Commit graph

1046 commits

Author SHA1 Message Date
ef6ecf3dd0 Looper: rework the spec for the builder triggereing behaviour
...still don't know how to implement it, but now it is at least
specified more correct, with respect to the implementation of the loop
2016-12-21 03:15:36 +01:00
6073df3554 Looper: other (better?) idea how to handle "builder dirty" automatically
...this means to turn Looper into a state machine.
Yet it seems more feasible, since the DispatcherLoop has a nice
checkpoint after each iteration through the while loop, and we'd
keep that whole builder-dirty business completely confined within
the Looper (with a little help of the DispatcherLoop)

Let's see if the state transition logic can actually be implemented
based just on such a checkpoint....?
2016-12-20 03:53:48 +01:00
bae3d4b96f mark a solution how to create a safeguard against deadlock on session shutdown
....if by some weird coincidence, a command dispatched into the session
happens to trigger session shutdown or re-loading, this will cause a deadlock,
since decommissioning of session data structures must wait for the
ProcDispatcher to disable command processing -- and this will obviously
never happen when in a callstack below some command execution!
2016-12-20 02:35:45 +01:00
b873f7025b ProcDispatcher: mark some next tasks to care for 2016-12-16 23:26:56 +01:00
53ed0e9aa3 ProcDispatcher: consider and document the fine points of operational semantics
there are some pitfalls related to timing and state,
especially since some state changes are triggered, but not immediately reached
2016-12-16 23:11:19 +01:00
8ee08905b3 Looper: extend test coverage 2016-12-16 20:38:00 +01:00
30254da95f Looper: implement core operation control logic 2016-12-16 19:21:06 +01:00
af92ed505b Looper: implementation 2016-12-16 18:34:04 +01:00
7b860947b1 ProcDispatcher: skeleton of the processing loop
including a draft of the Looper control component and the
invocation of the object monitor for waiting on condition var
2016-12-15 22:15:20 +01:00
00077d0431 ProcDispatcher: decide on requirements and implementation structure (#1049) 2016-12-15 20:48:35 +01:00
7e65dda771 draft request to halt the dispatcher loop 2016-12-15 06:21:59 +01:00
86f446c197 better control of the shutdown sequence
holding the SessionCommandService in a unique_ptr allows us to
close the Interface reliably *before* the Loop is halted.
2016-12-15 05:54:48 +01:00
a3c22b8aff SessionCommandService to be operated by the DispatcherLoop 2016-12-15 05:38:12 +01:00
4d45dfd4be introduce CommandDispatch interface
this allows to let the DispatcherLoop actually serve
as implementation facility for the SessionCommandService
2016-12-15 05:21:03 +01:00
1ec883787a DOC: decision about where to home the SessionCommandService
After some consideration, it became clear that this service implementation
is closely tied to the DispatcherLoop -- which will consequently be
responsible to run and expose this service implementation
2016-12-15 05:07:40 +01:00
479f4170c2 implement activated state
need to keep state variables on both levels,
since the session manager (lifecycle) "opens" the session
for external access by starting the dispatcher; it may well happen
thus that the session starts up, while the *session subsystem*
is not(yet) started
2016-12-14 04:57:08 +01:00
a853851447 add complete locking to the ProcDispatcher
on both levels
- the front-end needs locking to ensure consistent state (memory barrier)
- the back-end nees locking to coordinate command processing
2016-12-14 04:18:58 +01:00
4c30c349aa change the way command dispatching is controlled by the session
"command dispatching" == the public session interface
so we'll better implement this important causal link directly,
instead of some obscure trickery with lifecycle events.
2016-12-14 03:59:13 +01:00
8b354ab721 consider and rectify session lifecycle
turns out that I've created a race and consistency problem
just by a silly idiotic fixation on performance. Never ever
leave out a lock to "improve" performance, mind me.
2016-12-14 03:48:30 +01:00
8da9858056 draft skeleton of the dispatcher loop thread 2016-12-13 04:45:00 +01:00
1a8408afb5 rework ProcDispatcher to run dispatcher thread as PImpl
note the idea is to have a joinable thread, where deleting
the enclosing object blocks until the thread is finished
2016-12-13 04:34:28 +01:00
08e426047b define session subsystem lifefycle (#318)
...by forwarding over the static interface to the ProcDispatcher
2016-12-13 04:32:37 +01:00
014a828c63 next task: implement minimal "Session subsystem" (#318)
mark TODOs in code to make that happen.
Actually, it is not hard to do so, it just requires to combine
all the existing building blocks. When this is done, we can define
the "Session" subsystem as prerequisite for "GUI" in main.cpp

Unless I've made some (copy-n-paste) mistake with defining the facades,
this should be sufficient to pull up "the Session" and automatically
let the Gui-Plugin connect against the SessionCommandService
2016-12-12 03:45:21 +01:00
c144d15e65 add two placeholder functions for now
...soon to be replaced by the actual stuff, but right now
I am only concerned with getting all the boilerplate straight
2016-12-12 03:16:29 +01:00
4975712b5e copy-n-paste-programming to define SessionCommand interface / service
...the sheer amount of mechanical replacements scattered all over these
files might be a vivid indication, that the design of the interface system
is subobptimal ;-)
2016-12-12 03:09:08 +01:00
64e303999e WIP: start definition of SessionCommand interface 2016-12-12 02:55:32 +01:00
4fc1126a28 clean-up: mark subsystem implementations with noexcept and override
throw() is deprecated
noexcept behaves similar, but allows for optimisations and will be
promoted to a part of the signature type in C++17
2016-12-12 01:18:19 +01:00
4322c90367 set up dummy-session-connection to implement this scaffolding
...and as first step towards an UI-Session connection:
actually include the Nexus and the CoreService in to ui-bus.cpp
2016-12-10 01:58:58 +01:00
a54990de7c define the plan for some scaffolding to drive the UI-Session connection (#1042)
...following a similar idea as employed when developing the Player-Engine connection
2016-12-10 01:21:08 +01:00
f995dd51e2 define creation and control structure of TimelineWidget 2016-12-03 05:42:34 +01:00
e0f866092d rectify-design(#301): disentangle CmdClosure hierarchy
Completely removed the nested hierarchy, where
the top-level implementation forwarded to yet another
sub-implementation of the same interface. Rather, this
sub-implementation (OpClosure) is now a mere implementation
detail class without VTable, and without half-baked
re-implementation of the CmdClosure interface. And the
state-switch from unbound to bound arguments is now
implemented as a plain-flat boolean flag, instead of
hiding it in the VTable.

To make this possible, without having to rewrite lots of
tests, I've created a clone of StorageHolder as a
"proof-of-concept" dummy implementation, for the sole
purpose of writing test fixtures. This one behaves
similar to the real-world thing, but cares only
for closing the command operation and omits all
the gory details of memento capturing and undo.
2016-02-07 01:41:40 +01:00
a7cd8996aa immutable-arguments(#989): proof-of concept
seems to work as assumed; we'll just have to construct
a new holder tuple in place when binding arguments.
Doesn't look too bad for me
2016-02-06 19:42:41 +01:00
91e74b0456 clean-up(#301): separate inclusions by purpose
and remove some superfluous ones
2016-02-06 19:41:21 +01:00
37fb19ae0a refactoring: separate headers 2016-02-06 18:50:51 +01:00
2fbb7ba7c9 simplification(#301): use ctor chaining to remove clutter 2016-02-06 16:42:42 +01:00
be2179ea81 command-closure-design(#301): better naming of implementation classes
Seems this was part of the confusion when looking at
the inheritance graph: Names where almost reversed
to the meaning. the ArgumentHolder was *not* the
argument holder, but the top level closure. And
the class "Closure" was not "the" Closure, but
just the argument holder. ;-)
2016-02-06 16:29:06 +01:00
deb7a6758c add diagnostic output to the command implementation record
...allows better diagnostic in tests, when handling a command
through the new mock handling pattern within Test-Nexus
2016-02-05 23:55:07 +01:00
3fef76e1d7 command-binding(#990): add new GenNode based argument binding
based on the new generic tuple builder, we're now able to
add a new binding function into the command implementation
machinery, alongside the existing one. As it stands, the
latter will be used rather by unit tests, while the new
access path is what will be actually taken within
the application, when receiving argument binding
messages dispatched via the UI-Bus.
2016-01-29 00:59:34 +01:00
16597fcd99 extend command API to also accept a lib::diff::Rec<GenNode> for arguments
WIP: have to decide how the arguments can be unpacked
and how to generate proper runtime type mismatch errors.
2016-01-22 20:29:45 +01:00
1dc9642ec4 draft implementation of diagnostic command handler 2016-01-22 19:44:17 +01:00
005e665c13 clean-up design of the command handling patterns (#210)
this was a classical example of a muddled and messed-up design,
driven just by the fact that I wanted to "spare" some functions,
with the net effect of writing more functions, plus a proxy class
plus create a lot of confusion for the reader.

This was easy to resolve though, once I resorted to the
general adivice to make public interface methods final,
make the extension ponts protected and never
to chain two extension points
2016-01-22 15:25:08 +01:00
f6d04d4d02 refactoring(#988): switch correspoinging tests to std::tuple
...with this changeset, our own tuple type should be
basically disconnected and not used anymore
2016-01-19 23:53:20 +01:00
0e10ef09ec refactoring(#988): switch command framework to std::tuple
this was rather easy, since the stadard tuple is a drop-in replacement,
and we do nothing special here, beyond inheriting from a tuple type
2016-01-19 03:56:54 +01:00
ecd1375e92 fix and adjust broken test defintions. Closes #985 2016-01-10 12:25:45 +01:00
e518a19435 wrap-up(#985): resolve various leftovers
- replace remaining usages of typeid(T).name()
- add another type simplification to handle the STL map allocator
- clean-up usage in lib/format-string
- complete the unit tests
- fix some more bugs
2016-01-10 11:21:34 +01:00
334f542897 clean-up(#985): remove code superseded by this rework
now finally able to remove most of the cruft from format-util.hpp
and get rid of the infamous util::str
2016-01-09 02:05:23 +01:00
615f112f5c clean-up(#985): unify various type-indicating helpers
over time, we got quite a jungle with all those
shome-me-the-type-of helper functions.

Reduced and unified all those into
- typeString : a human readable, slightly simplified full type
- typeSymbol : a single word identifier, extracted lexically from the type

note: this changeset causes a lot of tests to break,
since we're using unmangeled type-IDs pretty much everywhere now.
Beore fixing those, I'll have to implement a better simplification
scheme for the "human readable" type names....
2016-01-09 02:05:23 +01:00
2c20d407fc mass clean-up: adapt usage of std::cout pretty much everywhere
- remove unnecessary includes
- expunge all remaining usages of boost::format
- able to leave out the expliti string(elm) in output
- drop various operator<<, since we're now picking up
  custom string conversions automatically
- delete diagnostics headers, which are now largely superfluous
- use newer helper functions occasionally

I didn't blindly change any usage of <iostream> though;
sometimes, just using the output streams right away
seems adequate.
2016-01-07 20:12:46 +01:00
ff7ac5523f clean-up(#985): tighten basic header lib/meta/util.hpp
This header shall provide only very fundamental
metaprogramming helpers, since it is included pervasively
2016-01-05 22:00:53 +01:00
d09a5846d4 basically a working solution for toString in ostream
...and learned a lot about the new type_traits on the way.

As it seems, it is not possible to get a clean error message
when passing an "object" with no custom string conversion;
instead, some overload for an rvalue-ostream kicks in.

probably I'll go for shoing a type string in these cases
2016-01-04 22:21:09 +01:00
83862d2c2d Bugfix: endless loop caused by self re-invocation
our util::_Fmt is more clever than boost::format;
unfortunately "this" is string convertible,
so we end up calling ourselfs until Segfault
2016-01-04 02:29:31 +01:00
b96fd1299d preparation(#985): purge any remaining direct uses of boost::format
now we use boost::format through our own front-end util::_Fmt
solely, which both helps to reduce compilation time and code size,
and gives us a direct string conversion, which automatically
uses any custom operator string() available on arguments.

While desirable as such, I did this conversion now, since
it allows us to get rid of boost::str, which in turn helps
to drill down any remaning uses of our own util::str
2016-01-04 01:38:04 +01:00
2704ad4512 decide upon the actual mechanics of command binding and invocation 2015-11-28 08:15:32 +01:00
08e7e3df15 prefer more readable bool operator spelling
especially the '!' for negation is sometimes too terse
and easily overlooked.
2015-09-25 03:12:04 +02:00
0d10e62851 WIP: draft a monad-like scope expanding iterator implementation
Initially I intended just to supply an addapter to use
the monadic IterExplorer for this recursive expansion
of GenNode contents. Investigating this approach was
relevant to highlight the minimum requirements for
such an evaluation mechanics: since our GenNode
is an hierarchical structure without back-links,
we are bound to use a stack at some point. And
since an Iterator is a materialised continuation,
we can not use the processor stack and are forced
to represent this stack in memory.

Yet, on second thought, we do not need the full power
of the IterExplorer monad; especially we do not need
to bind arbitrary functions into the monad, just one
single scope exploring function, implemented as
Variant visitor. Based on these observations, we can
"inline" the monad structure into a double nested
iterator, where the outer capsule carries a stack
of scopes to be explored.
2015-09-11 04:06:51 +02:00
25459028cc extend and adjust semantics of the HierarchyOrientationIndicator
This helper was drafted for the Job / JobPlanning and Scheduler
interface in 2013, but seemingly not yet put into action. While
in the original use case, we have a genuine measuerment for the
tree depth (given by the depth of the processing stack), in other
use cases we want to use to offset embedded within the indicator
itself for keeping track of the depth. Thus I add a second
mark operation, which usess the current offset to set a new
reference level. This has the consequence that the offset
has now to reflect the new reference point immediately
2015-09-04 22:15:44 +02:00
24d7f55935 Merge Platform upgrade and Diff-Framework development 2015-08-16 01:42:26 +02:00
9ff79b86cf fix warnings found by CLang (3.5)
Note: not fixing all relevant warnings.

Especially, the "-Woverloaded-virtual" of Clang defeats the whole purpose
of generated generic interfaces. For example, our Variant type is instantiated
with a list of types the variant can hold. Through metaprogramming, this
instantiation generates also an embedded Visitor interface, which has
virtual 'handle(TY)' functions for all the types in question

The client now may implement, or even partially implement this Visitor,
to retrieve specific data out of given Variant instance with unknown conent.
To complain that some other virtual overload is now shaddowed is besides the point,
so we might consider to disable this warning altogether
2015-08-16 01:37:04 +02:00
7f51a01631 clean-up some library and linkage problems
the object VTable is typically emitted when the compiler
encounters the first non-static non-inline function of
the class or a derived class.

Sometimes this happens within the wrong library and so
the compiler needs a nudge to emit those infrastructure functions.
But in most cases this works out of the box and need no further
magic incanctations, which might have a downside.
Especially because also a non-inline dtor does incur a call overhead,
whereas an inline dtor can be trivially elided.
2015-08-16 01:35:30 +02:00
16cc7e608c EntryID(#865): move into the support library
does no longer depend on the asset subsystem
2015-08-16 01:35:29 +02:00
1c8cddba84 clean-up visibility of lib::P
this was introduced into namespace mobject and spread from there.
Since the habit is to use more specific typedefs like PClip,
it is preferrable to spell out the full namespace
2015-08-16 01:35:29 +02:00
f88236319f relocate EntryID to library namespace 2015-08-16 01:35:29 +02:00
7285c6f4d5 reverse dependency order of Asset::Ident and EntryID 2015-08-16 01:35:29 +02:00
dccc41f156 EntryID(#865): switch ID generation to the newly defined generic ID functions
...first step to get rid of the proc::asset dependency
2015-08-16 01:35:29 +02:00
fc488f3b56 extract a basic set of generic ID functions for #984
using the struct-scheme.hpp and the requirements for
EntryID as a guideline. The goal is to move EntryID
over into the support lib, which means we need to get rid
of all direct proc::asset dependencies. Thus, these generic
ID functions shall form a baseline implementation, while
asset::Struct may provide the previously used implementation
through specialisation -- so the behaviour of EntryID will
not change for the structural assets, but we'll get a more
sane and readable default implementation for all other types.
2015-08-16 01:35:29 +02:00
7ea4f739bd introduce a new header for #984 2015-08-16 01:35:29 +02:00
b91734b0a6 WIP: first draft -- properties of an external symbolic record type
This Record type is intended to play a role in the
diff description / exchange of GUI data structures.
2015-08-16 01:35:28 +02:00
7fcee74960 formatting helper to join a collection into a string
Ouch!
Why does C++ lack the most basic everyday stuff?
It needn't be performant. It needn't support some fancy
higher order container. Just join the f***ing strings.

use Bosst??  -- OMG!! pulls in half the metra programming library
and tries to work on any concievable range like object. Just
somehow our Lumiera Forward Iterators aren't "range-like" enough
for boost's taste.

Thus let's code up that fucking for-loop ourselves, once and forever.
2015-08-16 01:35:28 +02:00
03e87d4d33 fix several warnings spotted by GCC-4.9.2
as usual, the compiler was right in most cases
Several typedefs are really just leftovers from copy-n-paste
2015-08-16 01:18:58 +02:00
a4e985b4ac silence obnoxious warning
I'd never imagine that this superficial draft will sit there
for 5+ years without me getting any chance to continue with that topic.

this is so saddening, so I turned off the warning :-/
2015-08-16 01:18:42 +02:00
8e16149a25 Ticket #155: rename Track -> Fork (II)
actual renaming of types and variables in the entire code base
2015-05-31 02:03:24 +02:00
7c7a07b54f Ticket #155: rename the Track-MObject to "Fork"
In Lumiera, "Tracks" are not what you'd expect from
conventional video editing software. They are a mere
grouping devide, and are also used to implement the
"media bins" and tool palettes.

But having "folders" on the timeline would be likewise
confusing, as would be to have a "branch" or "tree".
To get out of that dilemma, we chose an understandable
but deliberately somewhat strange name: "Fork"

It was common understanding on the Mailinglist that we
should handle this renaming in a tuned-down and discrete
way: The UI will continue to show "Tracks" for a familiar
sight and "Bins" in the Asset section. But Lumiera developers
will be nudged to accomodate by renaming the entity in
source code accordingly
2015-05-30 22:09:26 +02:00
07822182d9 player: planning play proces memory management 2015-05-30 17:52:44 +02:00
dece405801 LANDING: transition to GTK-3
This switches the Lumiera UI from GTK-2 to GTK-3
Unfortunately, this move breaks two crucial features, which have been
disabled for now: the display of video and our custom timeline widget.

Since both of these require some reworking, which in fact has already
started, we prefer to do the library and framework switch right away.
2015-05-30 17:11:41 +02:00
9a9e17578c extended planning to define the operation of UI-Bus and model update
this includes a decision about the tree diff representation and handling format
2015-01-17 16:08:56 +01:00
28d18a7326 refactoring: better name for the query focus shifting operation
previously this operation was named 'attach', which an be confused
with attching an object to this location. Indeed, the session interface
even offers such an attach function. By renaming the focus moving
operation into QueryFocus::shift(Scope), this ambiguity is resolved
2015-01-08 15:13:27 +01:00
a3d89e304f minor style fix 2015-01-02 11:48:02 +01:00
3dccb77245 clean-up: use dashes in filenames 2014-10-23 23:04:33 +02:00
41a711120c planning the access structure to session content
initial considerations; there is a concurrency problem, since
all of session handling within Proc is deliberately not threadsafe.
Thus the decision is to make this the gui::model::SessionFacade's responsibility
2014-10-19 05:54:20 +02:00
964a372d67 Fix re-entrance in Application shutdown(#954)
doh...
this happens when you draft some quite intricate logic and then
get sidelined with other tasks for several years. Mind me, I didn't
even recall that I had treated this whole issue and created
a clean-up thread.

A full fledged implementation would have a real lifecycle and
thus detect the re-entrance; but since none of the components
to be managed by the OutputDirector is even remotely planned
or even coded, the functions were just drafted as stubs.

Which caused us happily to create yet another clean-up thread
whenever the subsystem-runner signalled "please shut down".
2014-10-14 04:10:54 +02:00
4ef4f2bdc5 Protect against re-entrance(#954)
This is a safety guard and should never be activated.
2014-10-14 03:46:12 +02:00
9dfd3fc981 phase out some use of auto_ptr
TODO: the toolfactory needs a redesign anyway,
this was just placeholder code added in a very early
state of the Lumiera project. We have way better memory
managing facilities at hand now
2014-09-15 02:03:10 +02:00
d064623bab Reworked MultiFact(#388): switch in the new implementation 2014-09-14 23:58:05 +02:00
685f4327f5 Fix: remove explicitly given hash function, use the automatic bridge instead
Since we have now a generic bridge to supply std::hash functions based on
an exisiting boost::hash function, we removed the explicit std::hash
specialisation for "Placement-ID".

This caused the PlacementIndex implementation to fail at compilation
with a quite obscure error, which in fact seems to be caused by the
absence of any specific specialisation. The symptom is that a iterator
range could not be assigned to the predefined iterator type of
std::unordered_multimap, due to a mismatch in the embedded traits type

__umap_traits<__cache_default<_Key, _Hash>::value>>

While I didn't track down that problem entirely, to verify my hypothesis,
the problem can be avoided by using the default -- which is now to
pick up an existing boost::hash function for this type and use this
to generate the std::hash function.
2014-08-26 03:04:14 +02:00
e35a45a65e tricky header reordering to support a hackish-workaround (#944)
right now we have to defeat an unfortunate static assertion in
the standard library, which is expected to go away in the future.
We use a hack to hijack the problematic definition with the preprocessor,
which requires our header to be first.
2014-08-17 08:03:21 +02:00
561e036e0b remove any remaining use of boost::lambda
obsolete now, we can use the lambdas of the stock language
2014-05-12 01:12:45 +02:00
c2ea15695e amend harmless PlacementIndex test failures. Test Suite PASS
c++11 uses another hashtable implementation.
This uncovered some poorly written tests, which relied on
objects being returned in a specific order. As far as poissible,
we're using generic query functions now to get our test objects.

But these tests still rely on a specifically crafted test index content,
which as such is acceptable IMHO. The only remaining problem is
that we check the order of generated output in some tests, and this
order is still implementation dependent.
2014-05-11 02:08:53 +02:00
027386d76c DOC: Tighten the build requirements to C++11 and Boost-1.55 2014-04-29 09:51:00 +02:00
44970ed96e unsuccessful attempt to bridge between std::hash and boost::hash_value (Ticket #722) 2014-04-03 22:43:35 +02:00
7be1b7d35d Switch from TR1 preveiw to the new standard headers
- functional
- memory
- unordered collections
2014-04-03 22:42:48 +02:00
5be52d4a55 Ticket #925: remove LUID from interface/plugin specifications
In the November developer meeting, Christian and I agreed that
it's best to remove that offending LUID specifications altogether.

Those embedded LUIDs where one of the issues blocking the transition to C++11
2014-03-16 02:21:07 +01:00
4ef1883c04 settle and implement some long standing concerns regarding #920
- what the dispatch operation actally is
- where the deadlines are established
2013-11-18 02:25:27 +01:00
a640283e4c introduce typedef for Frame numbers (see #882) 2013-11-18 00:01:43 +01:00
608ae3efd8 continue development where we left before the release effort 2013-11-17 23:05:15 +01:00
888099466f release prep: remove defunct autotools buildsystem 2013-10-29 03:47:50 +01:00
6822a9e2fb DOC: reorganise the Doxygen configuration and structure
- upgrade the configuration to a current version
- provide a frontpage with cross-links to other documentation
- define a set of modules; relevant classes and files can be
  added to these, to create a exploration path for new readers
- fix a lot of errors in documentation comments
- use a custom configuration for the documentation pages
- tweak the navigation, the sections and further arrangements
2013-10-25 06:34:38 +02:00
974c670d41 fix **** in doxygen comments
to make them stand out more prominently, some entity comments
where started with a line of starts. Unfortunately, doxygen
(and javadoc) only recogise comments which are started exactly
with /**

This caused quite some comments to be ignored by doxygen.
Credits to Hendrik Boom for spotting this problem!

A workaround is to end the line of stars with *//**
2013-10-24 23:06:36 +02:00
a344604f1b Clang(#928): adjustments regarding scope and visibility
Clang doesn't allow to declare a private nested class as friend.
This is unfortunate, but likely correct to the letter of the standard.

As a workaround, now we're creating the instances within a static
function of DependencyFactory -- in the end this improves readability


A second issue fixed with this changeset is the scope of the
marker function. Clang is right, this isn't ADL, thus an inline
friend definition is simply not visible outside the class.
2013-10-20 21:51:28 +02:00
0ea37402d2 Ticket #934: switch entire code-base to use the new Singleton factory
lib::Depend<TY>  works as drop-in replacement for lib::Singleton<TY>

This changeset removes the convoluted special cases like
SingletonSub and MockInjector.
2013-10-20 03:19:36 +02:00
567ab3819b WIP: draft an improved version of the Singleton factory
...this would both improve our general design and circumvent
the problems with Clang and static variables
2013-10-14 01:18:56 +02:00