- an extension to our custom toString and typeString helpers.
- currently just for shared_ptr and unique_ptr
- might add further overloads for other smart-ptr types
integrated into the generic DiffApplicationStrategy.
The dedicated, explicit specialisation for DiffMutable is
no longer needed, since the generic template will degrade or
fall back to precisely this functionality, when the target
implements the DiffMutable interface
This is the first skeleton to combine all the building blocks,
and it passes compilation, while of course most of the binding
implementation still needs to be filled in...
It occurred to me, that 90% of this template specialisation
are entirely generic and not dependant on the actual target type.
While the compiler/linker is able to sort such a situation out,
this might lead to template bloat and possibly subtle errors.
So it seems more adequate to emit the generic part of the code
right away from within a dedicated translation unit within the
library module; so the vtable is already in place and only
the flexible part of the code needs to be re-emitted on
each usage site.
- default recommendation is to implement DiffMutable interface
- ability to pick up similar non-virtual method on target
- for anything else client shall provide free function mutatorBinding(subject)
PERSONAL NOTE: this is the first commit after an extended leave,
where I was in hospital to get an abdominal cancer removed.
Right now it looks like surgery was successful.
this is at the core of the integration problem: how do we expose
the ability of some opaque data structure to create a TreeMutator?
The idea is
- to use a marker/capability interface
- to use template specialisation to fabricate an instance of that interface
based on the given access point to the opaque data structure
but unfortunately this runs straight into a tough problem,
which I tried to avoid and circumvent all the time:
At some point, we're bound to reveal the concrete type
of the Mutator -- at least to such an extent that we're
able to determine the size of an allocator buffer.
Moreover, by the design chosen thus far, the active
TreeMutator instance (subclass) is assumed to live within
the top-level of a Stack, which means that we need to
place-construct it into that location. Thus, either
we know the type, or we need to move it into place.
the idea is to demonstrate the typical situation
of some implementation class, which offers to create
a binding for diff messages. This alone is sufficient
to allow mapping onto our "External Tree Description"
this is done to help with understanding these quite technical matters:
in the integration test, we use a specific diff sequence and
apply it against an opaque data structure, which is bound using
the TreeMutator::Builder
On the other hand, the TreeMutatorBinding_test covers the
elementary building blocks available to construct such a TreeMutator;
here again we assume the precisely same sequence of diff verbs
in all test cases, but actually we're issuing here those interface
actions on the TreeMutator API, which *would* be issued to
consume this diff sequence. Of course, there need to be
slight variations, since not any kind of binding can
handle all operations, but in principle the result
on the target data structure should be semantically
equivalent in all cases
initially, even the diff applicator was meant to be a
"throwaway" object. But then, on writing some tests,
it seemed natural to allow re-using a single applicator,
after having attached it to some target.
With that change, I failed to care for the garbage
left back in the "old" sequence after applying one diff;
since in the typical usage sequence, the first use builds
content from scratch, this problem starts to show up only
with the third usage, where the garbage left from the input
of the second usage appears at the begin of the "new sequence"
Solution is to throw away that garbage explicitly on re-entrance
the plan is to put together an integration test
of diff application to opaque data through the TreeMutator,
using the now roughly finished binding primitives.
moreover, the idea is to apply precisely the same diff sequence,
as was used in the detail test (TreeMutatorBinding_test).
NOTE: right now, the existing placehoder code applies this sequence
onto a Rec<GenNode>. This should work already -- and it does,
BUT the result of the third step is wrong. Really have to
investigate this accidental finding, because this highlights
a conceptual mismatch in the handling of mixed scopes.
..because actually we don't know if the intention is
to drop those waste elements -- and for sure this
discarding of waste does not happen through the
invocation logged here; rather it happens by
abandoning the scope
...which mostly just is either ignoring the
operations or indicating failure on attempt to
'reorder' attributes (which don't have any notion of 'ordering')
overall, the structure of this implementation is still rather confusing,
yet any alternatives seem even less convincing
- if we want to avoid the delegation to base-class, we'd have
to duplicate several functions and the combined class would
handle two distinct concerns.
- any attempt to handle the IDs more "symmetrically" seems to
create additional problems on one side or the other
this also supersedes and removes the initial implementation
draft for attribute binding with the 'setAttribute' API
The elementary part of diff application incl. setting
new attribute values works by now.
While in general it is fine to clean-up any entity IDs
to be US-ASCII alphanumerics (plus some allowed interpunction),
the GenNodes and also keys in object-bindings for diff are
considerd internal interfaces, assuming that any passed
ID symbol is already sanitised and checked. So the
sanitise operation can be skipped. This changeset
adds the same option directly to lib::EntryID,
allowing to create an EntryID that matches
a similar GenNode's (hash) ID.
The way we build this attribute binding, there is no single
entity to handle all attribute bindings. Thus the only way
to detect a missing binding is when none of the binding layers
was able to handle a given INS verb
obvious mistake, we need a match on the GenNode ID,
so the key of the attribute binding must use the same symbol
...now the test fails at when hitting unimplemented stuff,
i.e. here the missing failure check
the idea is again to perform the same sequence of primitives,
this time with a binding to some local variables within the test function
here to enact the role of "object fields"
together with drafting the first segment of the test code,
I've settled down onto an implementation approach
the plan is to use this specific diff sequence
both in the individual binding tests, and in a
more high level integration test. Hopefully this
helps to make these quite technical tests more readable
to summarise, it turned out that it is impossible to
provide an airtight 'emptySrc' implementation when binding
to object fields -- so we distinguish into positive and
negative tests, allowing to loosen the sanity check
only for the latter ones when binding to object fields.
..as concluded from the preceding analysis.
NOTE this entails a semantical change, since this
predicate is now only meant to be indicative, not conclusive
remarks: the actual implementation of the diff application process
as bound via the TreeMutator remains yet to be written...
how can ordinary object fields be treated as "Attributes"
and thus tied into the Diff framework defined thus far.
This turns out to be really tricky, even questionable
while simple to add into the implementation, this whole feature
seems rather qestionable to me now, thus I've added a Ticket
to be revisited later.
In a nutshell, right here, when implementing the binding layer
for STL collections, it is easy to enable the framework to treat
Ref::THIS properly, but the *actual implementation* will necessarily
be offloaded onto each and every concrete binding implementation.
Thus client code would have to add support for an rather obscure
shortcut within the Diff language. The only way to avoid this
would be to change the semantics of the "match"-lambda: if this
binding would rather be a back-translation of implementation data
into GenNode::ID values, then we'd be able to implement Ref::THIS
natively. But such an approach looks like a way inferiour deisgn
to me; having delegated the meaning of a "match" to the client
seems like an asset, since it is both natural and opens a lot
of flexibility, without adding complexity.
For that reason I tend to avoid that shortcut now, in the hope
to be able to drop it entirely from the language
...basically this worked right away and was easy to put together.
However, when considering how many components, indirections and
nested lambdas are working together here, I feel a bit dizzy...
:-/
write down a first draft for a definiton section,
to describe the fundamental parts involved, when
applying a diff message onto implementation defined
data structures
After a break of tree weeks, I found it difficult to find may way
amidst all those various levels of abstraction. In addition to this
definition, we'll probably also need a high level overview of the
whole diff system operation.
...all of this implementation boils down to slightly adjusting
the code written for the test-mutation-target. Insofar it pays off now
having implemented this diagnostic and demonstration first.
Moreover I'm implementing this basic scheme of "diff application"
roughly the fourth time, thus things kindof fall into place now.
What's really hard is all those layers of abstraction in between.
Lesson learned (after being off for three weeks, due to LAC and
other obligations): I really need to document the meaning of the
closures, and I need to document the "abstract operational semantics"
of diff application, otherwise no one will be able to provide
the correct closures.