The point in question is how to manage these definitions in practice,
since we're about to create a huge lot of them eventually. The solution
attempted here is heavily inspired by the boost-test framework
command processing against the session is not yet implemented,
so to allow for unit testing, we magically recognise all commands
starting with "test." and invoke them directly within the Dispatcher.
With this addition, the basic functionality of the dispatcher works now
...since the session loop will be notified on any change via the
interface, adding a command will activate the loop, and the builder
timeout is handled separately via the dirty state. So there is no
need to spin around the loop in idle state.
As a aside, timeout waiting on a condition variable can be intentional
and should thus not be logged as an error automatically. It is up to the
calling context to decide if a timeout constitutes an exceptional situation.
It is always a trade-off performance vs. readability.
Sometimes a single-threaded implementation of self-contained logic
is preferable to a slightly more performant yet obscure implementation
based on our threadpool and scheduler.
Did a full review of state and locking logic, seems airtight now.
- command processing itself is unimplemented, we log a TODO message for now
- likewise, builder is not implemented
- need to add the deadlock safeguard #1054
Due to object scoping we can conclude reliably that the only one
ever to delete the DispacherLoop object will be the the loop thread
from within this object itself, when invoking the termination callback.
Btw, the lock on the inner object was insufficient and will be
replaced by taking the outer lock
It turns out we *do* support the use of anonymous commands
(while it is not clear yet if we really need this feature).
Basically, client code may either create and register a new
instance from another command used as prototype, by invoking
Command::storeDef(ID). Or, alternatively it may just invoke
newInstance() on the command, which creates a new handle
and a valid new implementation (managed by the handle as
smart-ptr), but never stores this implementation into the
CommandRegistry. In that case, client code may use such a
command just fine, as long as it cares to hold onto that
handle; but it is not possible to retrieve this command
instance later by symbolic ID.
In the light of this (possible) usage pattern, it doesn't
make sense to throw when accessing a command-ID. Rather, we
now return a placeholder-Symbol ("_anonymous_")
after reading some related code, I am leaning towards a design
to mirror the way command messages are sent over the UI-Bus.
Unfortunately this pretty much abandons the possibility to
invoke these operations from a client written in C or any
other hand made language binding. Which pretty much confirms
my initial reservation towards such an excessively open
and generic interface system.
...this means to turn Looper into a state machine.
Yet it seems more feasible, since the DispatcherLoop has a nice
checkpoint after each iteration through the while loop, and we'd
keep that whole builder-dirty business completely confined within
the Looper (with a little help of the DispatcherLoop)
Let's see if the state transition logic can actually be implemented
based just on such a checkpoint....?
....if by some weird coincidence, a command dispatched into the session
happens to trigger session shutdown or re-loading, this will cause a deadlock,
since decommissioning of session data structures must wait for the
ProcDispatcher to disable command processing -- and this will obviously
never happen when in a callstack below some command execution!
After some consideration, it became clear that this service implementation
is closely tied to the DispatcherLoop -- which will consequently be
responsible to run and expose this service implementation
need to keep state variables on both levels,
since the session manager (lifecycle) "opens" the session
for external access by starting the dispatcher; it may well happen
thus that the session starts up, while the *session subsystem*
is not(yet) started
"command dispatching" == the public session interface
so we'll better implement this important causal link directly,
instead of some obscure trickery with lifecycle events.
mark TODOs in code to make that happen.
Actually, it is not hard to do so, it just requires to combine
all the existing building blocks. When this is done, we can define
the "Session" subsystem as prerequisite for "GUI" in main.cpp
Unless I've made some (copy-n-paste) mistake with defining the facades,
this should be sufficient to pull up "the Session" and automatically
let the Gui-Plugin connect against the SessionCommandService
...the sheer amount of mechanical replacements scattered all over these
files might be a vivid indication, that the design of the interface system
is subobptimal ;-)
reason is, only files with a @file comment will be processed
with further documentation commands. For this reason, our Doxygen
documentation is lacking a lot of entries.
HOWTO:
find src -type f \( -name '*.cpp' -or -name '*.hpp' \) -not -exec egrep -q '\*.+@file' {} \; -print -exec sed -i -r -e'\_\*/_,$ { 1,+0 a\
\
\
/** @file §§§\
** TODO §§§\
*/
}' {} \;
Completely removed the nested hierarchy, where
the top-level implementation forwarded to yet another
sub-implementation of the same interface. Rather, this
sub-implementation (OpClosure) is now a mere implementation
detail class without VTable, and without half-baked
re-implementation of the CmdClosure interface. And the
state-switch from unbound to bound arguments is now
implemented as a plain-flat boolean flag, instead of
hiding it in the VTable.
To make this possible, without having to rewrite lots of
tests, I've created a clone of StorageHolder as a
"proof-of-concept" dummy implementation, for the sole
purpose of writing test fixtures. This one behaves
similar to the real-world thing, but cares only
for closing the command operation and omits all
the gory details of memento capturing and undo.
Seems this was part of the confusion when looking at
the inheritance graph: Names where almost reversed
to the meaning. the ArgumentHolder was *not* the
argument holder, but the top level closure. And
the class "Closure" was not "the" Closure, but
just the argument holder. ;-)
based on the new generic tuple builder, we're now able to
add a new binding function into the command implementation
machinery, alongside the existing one. As it stands, the
latter will be used rather by unit tests, while the new
access path is what will be actually taken within
the application, when receiving argument binding
messages dispatched via the UI-Bus.
this was a classical example of a muddled and messed-up design,
driven just by the fact that I wanted to "spare" some functions,
with the net effect of writing more functions, plus a proxy class
plus create a lot of confusion for the reader.
This was easy to resolve though, once I resorted to the
general adivice to make public interface methods final,
make the extension ponts protected and never
to chain two extension points
- remove unnecessary includes
- expunge all remaining usages of boost::format
- able to leave out the expliti string(elm) in output
- drop various operator<<, since we're now picking up
custom string conversions automatically
- delete diagnostics headers, which are now largely superfluous
- use newer helper functions occasionally
I didn't blindly change any usage of <iostream> though;
sometimes, just using the output streams right away
seems adequate.
...and learned a lot about the new type_traits on the way.
As it seems, it is not possible to get a clean error message
when passing an "object" with no custom string conversion;
instead, some overload for an rvalue-ostream kicks in.
probably I'll go for shoing a type string in these cases
now we use boost::format through our own front-end util::_Fmt
solely, which both helps to reduce compilation time and code size,
and gives us a direct string conversion, which automatically
uses any custom operator string() available on arguments.
While desirable as such, I did this conversion now, since
it allows us to get rid of boost::str, which in turn helps
to drill down any remaning uses of our own util::str
this was introduced into namespace mobject and spread from there.
Since the habit is to use more specific typedefs like PClip,
it is preferrable to spell out the full namespace
Ouch!
Why does C++ lack the most basic everyday stuff?
It needn't be performant. It needn't support some fancy
higher order container. Just join the f***ing strings.
use Bosst?? -- OMG!! pulls in half the metra programming library
and tries to work on any concievable range like object. Just
somehow our Lumiera Forward Iterators aren't "range-like" enough
for boost's taste.
Thus let's code up that fucking for-loop ourselves, once and forever.
Clang doesn't allow to declare a private nested class as friend.
This is unfortunate, but likely correct to the letter of the standard.
As a workaround, now we're creating the instances within a static
function of DependencyFactory -- in the end this improves readability
A second issue fixed with this changeset is the scope of the
marker function. Clang is right, this isn't ADL, thus an inline
friend definition is simply not visible outside the class.
lib::Depend<TY> works as drop-in replacement for lib::Singleton<TY>
This changeset removes the convoluted special cases like
SingletonSub and MockInjector.
these simple utils (length of typelist, maximum size
containment test) are mostly not used in conjunction
with the more elaborate typelist manipulatino utils.
Moreover, we lacked a dedicated unit test