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8 commits

Author SHA1 Message Date
806db414dd Copyright: clarify and simplify the file headers
* Lumiera source code always was copyrighted by individual contributors
 * there is no entity "Lumiera.org" which holds any copyrights
 * Lumiera source code is provided under the GPL Version 2+

== Explanations ==
Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above.
For this to become legally effective, the ''File COPYING in the root directory is sufficient.''

The licensing header in each file is not strictly necessary, yet considered good practice;
attaching a licence notice increases the likeliness that this information is retained
in case someone extracts individual code files. However, it is not by the presence of some
text, that legally binding licensing terms become effective; rather the fact matters that a
given piece of code was provably copyrighted and published under a license. Even reformatting
the code, renaming some variables or deleting parts of the code will not alter this legal
situation, but rather creates a derivative work, which is likewise covered by the GPL!

The most relevant information in the file header is the notice regarding the
time of the first individual copyright claim. By virtue of this initial copyright,
the first author is entitled to choose the terms of licensing. All further
modifications are permitted and covered by the License. The specific wording
or format of the copyright header is not legally relevant, as long as the
intention to publish under the GPL remains clear. The extended wording was
based on a recommendation by the FSF. It can be shortened, because the full terms
of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
685be1b039 Library/Application: consolidate Monitor API and usage
This is Step-2 : change the API towards application

Notably all invocation variants to support member functions
or a reference to bool flags are retracted, since today a
λ-binding directly at usage site tends to be more readable.

The function names are harmonised with the C++ standard and
emergency shutdown in the Subsystem-Runner is rationalised.

The old thread-wrapper test is repurposed to demonstrate
the effectiveness of monitor based locking.
2023-10-15 20:42:55 +02:00
7b7ec310b3 Dispatcher: rename in accordance to the layer
so now we've got a "SteamDispatcher" ... cute ;-)
2018-12-10 00:12:52 +01:00
2ea89fcb54 Dispatcher: rework loop control logic
- we got occasional hangups when waiting for disabled state
- the builder was not triggered properly, sometimes redundant, sometimes without timeout

As it turned out, the loop control logic is more like a state machine,
and the state variables need to be separated from the external influenced variables.

As a consequence, the inChange_ variable was not calculated properly when disabled in a race,
and then the loop went into infinite wait state, without propagating this to
the externally waiting client, which caused the deadlock
2018-12-10 00:12:52 +01:00
02c5809707 Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
555ca0bff9 Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
2d5ebcd5fa Global-Layer-Renaming: adjust header includes 2018-11-15 23:42:43 +01:00
6261779531 Global-Layer-Renaming: rearrange directories
backend -> vault
proc -> steam
gui -> stage
2018-11-15 23:28:03 +01:00
Renamed from tests/core/proc/control/dispatcher-looper-test.cpp (Browse further)