Commit graph

3556 commits

Author SHA1 Message Date
e581246f63 forming some entities to support the dispatch step 2012-10-10 05:19:56 +02:00
9dae352731 clarification regarding the Dispatcher 2012-10-10 05:18:59 +02:00
3768791c76 considerations how to connect exit nodes to external outputs 2012-10-10 05:18:58 +02:00
288b737718 dummy playback: stub the required operations 2012-10-10 05:18:58 +02:00
2eb39704fc test-driven brainstorming: how to use the dummy playback?
this is an idea how to test a test setup :)
2012-10-10 05:18:58 +02:00
7e7ecc5d51 draft: integrating an engine mock implementation 2012-10-10 05:18:58 +02:00
ec659b7141 a better way to inject the Render-Engine Mock
instead of (ab)using the Timings spect for a
runtime switch, better use the existing
MockInjector facility and thus turn the
mock engine mode into a global switch
2012-10-10 05:18:57 +02:00
a2bcedc31e some unrelated unit test tweaks 2012-10-10 05:18:57 +02:00
24911dc990 solution to integrate an Engine Mock implementation 2012-10-10 05:18:57 +02:00
687102feb3 planning next steps: how to transform DummyPlayer into a real player 2012-10-10 05:18:57 +02:00
ee4e6905d2 Documentation: integrate the time quantisation concept pages
These pages from the TiddlyWiky feature a complete glossary
of terms relevant for time and timecode handling, plus the
architecural decisions related to this topic
2012-10-10 05:18:46 +02:00
64e6d37bb8 RFC architecture draft for metadata handling and serialisation 2012-10-08 06:53:22 +02:00
e6fa99b3dd commenting on website related RfC 2012-10-07 08:06:55 +02:00
17968bf109 create a submenu entry showing all RfC 2012-10-07 08:06:30 +02:00
f710095f6d adapt to newer Asciidoc syntax 2012-10-07 05:55:35 +02:00
e039c9391c RFC: draft a new RfC to describe required website authoring support tools 2012-10-07 05:55:12 +02:00
63cc4f4995 More corrections. Text for I/O 2012-09-18 02:46:56 +02:00
451c9c582e Added some intro stuff 2012-09-18 02:46:56 +02:00
fa8351248c Reworked at Froscon 2012 2012-09-18 02:46:56 +02:00
b01159c065 link the "Intro" text more prominently 2012-09-18 02:43:51 +02:00
d1558bbe95 Fix navigation for RfCs 2012-09-18 02:31:44 +02:00
Christian Thaeter
61e5a6a47b RFC: finalize GitCommitMessageFormat 2012-09-13 03:59:45 +02:00
Christian Thaeter
0c7e5822f0 RFC: some refinements about git commit messages
* when headers are used, then only the defined ones
* metadata may follow headers directly
* relax the absence if bugtracker data
2012-09-13 03:57:08 +02:00
Christian Thaeter
77a04f1e3f RFC: add ALPHA, BETA, RELEASE to the CommitMessage RFC 2012-09-13 01:40:04 +02:00
Christian Thaeter
34f45e28b2 add 'DONE' to the GitCommitMessage rfc 2012-09-12 21:58:11 +02:00
Christian Thaeter
2613efca43 Add full-text search command to rfc.sh 2012-08-31 04:55:40 +02:00
Christian Thaeter
5da7f0cd6e RFC: Git Commit Message Format
Formal description for the format of commit messages.
2012-08-31 04:47:01 +02:00
Christian Thaeter
e9a2367600 FIX: rfc.sh link detection and discard 2012-08-31 02:47:13 +02:00
Christian Thaeter
5310d8a571 RFC: Tags 2012-08-30 21:53:26 +02:00
Christian Thaeter
aa60486066 apply the new RFC structure to existing RFC's 2012-08-30 20:50:08 +02:00
Christian Thaeter
7d964825d3 internal RFC reorganization
* rfcs are now all stored in the rfc folder (formerly hold the final rfcs)
* a new rfc_final folder is created
* the state folders (rfc_final|pending|parked|dropped) now contain
  symlinks back to the rfc pool
2012-08-30 20:50:08 +02:00
Christian Thaeter
66cd1f1835 Add 'none' target to scons
'scons none' will not build anythinf but runs the configuration checks to
determine if the system and libraries are sane to build Lumiera, this will
be used in builddrone later.
2012-08-30 20:50:08 +02:00
Lumiera Project
39386cb31f fix a grammar error 2012-08-25 19:20:05 +02:00
a8e4b57548 Comments and Doxygen improved 2012-08-25 19:20:05 +02:00
6eee5287d8 Glossary entries reworked and slightly expanded
- ProcessingGraph: text slightly expanded

 - Project: corrcted and text slightly modified

 - RenderTask: corrected

 - Viewer: corrected and somewhat modified

 - AssetsView corrected.

 - InputDevice
2012-08-25 19:20:05 +02:00
8e8c515272 Section: Plugins/Interfaces; introductory text.
First piece of introductory text for the Plugins/Interfaces
section. Only a somewhat long introduction of what plugins are.
TODO: discussed the 'what' of plugins, and possibly a little of
the 'why' of plugins, still require the 'how'.
2012-08-25 19:20:04 +02:00
8d43c00712 English corrected 2012-08-25 19:19:49 +02:00
92df23495a Glossery terms sorted 2012-08-25 19:19:49 +02:00
Christian Thaeter
c30f5add7f Add 'none' target to scons
'scons none' will not build anythinf but runs the configuration checks to
determine if the system and libraries are sane to build Lumiera, this will
be used in builddrone later.
2012-08-25 13:26:56 +02:00
ca3838cb75 mention January meeting in the summaries page 2012-01-13 23:32:03 +01:00
956592dc0c publish meeting summary and scons-RfC (sync with master) 2012-01-13 23:30:34 +01:00
Christian Thaeter
55ff4e349c Meeting summary, January 2012 2012-01-12 15:49:40 +01:00
Christian Thaeter
0b2537bb89 RFC: bless scons as offical build system, final 2012-01-11 22:32:13 +01:00
Christian Thaeter
3be546a6b8 RFC: bless scons as offical build system 2012-01-11 22:31:03 +01:00
aa1eb2d7fc integrate Odin's ALSA experiments into the Lumiera build
requires ALSA as build dependency
note: Debian package is libasound2-dev
2012-01-11 07:59:16 +01:00
d2f83523ca join recent player subsystem work, SCons overhaul and documentation 2012-01-11 07:54:43 +01:00
Odin Omdal Hørthe
29394345af ALSA audio output experiment
I think it's smart to rather use ALSA directly instead of PortAudio.
ALSA is push AFAIK, and talking about it here at the hackspace, seems
like the better choice. It's a bit lower level, but anyway everything
speaks ALSA anyway. It's not like there's any reason to use PortAudio
at all. It's just an extra abstraction.

Coding for ALSA it'll also work with Pulseaudio and esd. Do people
really use other sound systems than Pulseaudio, esd or plain ALSA?
I can't think of it.

I really the idea about building a small tool first. I'll do that.

Also thought about making a small blikning cursor/text output, and
syncing a BEEP-sound to that, so that I can test around with throwing
in lots and lots of latency between "me" and the video, and try to
sync it anyway.

I should be able to read back from the sound card (or pulse audio
underneath, it will just work with alsa as the abstraction) how long
it takes for the bytes I'm pushing to reach the speakers, and do some
buffer tuning on that.
2012-01-11 07:12:32 +01:00
98717915b2 clean up top level SConstruct 2012-01-11 07:05:01 +01:00
feebd05cba create separate SConscript for documentation
currently just featuring Doxygen
2012-01-11 07:05:01 +01:00
56ac1afe18 move Icon building down into separate SConscript 2012-01-11 07:05:01 +01:00