framework
switched std::cout into hexadecimal display of numbers and failed
to clean-up this state.
Since the "stickyness" of IOS stream manipulators is generally a problem,
we now provide a RAII helper to capture the previous stream state and
automatically restore it when leaving the scope.
Complete the investigation and turn the solution into a generic
mix-in-template, which can be used in flexible ways to support
this qualifier notation.
Moreover, recapitulate requirements for the ElementBoxWidget
The ClipPresenter can access the CanvasHook wired into its actual ClipDelegate (widget).
And this in turn exposes the DisplayMetric, with the ability to transform
presentation coordinates (pixels) into a model representation (Time)
The actual translation is still hardwired placeholder code,
since it is planned to build an generic component "ZoomWindow"
to provide all the typical zomming and view window translations
found in every timeline editor
- move construct into the buffer
- directly invoke the payload constructor through PlantingHandle
- reconsider type signature and size constraint
- extend the unit test
- document a corner case of c++ "perfect forwarding",
which caused me some grief here
...this extension was spurred by the previeous refactoring.
Since 'emplace' now clearly denotes an operation to move-embed an existing object,
we could as well offer a separate 'create' API, which would take forwarding
arguments as usual and just delegates to the placement-new operation 'create'
already available in the InPlaceBuffer class.
Such would be a convenience shortcut and is not strictly necessary,
since move-construction is typically optimised away; yet it would also
allow to support strictly non-copyable payload types.
This refactoring also highlights a fuzziness in the existing design,
where we just passed the interface type, while being sloppy about the
DEFAULT type. In fact this *is* relevant, since any kind of construction
might fail, necessitating to default-construct a placeholder, since
InPlaceBuffer was intended for zero-overhead usage and thus has in itself
no means to know about the state of its buffer's contents. Thus the
only sane contract is that there is always a valid object emplaced
into the buffer, which in turn forces us to provide a loophole for
class hierarchies with an abstract base class -- in such a case the
user has to provide a fallback type explicitly.
...for the operation on a PlantingHandle, which allows
to implant a sub type instance into the opaque buffer.
* "create" should be used for a constructor invocation
* "emplace" takes an existing object and move-constructs
...in an attempt to clarify why numerous cross links are not generated.
In the end, this attempt was not very successful, yet I could find some breadcrumbs...
- file comments generally seem to have a problem with auto link generation;
only fully qualified names seem to work reliably
- cross links to entities within a namespace do not work,
if the corresponding namespace is not documented in Doxygen
- documentation for entities within anonymous namespaces
must be explicitly enabled. Of course this makes only sense
for detailed documentation (but we do generate detailed
documentation here, including implementation notes)
- and the notorious problem: each file needs a valid @file comment
- the hierarchy of Markdown headings must be consistent within each
documentation section. This entails also to individual documented
entities. Basically, there must be a level-one heading (prefix "#"),
otherwise all headings will just disappear...
- sometimes the doc/devel/doxygen-warnings.txt gives further clues
...by relying on the newly implemented automatic standard binding
Looks like a significant improvement for me, now the actual bindings
only details aspects, which are related to the target, and no longer
such technicalitis like how to place a Child-Mutator into a buffer handle
After this long break during the "Covid Year 2020",
I pick this clean-up task as a means to fresh up my knowledge about the code base
The point to note is, when looking at all the existing diff bindings,
seemingly there is a lot of redundancy on some technical details,
which do not cary much meaining or relevance at the usage site:
- the most prominent case is binding to a collection of DiffMutables hold by smart-ptr
- all these objects expose an object identity (getID() function), which can be used as »Matcher«
- and all these objects can just delegate to the child's buildMutator() function
for entering a recursive mutation.