- concept for a first preliminary implementation of dispatch into the UI thread
- define an integration effort to build a complete working communication chain
...which opens more questions than it solves at the moment.
Especially note #1096, the question how to refer to object-IDs
Maybe we need to enable sending EntryIDs via GenNode?
Anyway, the magic spell is broken now: we have a way how to
establish commands and how to issue them from the UI, with full integration
of UI-Bus, layer separation facade, instance management and ProcDispatcher
Looks like a stepping stone
after extended analysis, it turned out to be a "placeholder concept"
and introduces an indirection, which can be removed altogether
- simple command invocation happens at gui::model::Tangible
- it is based on the command (definition) ID
- instance management happens automatically and transparently
- the extended case of context-bound commands will be treated later,
and is entirely self-contained
as it turns out, we can always trigger commands right away,
the moment all arguments are known. Thus it is sufficient to
send a single argument binding message, which allows us to
get rid of a lot or ugly complexities (payload visitor).
This changeset fixes a huge pile of problems, as indicated in the
error log of the Doxygen run after merging all the recent Doxygen improvements
unfortunately, auto-linking does still not work at various places.
There is no clear indication what might be the problem.
Possibly the rather unstable Sqlite support in this Doxygen version
is the cause. Anyway, needs to be investigated further.
as a rule, one should not rely on "using namespace xyz",
since this makes organisation of minimal header includes near impossible.
You end up with mass includes in some "top level" headers, resulting
in painfully slow compilation turnaround times.
In exceptional cases, using namespace foo might be adequate though
Now I've realised that there are two degrees of connectedness.
It is very much possible to have a "free standing" BusTerm, which
only allows to send uplink messages. In fact, this is how CoreService
is implemented, and probably it should also the way how to connect
the GuiNotification service...
not quite sure how to get the design straight.
Also a bit concerned because we'll get this much indirections;
the approach to send invocations via the UI-Bus needs to prove its viability
this is a tricky problem and a tough decision.
After quite some pondering I choose to enforce mandatory fields
through the ctor, and not to allow myself cheating my way around it
reason is, only files with a @file comment will be processed
with further documentation commands. For this reason, our Doxygen
documentation is lacking a lot of entries.
HOWTO:
find src -type f \( -name '*.cpp' -or -name '*.hpp' \) -not -exec egrep -q '\*.+@file' {} \; -print -exec sed -i -r -e'\_\*/_,$ { 1,+0 a\
\
\
/** @file §§§\
** TODO §§§\
*/
}' {} \;
...this is the first attempt to integrate the Diff-Framework into (mock) UI code.
Right now there is a conceptual problem with the representation of attributes;
I tend to reject idea of binding to an "attribute map"
the generic typing to DiffMutatble does not make much sense,
since the desired implementation within gui::ctrl::Nexus
is bound to work on Tangibles only, since that is what
the UI-Bus stores in the routing table
- suppres sending redundant stat mark messages from MockElm
- emit a "reset" state mark when an actual reset happens
- let the PresentationStateManager discard recorded special state
when receiving a "reset" mark for a given element
...and I made the decision *not* to consider any kind of
generic properties for now. YAGNI.
UI coding is notorious spaghetti code.
No point in fighting that, it is just the way it is,
because somewhere you're bound to get concrete, hands-on.
I worked under the erroneous assumption, that Doxygen
will use its internal entity-IDs as the link-IDs when
generating mardown-links. Yes, this seemed logical and
this would be the way I'd implement it....
But seemingly, Doxygen is not so consistent when it
comes to questions of syntax. The same holds true for
markdown, which lacking a coherent definition anyway.
Another problem is that Doxygen's auto-link generation
frequently fails, for reasons not yet clear to me.
Sometimes it seems to be necessary to give it a nudge
by including the \ref command. While I'm not willing
to go into focussed invstigation of Doxygen syntax
right now, at least I've done a search-and-replace
to remove the malformed links I've written the
last days
the initial draft of this concept is in place now, and
the first round of unit tests pass. I've got some understanding
of the purpose of the interactions and involved elements
and I'm confident this design is evolving in a sane way.
Note: extensive documentation is in the TiddlyWiki,
here I've just pasted and reworded some paragraphs from there
and integrated them into the Doxygen docs
Explanation: sigC++ was already linked as transitive dependency
from gtkmm, since it is used for the "signal-slot" system wihin GTK.
But now we want to use sigC++ itself from our generic UI-Backbone,
so we need to pick up the additional compiler and linker flags
and use them when building the relevant parts of both the application
and the test suite
next step will be to rig the mock element and set up
and cover the basic / generic element behaviour
This changeset
- adapts the (planned) unit test to the semantic of
the EventLog, which is now fully implemented
- adjusts the function names on the public Tangible interface,
to be better in line with the naming convention of the
corrsponding operations on the UI-Bus:
* "mark" operations are towards the UI element
* "note" messages are from the UI element towards some
state manager, which can be reached via the bus
over time, a specific Lumiera code writing style has emerged.
The GUI, as it stood, used somewhat different conventions,
which now have been aligned to the common standard.
Basically we use GNU style, with some adjustments for OO-programming,
we prefer CamelCase, and write TypeNames uppercase, variableNames lowercase
previously this operation was named 'attach', which an be confused
with attching an object to this location. Indeed, the session interface
even offers such an attach function. By renaming the focus moving
operation into QueryFocus::shift(Scope), this ambiguity is resolved
This is the first step towards a generic backbone to connect
any GUI elements to the session within Proc-Layer.
It is based on a spefic understanding of Model-View-Controller,
which turns the Model-Controller interactions into messages.
initial considerations; there is a concurrency problem, since
all of session handling within Proc is deliberately not threadsafe.
Thus the decision is to make this the gui::model::SessionFacade's responsibility