Commit graph

101 commits

Author SHA1 Message Date
afadc35eab WIP: draft command binding by lambda...
as it stands, this does not work, since lambdas are passed by-value,
while function references can only be passed by explicit reference,
otherwise they'll degrade to a function pointer. And std::function
requires a plain function signature as type argument, not the type
of a function pointer (which doesn't mean you can't construct a
std::function from a FP, indeed there is an explicit overload for
that).
2017-03-18 19:02:41 +01:00
e9948084fc Commands: integrate inline command definition by lambda
...this was the problematic part of the whole design attempted here,
and seemingly it works like a charm!
2017-03-18 17:56:41 +01:00
180b1224e7 Commands: implement invocation of enqueued command definitions 2017-03-18 05:28:56 +01:00
d044abe3c7 Commands: implement the registration queue for command definitions 2017-03-18 04:40:16 +01:00
29ce5b9c69 Commands: define interface for installing a command definition
The idea is to assign a lambda, which will be enqueued by side-effect.
implementation is just stubbed.
2017-03-18 03:52:18 +01:00
833193342f Commands: define basic properties of unbound CommandSetup 2017-03-18 03:20:05 +01:00
4648703952 Commands: new test for shaping the CommandSetup helper 2017-03-18 02:27:11 +01:00
b865acf758 Commands: decide about the basic concept how commands are to be defined (#215)
The point in question is how to manage these definitions in practice,
since we're about to create a huge lot of them eventually. The solution
attempted here is heavily inspired by the boost-test framework
2017-03-18 01:55:45 +01:00
2045132d3e SessionCommand: multithreaded stress test PASS (closes #1046)
Writing and debugging such tests is always an interesting challenge...

Fortunately this exercise didn't unveil any problem in the newly written
code, only some insidious problems in the test fixture itself. Which
again highlights the necessity, that each *command instance* needs
to be an independent clone from the original *command prototype*,
since argument binding messages and trigger messages can appear
in arbitrary order.
2017-01-14 08:37:46 +01:00
1bebb0ef8d SessionCommand: draft a massive multithreaded stress test 2017-01-14 04:19:58 +01:00
0b0575050d SessionCommand: second function test PASS 2017-01-13 09:01:05 +01:00
b52ab62caf SessionCommand: define function test for message based invocation
the intention is to cover more of the full invocation path,
without running all of the application infrastructure. So this
second test cases simulates how messages are handled in CoreService,
where the CommandHandler (visitor) actually invokes the SessionCommand
facade
2017-01-13 08:26:41 +01:00
2d5ef968a8 CommandFramework: fill in a simplified function(integration) test
Start the ProcDispatcher and schedule a command into the session loop thread
2017-01-13 06:13:22 +01:00
edcf503da1 Command-Framework: enable the use of immutable types as state memento 2017-01-13 01:10:05 +01:00
3a5790e422 add preliminary magic to dispatch test commands without much ado
command processing against the session is not yet implemented,
so to allow for unit testing, we magically recognise all commands
starting with "test." and invoke them directly within the Dispatcher.

With this addition, the basic functionality of the dispatcher works now
2017-01-11 06:09:34 +01:00
bfebb08015 define test for simple direct dispatching of the command 2017-01-11 05:26:53 +01:00
8a0f26c787 start and stop the Dispatcher for running the function(integration) test
need also to start and stop the interface registry,
since by policy we do not run the application framework itself
for execution of the test suite; thus if some test actually needs
an application service, it must be started/stopped manually
2017-01-11 05:01:47 +01:00
3cc3f69471 SessionCommand: draft the idea of a function(integration) test 2017-01-11 04:19:43 +01:00
2535e1b554 DispatcherLoop: no timeout turnaround necessary in idle state
...since the session loop will be notified on any change via the
interface, adding a command will activate the loop, and the builder
timeout is handled separately via the dirty state. So there is no
need to spin around the loop in idle state.

As a aside, timeout waiting on a condition variable can be intentional
and should thus not be logged as an error automatically. It is up to the
calling context to decide if a timeout constitutes an exceptional situation.

It is always a trade-off performance vs. readability.
Sometimes a single-threaded implementation of self-contained logic
is preferable to a slightly more performant yet obscure implementation
based on our threadpool and scheduler.
2017-01-07 02:46:34 +01:00
3915e3230e DispatcherLoop: add wake-up notification on state change 2017-01-05 21:40:37 +01:00
567b00aa21 DOC: follow-up of removing boost::scoped_ptr 2017-01-05 01:20:34 +01:00
cd8844b409 clean-up: kill Boost scoped_ptr
std::unique_ptr is a drop-in replacement
2017-01-05 00:56:46 +01:00
77303ad007 Session-Subsystem(#318): investigation of locking sanity (ongoing...)
Found an inconsistency and a deadlock!
See proc-dispatcher.cpp, the lambda embedded into the start() operation!
2017-01-04 01:44:35 +01:00
282829956b ProcDispatcher: integrate queue and finish preliminary implementation draft
TODO: the wakeup / notification on changes still needs to be done consistently
2016-12-25 22:26:16 +01:00
3010c87008 CommandQueue: basic queue behaviour implemented and tested 2016-12-25 21:52:52 +01:00
3501732839 CommandQueue: simple interface 2016-12-25 19:30:59 +01:00
b5590fb22c CommandQueue: prepare for an unit test 2016-12-25 18:49:57 +01:00
386c15f039 obviously a better name
...since it became customary to have make_tuple, make_shared, make_unique
2016-12-23 04:24:22 +01:00
1a4b6545a0 maximum munch
...feels like X-mas
2016-12-23 04:23:03 +01:00
0d436deb9e clean-up and comments for the implementation finished thus far 2016-12-22 04:04:41 +01:00
99b9af0a74 Looper: loop control logic unit test PASS 2016-12-22 03:28:41 +01:00
96def6b1ba Looper: elaborate implementation
looks doable indeed...
2016-12-22 03:12:14 +01:00
196696a8d0 Looper: draft possible implementation
seemingly a quite simple "trap door" mechanism is sufficient
2016-12-21 03:56:56 +01:00
ef6ecf3dd0 Looper: rework the spec for the builder triggereing behaviour
...still don't know how to implement it, but now it is at least
specified more correct, with respect to the implementation of the loop
2016-12-21 03:15:36 +01:00
6073df3554 Looper: other (better?) idea how to handle "builder dirty" automatically
...this means to turn Looper into a state machine.
Yet it seems more feasible, since the DispatcherLoop has a nice
checkpoint after each iteration through the while loop, and we'd
keep that whole builder-dirty business completely confined within
the Looper (with a little help of the DispatcherLoop)

Let's see if the state transition logic can actually be implemented
based just on such a checkpoint....?
2016-12-20 03:53:48 +01:00
14e0d65468 Looper: idea how to determine "builder dirty"
...just by offloading that task onto the CommandQueue,
which happens to know when a new command is being scheduled
2016-12-20 03:18:03 +01:00
746866f5fc Looper: draft requirements on logic for triggering the builder 2016-12-16 23:56:53 +01:00
b873f7025b ProcDispatcher: mark some next tasks to care for 2016-12-16 23:26:56 +01:00
8ee08905b3 Looper: extend test coverage 2016-12-16 20:38:00 +01:00
30254da95f Looper: implement core operation control logic 2016-12-16 19:21:06 +01:00
9c9e75ee01 Looper: define testcase regarding activity control 2016-12-16 18:40:29 +01:00
af92ed505b Looper: implementation 2016-12-16 18:34:04 +01:00
be97473779 Looper: define first basic testcase 2016-12-16 18:23:46 +01:00
5fd65d6613 Looper: test setup 2016-12-16 18:09:51 +01:00
00077d0431 ProcDispatcher: decide on requirements and implementation structure (#1049) 2016-12-15 20:48:35 +01:00
a54990de7c define the plan for some scaffolding to drive the UI-Session connection (#1042)
...following a similar idea as employed when developing the Player-Engine connection
2016-12-10 01:21:08 +01:00
5dbe877318 Library: add option to bypass the sanitising in EntryID
While in general it is fine to clean-up any entity IDs
to be US-ASCII alphanumerics (plus some allowed interpunction),
the GenNodes and also keys in object-bindings for diff are
considerd internal interfaces, assuming that any passed
ID symbol is already sanitised and checked. So the
sanitise operation can be skipped. This changeset
adds the same option directly to lib::EntryID,
allowing to create an EntryID that matches
a similar GenNode's (hash) ID.
2016-05-28 03:21:04 +02:00
35fbd9fa1e immutable-arguments(#989): add a first-class unit test (closes #989)
the functionality as such is already covered,
but it seems important enough to warrant a dedicated test.


incidentally, Duration still lacked a default ctor.
Time values are default constructible, yet immutable.
2016-02-07 02:59:03 +01:00
e0f866092d rectify-design(#301): disentangle CmdClosure hierarchy
Completely removed the nested hierarchy, where
the top-level implementation forwarded to yet another
sub-implementation of the same interface. Rather, this
sub-implementation (OpClosure) is now a mere implementation
detail class without VTable, and without half-baked
re-implementation of the CmdClosure interface. And the
state-switch from unbound to bound arguments is now
implemented as a plain-flat boolean flag, instead of
hiding it in the VTable.

To make this possible, without having to rewrite lots of
tests, I've created a clone of StorageHolder as a
"proof-of-concept" dummy implementation, for the sole
purpose of writing test fixtures. This one behaves
similar to the real-world thing, but cares only
for closing the command operation and omits all
the gory details of memento capturing and undo.
2016-02-07 01:41:40 +01:00
be2179ea81 command-closure-design(#301): better naming of implementation classes
Seems this was part of the confusion when looking at
the inheritance graph: Names where almost reversed
to the meaning. the ArgumentHolder was *not* the
argument holder, but the top level closure. And
the class "Closure" was not "the" Closure, but
just the argument holder. ;-)
2016-02-06 16:29:06 +01:00