Commit graph

12 commits

Author SHA1 Message Date
1969adaf02 Integration of Builder/NodeFactory implementation draft. Stubbed to pass compiler 2009-09-05 18:15:58 +02:00
1430965798 WIP: implementation of a node fabrication code path 2009-09-05 04:10:51 +02:00
32612a1a97 WIP: link between asset::Proc and the Build process, allowing to resolve the processing function 2009-09-05 03:04:00 +02:00
ff8be4493c WIP get rid of some cruft and placeholders 2009-08-29 13:02:26 +02:00
efa7b4717c rework placement to contain a LUID, and to deal with inheritance according to the concept draft 2009-05-29 07:10:54 +02:00
6b1be6b7e7 Refactorings regarding use of smart-ptr, Placement and BuilderTool 2008-05-19 08:46:19 +02:00
0baf15ca94 Cinelerra-3 renamed to Lumiera -- copyright and documentation 2008-03-10 04:25:03 +01:00
6bdf0e2cdc put my name in the copyright claim of those files I have written in the last months.
(search & replace). Please feel free to add your name to any files to which you added any contributions.
ALL SOURCECODE IS LICENCED UNDER THE TERMS AND CONDITIONS OF THE GPL (2 and above)
2007-11-27 03:19:35 +01:00
49459b4bf7 Fix inheritance of asset::Unknown, fix broken test, enable MakeClip_test 2007-11-20 05:20:01 +01:00
89e4fa9db7 WIP getting the placement part through the compiler,
still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00
91bddede45 better organization of global imports and namespaces
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7 ** Start Coding ** Renderengine sources generated, reformatted and made compilable. 2007-08-08 04:50:02 +02:00