Commit graph

6066 commits

Author SHA1 Message Date
5055ba7144 Block-Flow: rationalise iterator usage
...with the preceding IterableDecorator refactoring,
the navigation and access to the storage extents can now be
organised into a clear progression

Allocator::iterator -> EpochIter -> Epoch&

Convenience management and support functions can then be
pushed down into Epoch, while iteration control can be done
high-level in BlockFlow, based on the helpers in Epoch
2023-07-13 18:35:10 +02:00
5a8463acce Block-Flow: allow optionally to supply sanity checks
Especially for the BlockFlow allocator, sanity checks are elided
for performance reasons; yet, generally speaking, it can be a very bad idea
to "optimise" away sanity checks. Thus an additional adaptor is provided
to layer such checks on top of an existing core; and IterEplorer now
always wires in this additional adaptor, and so the original behaviour
is now restored in this respect (and for the largest part of the code base)
2023-07-13 16:46:43 +02:00
42ac55ea7b Block-Flow: promote IterableDecorator
While at first sight just a superficial variation of the existing IterStateWrapper,
it became clear with the evolution of the IterExplorer framework that
this setup represents a distinct concept, and especially lends itself
for complex and cohesive collaboration in a layered pipeline. Which
may, or may not be a good idea, depending on the circumstances.

Now, for the implementation of the scheduler memory allocation scheme,
another twist is added to the picture: we can not effort the sanity checks
on each access, even more so when layering / adapting iterators, where
it is essential that the optimiser can remove all unnecessary warts.
2023-07-13 16:29:06 +02:00
946f7c17f7 Block-Flow: implement opening a new Epoch
..this is the most simple case, where no Epochs are opened yet
..add diagnostics to inspect alloc count and deadlines
..add accessors for the first/last underlying Extent
2023-07-13 04:41:58 +02:00
180c6b8d84 Block-Flow: define next steps to construct
...continue to proceed test-driven
...scheduler internals turn out to be intricate and cohesive,
   and thus the only hope is to adhere to strict testing discipline
2023-07-13 01:51:21 +02:00
18904e5b58 Block-Flow: completed implementation of low-level cyclic extent storage
..verified boundary cases for expansion while retaining addresses
of currently active extents...
2023-07-12 21:55:50 +02:00
824a626c2e Block-Flow: investigate proper working of on-demand allocation
Library: add "obvious" utility to the IterExplorer, allowing to
         materialise all contents of the Pipeline into a container

...use this to take a snapshot of all currently active Extent addresses
2023-07-12 19:19:41 +02:00
f5813a1f29 Block-Flow: veryfy proper handling of extent reuse
- use a checksum to prove that ctor / dtor of "content" is not invoked
- let the usage of active extents "wrap around" so that the mem block is re-used
- verify that the same data is still there
2023-07-12 04:53:30 +02:00
6409e0eb36 Block-Flow: implement iteration and expansion of ExtentFamily
The low-level allocator is basically implemented now,
but we still need to check thoroughly that the tricky
wrap-around and expansion logic behaves sane...
(see #1311)
2023-07-11 03:52:24 +02:00
3b929cf014 Block-Flow: better setup for iterator implementation
Using a Storage* within a wrapper as "pos" will work,
but is borderline trickery, since it amounts to subverting
the idea behind IterAdapter (which is to encapsulate a target
pointer with some control-logic in the managing container).

Using the same storage size and implementation overhead,
it is much more straight-forward to package the complete
iteration logic into a »State Core«, which in this case
however maintains a back-link to the ExtentFamily.
2023-07-11 02:03:50 +02:00
3401f18c2c Block-Flow: consider usage in ActivityTerm and rectify iteration
Iteration should just yield an Reference to an Extent,
thereby hiding all details of the actual raw storage (char[]).
This can be achieved by usind a wrapper type around a pointer
into the managing vector; from this pointer we may convert
into a vector::iterator with the trick described here

https://stackoverflow.com/a/37101607/444796


Furthermore, continued planning of the Activity-Language,
basically clarified the complete usage scenario for now;
seems all implementable right away without further difficulties
2023-07-11 01:08:26 +02:00
e86cb017a5 Block-Flow: implement cyclic usage of an extent pool
..with the ability to grow on demand..
..possibly add the new extents in the middle, by first allocating at the end
  and then using the std::rotate() algo to bring them to the point
  in the middle where new extents are required
2023-07-10 05:40:50 +02:00
c1b16349f2 Block-Flow: define next steps for implementation of low-level allocator 2023-07-09 04:03:02 +02:00
ccf0710903 Block-Flow: maintain an »Epoch« within the raw allocation Extent
- the idea is to use slot-0 in each extent for administrative metadata
- to that end, a specialised GATE-Activity is placed into slot-0
- decision to use the next-pointer for managing the next free slot
- thus we need the help of the underlying ExtentFamily for navigating Extents

Decision to refrain from any attempt to "fix" excessive memory usage,
caused by Epochs still blocked by pending IO operations. Rather, we
assume the engine uses sane parametrisation (possibly with dynamic adjustment)
Yet still there will be some safety limit, but when exceeding this limit,
the allocator will just throw, thereby killing the playback/render process
2023-07-09 01:32:27 +02:00
533112a4b0 Block-Flow: provide specialised ctor notation
...now able to create instances for all the relevant Activity verbs
2023-07-07 03:41:30 +02:00
f34ecafa1a Block-Flow: consider data storage for render activities
- decision to favour small memory footprint
- rather use several Activity records to express invocation
- design Activity record as »POD with constructor«
- conceptually, Activity is polymorphic, but on implementation
  level, this is "folded down" into union-based data storage,
  layering accessor functions on top
2023-07-06 16:35:42 +02:00
4ac995548a Block-Flow: identify required API operations
- decision how to handle the Extent storage (by forced-cast)
- decision to place the administrative record directly into the Extent

TODO not clear yet how to handle the implicit limitation for future deadlines
2023-07-05 15:12:20 +02:00
022d40a8cf Block-Flow: initial draft of ExtentFamily storage
using a simple yet performant data structure.
Not clear yet if this approach is sustainable

- assuming that no value initialisation happens for POD payload
- performance trade-off growth when in wrapped-state vs using a list
2023-07-04 04:42:53 +02:00
23a6fbdf4f Scheduler: investigate modes of operation
- analysis of Activity usage
- derive possible memory management schemes
- research regarding asynchronous IO
- decision regarding the memory management scheme
2023-07-03 18:40:37 +02:00
4176576db0 Scheduler: consider what operations are necessary for layer-1
....still about to find out what kinds of Activities there are,
and what reasonably to implement on layer-2 vs. layer-1

It is clear that the worker will typically invoke a doWork()
operation on layer-2, which in turn will iterate layer-1.

Each worker pulls and performs internal managmenet tasks exclusively
until encountering the next real render task, at which point it will
drop an exclusion flag and then engage into performing the actual
extended work for rendering...
2023-06-27 03:21:10 +02:00
3b6519a7c0 Scheduler: pass activity marker (low-level)
- define a simple record to represent the Activity
- define a handle with an ordering function
- low-level functions to...
  + accept such a handle
  + pick it from the entrace queue
  + pass it for priorisation into the PriQueue
  + dequeue the top priority element
2023-06-26 02:16:50 +02:00
bdcfc94b57 Scheduler: implementation technology
- use Boost-Lockfree as entrance queue for instructions
- use the STL Heap-Algo and Priority-Queue adaptor for time order
2023-06-25 01:02:12 +02:00
3169ba88ad Scheduler: devise the arrangement of basic components
- define organisation of vault-layer namespaces
- define the ground plan of the scheduler implementation
2023-06-24 03:14:17 +02:00
130bc095d9 the new design takes the old name
The second design from 2017, based on a pipeline builder,
is now renamed `TreeExplorer` ⟼ `IterExplorer` and uses
the memorable entrance point `lib::explore(<seq>)`

✔
2023-06-22 20:23:55 +02:00
d109f5e1fb bye bye Monad (closes #1276)
after completing the recent clean-up and refactoring work,
the monad based framework for recursive tree expansion
can be abandoned and retracted.

This approach from functional programming leads to code,
which is ''cool to write'' yet ''hard to understand.''

A second design attempt was based on the pipeline and decorator pattern
and integrates the monadic expansion as a special case, used here to
discover the prerequisites for a render job. This turned out to be
more effective and prolific and became standard for several exploring
and backtracking algorithms in Lumiera.
2023-06-22 20:23:55 +02:00
42f4e403ac Job-Planning: rework of dispatcher and pipeline builder complete (see #1301)
An extended series of refactoring and partial rewrites resulted
in a new definition of the `Dispatcher` interface and completes
the buildup of a Job-Planning pipeline, including the ability
to discover prerequisites and compute scheduling deadlines.

At this point, I am about to ''switch to the topic'' of the `Scheduler`,
''postponing'' the completion of the `RenderDrive` until the related
questions regarding memory management and Scheduler interface are settled.
2023-06-22 03:55:09 +02:00
8c78e50730 Job-Planning: extended deadline integration test
- allow to configure the expected job runtime in the test spec
- remove link to EngineConfig and hard-wire the engine latency for now

... extended integration testing reveals two further bugs ;-)
... document deadline calculation
2023-06-21 04:04:11 +02:00
1f840730a0 Job-Planning: build and verify complete pipeline
- strip the builder
- add a terminal / front-end with convenience functions
- verify integration, incl multi-step prerequisites and deadlines
2023-06-20 01:46:44 +02:00
848bb6fb86 Job-Planning: implement handling of deadlines for prerequisites
...simple implementation
...decide *not* to cache the deadlines for now (possibly quadratic!)
...Test GREEN
2023-06-19 18:28:01 +02:00
b8309e5565 Job-Planning: define expectation for prerequisites 2023-06-19 16:58:32 +02:00
dc1bbfc918 Job-Planning: rework pipeline to enable dependency planning
This finishes the last series of refactorings; the basic concept
remains the same, but in the initial version we arranged the expander
function in the pipeline to maintain a Tuple (parent, child) for the
JobTickets. Unfortunately this turned out to be insufficient, since
JobTicket is effectively const and responsible for a complete Sement,
so there is no room to memorise a Deadline for the parent dependency.

This leads to the better idea to link the JobPlanning aggregators
themselves by parent-child references, which is possible since the
whole dependency chain actually sits in the stack embedded into the
Expander (in the pipeline)
2023-06-19 03:56:11 +02:00
2b92dab377 Library: change »assignment« of ItemWrapper to destroy-create
This very deep change (which requires almost complete rebuild)
was prompted by the need to process an object (JobPlanning),
which holds several references and is thus move-only, in the
middle of a complex processing pipeline with child expansion.

If this works out well, a long-standing and obnoxious problem
with transforming iterators would be solved, albeit by incurring
a (presumably small) performance overhead, since now the new
value is no longer *assigned*, but rather the existing payload
is destroyed and a new instance is copy/move constructed into
the inline buffer.

The primary purpose (and widely used in Lumieara) is to have a
Lambda create a new Object, which is then returned by value
and thus immediately moved into this inline buffer, where it
resides for further use (as long as the enclosing pipeline
stays alive). Unless such an object does very elaborate
allocations and registrations behind the scene, the
expense of assigning vs creating should be the same.
2023-06-19 02:33:50 +02:00
9ef3d98de7 Job-Planning: replace FrameCoord by direct references
...in the hope that the Optimiser is able to elide those references entirely,
when (as is here the case) they point into another field of a larger object compound
2023-06-19 01:51:48 +02:00
a1c1456849 Job-Planning: dispose of FrameCoord in pipeline and Dispatcher interface
...as a preparation for solving a logical problem with the Planning-Pipeline;
it can not quite work as intended just by passing down the pair of
current ticket and dependent ticket, since we have to calculate a chained
calculation of job deadlines, leading up to the root ticket for a frame.

My solution idea is to create the JobPlanning earlier in the pipeline,
already *before* the expansion of prerequisites, and rather to integrate
the representation of the dependency relation direcly into JobPlanning
2023-06-18 03:50:48 +02:00
661d768fad Job-Planning: frame number now additionally required in FrameCoord
...which was the reason why the test failed;
the calculation works as expected


PS: rename JobPlanningSetup_test to JobPlanningPipeline_test
2023-06-17 03:10:57 +02:00
6228c623b4 Job-Planning: implement braindead deadline calculation
...using hard coded values instead of observation of actual runtimes,
but at least the calculation scheme (now relocated from TimeAnchor to JobPlanning)
should be a reasonable starting point.

TODO: test fails...
2023-06-16 04:09:38 +02:00
73a9e4495a Job-Planning: code up simplest use case 2023-06-16 01:50:11 +02:00
b9f8356afc Job-Planning: investigate input data
- collect list of entities to be picked up from the dispatcher-pipeline
- as it turns out: there is no sensible use for the realTimeDeadline in
  in the FrameCoord record ==> remove it
2023-06-15 18:24:25 +02:00
a551314e80 Job-Planning: start rework of the planning data aggregation
The initial implementation effort for Player and Job-Planning
has been reviewed and largely reworked, and some parts are now
obsoleted by the reworked alternative and can be disabled.

The basic idea will be retained though: JobPlanning is a
data aggregator and performs the final step of creating a Job
2023-06-15 03:51:07 +02:00
f84517547b Dispatcher-Pipeline: coordination of base tick and prerequisite expansion
- had to fix a logical inconsistency in the underlying Expander implementation
  in TreeExplorer: the source-pipeline was pulled in advance on expansion,
  in order to "consume" the expanded element immediately; now we retain
  this element (actually inaccessible) until all of the immediate
  children are consumed; thus the (visible) state of the PipeFrameTick
  stays at the frame number corresponding to the top-level frame Job,
  while possibly expanding a complete tree of flexible prerequisites

This test now gives a nice visualisation of the interconnected states
in the Job-Planning pipeline. This can be quite complex, yet I still think
that this semi-functional approach with a stateful pipeline and expand functors
is the cleanest way to handle this while encapsulating all details
2023-06-14 18:12:41 +02:00
08dfe1007c Dispatcher-Pipeline: verify the expansion of prerequisites
- fix a bug in the MockDispatcher, when duplicating the ExitNodes.
  A vector-ctor with curly braces will be interpreted as std::initializer_list

- add visualisation of the contents appearing at the end of the pipeline

*** something still broken here, increments don't happen as expected
2023-06-14 04:20:50 +02:00
542017aa65 Dispatcher-Pipeline: mocked Dispatcher implementation complete (closes: #1294)
`steam/engine/mock-dispatcher.hpp |cpp` now integrates this
''complete mock setup for render jobs and frame dispatching.''
The exising `DummyJob` has been slightly adapted and renamed
to `MockJob` and is tightly integrated with the other mocks.

The implementation of a `MockDispatcher` necessitated to change
the use of `MockJobTicket`. The initial attempts used a complete
mock implementation, but this approach turned out not to be viable.
Instead — based on the ideas developed for the mock setup —
now the prospective real implementation of `JobTicket` is available
and will be used by the mock setup too. Instead of a synthetic spec,
now a setup of recursively connected `ExitNode`(s) is used; the latter
seems to develop into some kind of Facade for the render node network.

Based on this mock setup, we can now demonstrate the (mostly) complete
Job-Planning pipeline, starting from a segmentation up to render jobs,
and verify proper connectivity and job invocation.
✔
2023-06-13 20:23:33 +02:00
0b9705692b Dispatcher-Pipeline: now (finally) able to implement MockDispatcher
MockSupport_test      : PASS
JobPlanningSetup_test : PASS(as far as defined)
2023-06-13 03:47:42 +02:00
122addbff5 Dispatcher-Pipeline: expected behaviour of (mock)Dispatcher 2023-06-13 00:15:16 +02:00
2031a58775 Dispatcher-Pipeline: decide upon the translation into portIDX
- has to be prepared / supported by the RenderEnvironmentClosure
- actual translation happens when building the Dispatcher-Pipeline
- implementation delegate through
    virtual size_t Dispatcher::resolveModelPort (ModelPort)
2023-06-12 19:21:14 +02:00
e6dcb6253c Dispatcher-Pipeline: resolve further problems with re-entrant allocation
...ouch this was insidious: the STL implementation for list does not
return a pointer to the element just allocated, but rather retrieves
and dereferences the back() / front() iterator after returning from emplace_back|front()

...which in case of re-entrant allocations is something wildly different
than the initial allocation. Thus a *cheap* and dirty placeholder implementation
just using a STL container is not possible, and we need at least
to code up likewise cheesy placeholder implementation by hand.
- separate allocation and ctor all
- use an inline buffer in the STL container
- explicitly handle ctor failures to discard allocation
- NOT THREADSAFE and likely WASTFUL in terms of performance


==> MockSupport_test now back to GREEN after complete refactoring
2023-06-12 17:21:41 +02:00
bf3e612c55 Dispatcher-Pipeline: create hook for self-validation
...later to be extended into the render nodes network
2023-06-12 01:18:59 +02:00
0933d2bba8 Dispatcher-Pipeline: simplify JobTicket and remove channel differentiation
The existing implementation of the Player from 2012~2015 inclduded
an additional differentiation by media channel (for multichannel media)
and would build a separate CalcStream for each channel.

The in-depth analysis conducted for the ongoing »Vertical Slice« effort
revealed that this differentiation is besides the point and would never
be materialised: Since -- by definition -- all media processing has
to be done by the engine, also the generation of the final output format
including any channel multiplexing will happen in render nodes.
The only exception would be when only a single channel of multichannel
media is extracted -- yet this case would then translate into a
dedicated ModelPort.

Based on this reasoning, a lot of complexity (and some contradictions)
within the JobTicket implementation can be removed -- together with
some further leftovers of the fist attempt to build JobTickets always
from a Mock specification (we now use construction by the Segment,
based on an ExitNode, which is the expected actual implementation
for production setup)
2023-06-12 00:04:45 +02:00
b18e79d077 Dispatcher-Pipeline: solve allocation of JobTicket instances
...by defining a new scheme for access to custom allocators
...and then passing a reference to such an accessor into the
   JobTicket ctor, thereby allowing the ticket istelf recursively
   to place further JobTicket instances into the allocation space

--> success, test passes (finally)
2023-06-11 04:37:38 +02:00
f25ec2f5ef Dispatcher-Pipeline: switch JobTicket creation to use ExitNode directly
Up to now, a draft/mock implementation was used, relying on a »spec tuple«,
which was fabricated by MockJobTicket. But with the introduction of
NodeGraphAttachment, the MockSequence now generates a nested ExitNode structure,
and thus the JobTicket will be created through the "real" ctor, and
no longer via MockJobTicket.

Thus it is possible to skip this whole interspersed »spec tuple«,
since ExitNode *is* already this aggregated / abstracted Spec
2023-06-10 04:52:40 +02:00