1969adaf02
Integration of Builder/NodeFactory implementation draft. Stubbed to pass compiler
2009-09-05 18:15:58 +02:00
1430965798
WIP: implementation of a node fabrication code path
2009-09-05 04:10:51 +02:00
32612a1a97
WIP: link between asset::Proc and the Build process, allowing to resolve the processing function
2009-09-05 03:04:00 +02:00
ff8be4493c
WIP get rid of some cruft and placeholders
2009-08-29 13:02:26 +02:00
efa7b4717c
rework placement to contain a LUID, and to deal with inheritance according to the concept draft
2009-05-29 07:10:54 +02:00
6b1be6b7e7
Refactorings regarding use of smart-ptr, Placement and BuilderTool
2008-05-19 08:46:19 +02:00
0baf15ca94
Cinelerra-3 renamed to Lumiera -- copyright and documentation
2008-03-10 04:25:03 +01:00
6bdf0e2cdc
put my name in the copyright claim of those files I have written in the last months.
...
(search & replace). Please feel free to add your name to any files to which you added any contributions.
ALL SOURCECODE IS LICENCED UNDER THE TERMS AND CONDITIONS OF THE GPL (2 and above)
2007-11-27 03:19:35 +01:00
49459b4bf7
Fix inheritance of asset::Unknown, fix broken test, enable MakeClip_test
2007-11-20 05:20:01 +01:00
89e4fa9db7
WIP getting the placement part through the compiler,
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still having to solve problems with the asset-to-MObject relation
2007-11-12 02:05:39 +01:00
91bddede45
better organization of global imports and namespaces
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avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7
** Start Coding ** Renderengine sources generated, reformatted and made compilable.
2007-08-08 04:50:02 +02:00