LUMIERA.clone/tests/core/steam/control/dispatcher-looper-test.cpp
Ichthyostega 2ea89fcb54 Dispatcher: rework loop control logic
- we got occasional hangups when waiting for disabled state
- the builder was not triggered properly, sometimes redundant, sometimes without timeout

As it turned out, the loop control logic is more like a state machine,
and the state variables need to be separated from the external influenced variables.

As a consequence, the inChange_ variable was not calculated properly when disabled in a race,
and then the loop went into infinite wait state, without propagating this to
the externally waiting client, which caused the deadlock
2018-12-10 00:12:52 +01:00

524 lines
19 KiB
C++

/*
DispatcherLooper(Test) - verify loop control and timing functionality of ProcDispatcher
Copyright (C) Lumiera.org
2016, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
#include "steam/control/looper.hpp"
#include <chrono>
#include <thread>
namespace steam {
namespace control {
namespace test {
using std::this_thread::sleep_for;
using namespace std::chrono_literals;
namespace { // test fixture...
/**
* @todo this value should be retrieved from configuration ////////////////////////////////TICKET #1052 : access application configuration
* @see Looper::establishWakeTimeout()
*/
const uint EXPECTED_BUILDER_DELAY_ms = 50;
bool
isFast (uint timeoutDelay_ms)
{
return timeoutDelay_ms < 1.2 * EXPECTED_BUILDER_DELAY_ms
and 0 < timeoutDelay_ms;
}
bool
isSlow (uint timeoutDelay_ms)
{
return timeoutDelay_ms >= 1.2 * EXPECTED_BUILDER_DELAY_ms;
}
bool
isDisabled (uint timeoutDelay_ms)
{
return 0 == timeoutDelay_ms;
}
/**
* Setup for testing the Looper.
* In operation, the Looper receives its input by invoking closures.
* With the help of this adapter, unit tests may just set values
* on the Setup record and verify the result on the wired Looper
*/
struct Setup
{
bool has_commands_in_queue = false;
Looper
install()
{
return Looper([&](){ return has_commands_in_queue; });
}
};
}//(End) test fixture
/******************************************************************************//**
* @test verify encapsulated control logic of ProcDispatcher.
* - fusing of conditions for the pthread waiting condition
* - detection and handling of work states
* - management of builder run triggers
*
* @see steam::control::Looper
* @see DispatcherLoop
* @see CommandQueue_test
*/
class DispatcherLooper_test : public Test
{
virtual void
run (Arg)
{
verifyBasics();
verifyShutdown();
verifyWakeupActivity();
verifyShutdown_stops_processing();
verifyDisabling_stops_processing();
verifyBuilderStart();
}
void
verifyBasics()
{
Setup setup;
Looper looper = setup.install();
CHECK (not looper.isDying());
CHECK (looper.shallLoop());
CHECK (not looper.runBuild());
CHECK (isDisabled (looper.getTimeout()));
setup.has_commands_in_queue = true;
CHECK (looper.requireAction());
uint timeout = looper.getTimeout();
CHECK (10 < timeout, "configured idle timeout %2u to short", timeout);
CHECK (timeout < 800, "configured idle timeout %3u to long", timeout);
}
void
verifyShutdown()
{
Setup setup;
Looper looper = setup.install();
CHECK (not looper.isDying());
CHECK (looper.shallLoop());
looper.triggerShutdown();
CHECK (looper.isDying());
CHECK (not looper.shallLoop());
}
void
verifyWakeupActivity()
{
Setup setup;
Looper looper = setup.install();
CHECK (not looper.isDying());
CHECK (looper.shallLoop());
CHECK (not looper.requireAction());
CHECK (not looper.isWorking());
CHECK ( looper.isIdle());
setup.has_commands_in_queue = true;
CHECK ( looper.requireAction());
CHECK ( looper.isWorking());
CHECK (not looper.isIdle());
CHECK (looper.shallLoop());
setup.has_commands_in_queue = false;
looper.markStateProcessed(); // after command processing
CHECK (not looper.requireAction()); // stops immediate work state
CHECK ( looper.useTimeout()); // but still performs timeout
CHECK (not looper.isWorking());
CHECK (not looper.isIdle()); // still need to run the builder
looper.markStateProcessed(); // second round-trip, after builder run
CHECK (not looper.requireAction());
CHECK (not looper.isWorking());
CHECK ( looper.isIdle());
CHECK (looper.shallLoop());
looper.triggerShutdown();
CHECK (not looper.shallLoop());
CHECK ( looper.requireAction());
CHECK (not looper.isWorking());
CHECK (not looper.isIdle());
}
void
verifyShutdown_stops_processing()
{
Setup setup;
Looper looper = setup.install();
CHECK (not looper.isDying());
CHECK (looper.shallLoop());
CHECK (not looper.requireAction());
CHECK (not looper.isWorking());
CHECK ( looper.isIdle());
setup.has_commands_in_queue = true;
CHECK ( looper.requireAction());
CHECK ( looper.isWorking());
CHECK (not looper.isIdle());
CHECK ( looper.shallLoop());
CHECK (not looper.isDying());
looper.triggerShutdown();
CHECK ( looper.requireAction());
CHECK (not looper.isWorking());
CHECK (not looper.isIdle());
CHECK (not looper.shallLoop());
CHECK ( looper.isDying());
setup.has_commands_in_queue = false;
CHECK ( looper.requireAction());
CHECK (not looper.isWorking());
CHECK (not looper.isIdle());
CHECK (not looper.shallLoop());
CHECK ( looper.isDying());
setup.has_commands_in_queue = true;
CHECK ( looper.requireAction());
CHECK (not looper.isWorking());
CHECK (not looper.isIdle());
CHECK (not looper.shallLoop());
CHECK ( looper.isDying());
}
void
verifyDisabling_stops_processing()
{
Setup setup;
Looper looper = setup.install();
CHECK (not looper.requireAction());
CHECK (not looper.isDisabled());
CHECK (not looper.isWorking());
CHECK ( looper.isIdle());
CHECK ( looper.shallLoop());
CHECK (not looper.isDying());
setup.has_commands_in_queue = true; // normal operation: pending commands will be processed
CHECK ( looper.requireAction()); // ..causes wake-up
CHECK (not looper.isDisabled());
CHECK ( looper.isWorking());
CHECK (not looper.isIdle());
CHECK ( looper.shallLoop());
CHECK (not looper.isDying());
looper.enableProcessing(false); // disable processing
CHECK (not looper.requireAction());
CHECK ( looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.isIdle());
CHECK ( looper.shallLoop());
CHECK (not looper.isDying());
setup.has_commands_in_queue = false; // while disabled, state of the command queue has no effect
CHECK (not looper.requireAction());
CHECK ( looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.isIdle());
CHECK ( looper.shallLoop());
CHECK (not looper.isDying());
setup.has_commands_in_queue = true;
CHECK (not looper.requireAction());
CHECK ( looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.isIdle());
CHECK ( looper.shallLoop());
CHECK (not looper.isDying());
looper.enableProcessing(); // resume normal operation
CHECK ( looper.requireAction());
CHECK (not looper.isDisabled());
CHECK ( looper.isWorking());
CHECK (not looper.isIdle());
CHECK ( looper.shallLoop());
CHECK (not looper.isDying());
looper.enableProcessing(false); // disable again
CHECK (not looper.requireAction());
CHECK ( looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.isIdle());
CHECK ( looper.shallLoop());
CHECK (not looper.isDying());
looper.triggerShutdown(); // wake-up for shutdown even from disabled state
CHECK ( looper.requireAction());
CHECK ( looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.isIdle());
CHECK (not looper.shallLoop());
CHECK ( looper.isDying());
}
/** @test logic to trigger the builder over a complete simulated lifecycle.
* - when Looper::requireAction is true, the thread does not go into wait state
* - in the loop body
* * either when `runBuild()` is true, the builder run is triggered
* * or when `isWorking()` is true, the next command is processed
* - after that, Looper::markStateProcessed proceeds the state machine
* @note this test actually has to sleep in order to verify triggering a timeout
*
*/
void
verifyBuilderStart()
{
Setup setup;
Looper looper = setup.install();
CHECK (not looper.requireAction());
CHECK (not looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.runBuild());
CHECK ( looper.isIdle());
setup.has_commands_in_queue = true; // regular command processing
CHECK ( looper.requireAction());
CHECK (not looper.isDisabled());
CHECK ( looper.isWorking());
CHECK (not looper.runBuild());
CHECK (not looper.isIdle());
looper.markStateProcessed(); // at least one command has been handled
CHECK ( looper.requireAction());
CHECK (not looper.isDisabled());
CHECK ( looper.isWorking());
CHECK (not looper.runBuild()); // ...note: build not yet triggered
CHECK (not looper.isIdle());
CHECK (isSlow (looper.getTimeout()));
looper.markStateProcessed(); // next processing round: further command(s) processed,
// yet still more commands pending...
CHECK ( looper.requireAction());
CHECK (not looper.isDisabled());
CHECK ( looper.isWorking());
CHECK (not looper.runBuild()); // ...build still postponed
CHECK (not looper.isIdle());
sleep_for (800ms); // let's assume we did command processing for a long time...
CHECK ( looper.requireAction());
CHECK (not looper.isDisabled());
CHECK ( looper.isWorking());
CHECK ( looper.runBuild()); // ...after some time of command processing, a build run is forced
CHECK (not looper.isIdle());
looper.markStateProcessed(); // and when the builder run is confirmed...
CHECK ( looper.requireAction());
CHECK (not looper.isDisabled());
CHECK ( looper.isWorking());
CHECK (not looper.runBuild()); // ...we are back to normal working state (build postponed)
CHECK (not looper.isIdle());
setup.has_commands_in_queue = false; // now emptied our queue
CHECK (not looper.requireAction());
CHECK (not looper.isDisabled());
CHECK (not looper.isWorking());
CHECK ( looper.runBuild()); // ...note: now build will be triggered
CHECK (not looper.isIdle());
CHECK (isFast (looper.getTimeout())); // ...but only after a short wait period,
// since not looper.requireAction()
looper.markStateProcessed(); // next processing round: invoked builder,
// and no more commands commands pending...
CHECK (not looper.requireAction());
CHECK (not looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.runBuild()); // ...note: now done with building
CHECK ( looper.isIdle());
CHECK (isDisabled(looper.getTimeout())); // ...now Dispatcher is idle and goes to sleep
setup.has_commands_in_queue = true; // next command pending
CHECK ( looper.requireAction()); // return to work mode
CHECK (not looper.isDisabled());
CHECK ( looper.isWorking());
CHECK (not looper.runBuild());
CHECK (not looper.isIdle());
setup.has_commands_in_queue = false; // now let's assume command has been processed
looper.markStateProcessed(); // and queue is empty again
CHECK (not looper.requireAction());
CHECK (not looper.isDisabled());
CHECK (not looper.isWorking());
CHECK ( looper.runBuild());
CHECK (not looper.isIdle());
CHECK (isFast (looper.getTimeout())); // now build *would* be triggered after short timeout, but..
looper.enableProcessing(false); // disable processing
CHECK (not looper.requireAction());
CHECK ( looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.runBuild()); // ...note: dirty state hidden by disabled state
CHECK (not looper.isIdle());
CHECK (isDisabled (looper.getTimeout()));
looper.enableProcessing(true); // enable back
CHECK (not looper.requireAction());
CHECK (not looper.isDisabled());
CHECK (not looper.isWorking());
CHECK ( looper.runBuild()); // ...note: dirty state revealed again
CHECK (not looper.isIdle());
CHECK (isFast (looper.getTimeout()));
looper.enableProcessing(false); // disable processing
looper.markStateProcessed(); // let's assume builder was running and is now finished
CHECK (not looper.requireAction());
CHECK ( looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.runBuild()); // ...note: dirty state not obvious
CHECK (not looper.isIdle());
CHECK (isDisabled (looper.getTimeout()));
looper.enableProcessing(true); // enable back
// NOTE special twist: it's unclear, if builder was triggered before the disabled state...
CHECK (isFast (looper.getTimeout())); // ...and thus we remain in dirty state
CHECK (not looper.requireAction());
CHECK (not looper.isDisabled());
CHECK (not looper.isWorking());
CHECK ( looper.runBuild()); // so the builder will be triggered (possibly a second time) after a short timeout
CHECK (not looper.isIdle());
looper.markStateProcessed(); // and after one round-trip the builder was running and is now finished
CHECK (not looper.requireAction());
CHECK (not looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.runBuild());
CHECK ( looper.isIdle()); // ...system is in idle state now and waits until triggered externally
CHECK (isDisabled (looper.getTimeout()));
setup.has_commands_in_queue = true; // more commands again -> wake up
looper.markStateProcessed(); // ...and let's assume one command has already been processed
CHECK ( looper.requireAction());
CHECK (not looper.isDisabled());
CHECK ( looper.isWorking());
CHECK (not looper.runBuild());
CHECK (not looper.isIdle());
looper.triggerShutdown(); // request shutdown...
CHECK ( looper.requireAction());
CHECK ( looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.runBuild());
CHECK (not looper.isIdle());
CHECK (isDisabled (looper.getTimeout()));
setup.has_commands_in_queue = false; // and even when done with all commands...
looper.markStateProcessed();
CHECK (isDisabled (looper.getTimeout()));
CHECK (not looper.shallLoop()); // we remain disabled and break out of the loop
CHECK ( looper.requireAction());
CHECK ( looper.isDisabled());
CHECK (not looper.isWorking());
CHECK (not looper.runBuild()); // ...note: still no need for builder run, since in shutdown
CHECK (not looper.isIdle());
}
};
/** Register this test class... */
LAUNCHER (DispatcherLooper_test, "unit controller");
}}} // namespace steam::control::test