The original goal for #1129 (ViewSpecDSL_test) is impossible to accomplish,
at least within our existing test framework. Thus I'll limit myself to coding
a clean-room integration test with purely synthetic DSL definitions and mock widgets
usually the ID is hard coded, but when re-throwing errors, it might be
from "somewhere else", which means it is possibly a NULL ptr.
In those cases we fall back to the cannonical ID of the error class.
...still quite braindead, but allows at least to cover the standard case as well.
A better mock element access service would at least traverse a GenNode-Tree,
and thus emulate the behaviour of the real service; yet both seems way beyond
scope right now, and all I need is some basic coverage of the Interface
My understanding is that in the standard use case, we precisely know what to expect
and just go ahead and perform the conversion. Thus it is pointless to introduce
fine grained distinctions. When the access fails, this always indicates some broken
application logic, and just raises an error.
With this solution, somewhere deep down within the implementation
the knowledge about the actual result type would be encoded into
the embedded VTable within a lib::variant. At interface level,
ther will be a double dispatch based on that result type
and the desired result type, leading either to a successful
access or an error response.
Problem is, we can not even compile the conversion in the "other branch".
Thus we need to find some way to pick the suitable branch at compile time.
Quite similar to the solution found for binding Rec<GenNode> onto a typed Tuple
Basically the mocking mechanism just switches the configuration
and then waits for the service to be accessed in order to cause acutual
instantiation of the mock service implementation. But sometimes we want
to prepare and rig the mock instance prior to the first invocation;
in such cases it can be handy just to trigger the lazy creating process
...reduce immediate coupling, since we do not really now what actions ElementAccess
will actually perform, and this is likely to remain this way for some time.
So just let it sit there are an on-demand dependency.
Moreover, create an (empty placeholder) implementation within WindowLocator.
So everything is set now for the actual implementation to be filled in
Attempt to find my way back to the point
where the digression regarding dependency-injection started.
As it turns out, this was a valuable digression, since we can rid ourselves
from lots of ad-hoc functionality, which basically does in a shitty way
what DependencyFactory now provides as standard solution
FIRST STEP is to expose the Navigator as generic "LocationQuery" service
through lib::Depend<LocationQuery>
more of a layout improvement, to avoid any code duplication.
The mechanics remain the same
- write an explicit specialisation
- trigger template intantiation within a dedicated translation unit
while switching various services to the new framework,
I noticed the requirement to create a service handle in not-yet-started mode
and then start it explicitly, maybe even from another thread. Thus I introduced
a no-arg default ctor for that purpose, but overlooked that the forwarding ctor
might also need zero arguments for default constructible service implementation
classes. Thus I've now introduced a marker ENUM for disambiguation
from now on, we'll have dedicated individual translation units (*cpp)
for each distinct interface proxy. All of these will include the
interfaceproxy.hpp, which now holds the boilerplate part of the code
and *must not be included* in anything else than interfac proxy
translation units. The reason is, we now *definie* (with external linkage)
implementations of the facade::Link ctor and dtor for each distinct
type of interface proxy. This allows to decouple the proxy definition code
from the service implementation code (which is crucial for plug-ins
like the GUI)
The recently rewritten lib::Depend front-end for service dependencies,
together with the configuration as lib::DependInject::ServiceInstance
provides all the necessary features and is even threadsafe.
Beyond that, the expectation is that also the instantiation of the
interface proxies can be simplified. The proxies themselves however
need to be hand-written as before
I am fully aware this change has some far reaching ramifications.
Effectively I am hereby abandoning the goal of a highly modularised Lumiera,
where every major component is mapped over the Interface-System. This was
always a goal I accepted only reluctantly, and my now years of experience
confirm my reservation: it will cost us lots of efforts just for the
sake of being "sexy".
SingletonRef was only invented because lib::Depend (or lib::Singleton at that time)
offered only on-demand initialisation, but could not attach to an external service.
But this is required for calling out at the implementation side of a
Lumiera Interface into the actual service implementation.
The recently created DependInject::ServiceInstance now fulfils this task way better
and is seamlessly integrated into the lib::Depend front-end
Actually this is on the implementation side only.
Since Layer-Separation-Interfaces route each call through a binding layer,
we get two Service-"Instances" to manage
- on the client side we have to route into the Lumiera Interface system
- on the implementation side the C-Language calls from the Interface system
need to get to the actual service implementation. The latter is now
managed and exposed via DependInject::ServiceInstance
...still using the FAKE implementation, not a real rules engine.
However, with the new Dependency-Injection framework we need to define
the actual class from the service-provider, not from some service-client.
This is more orthogonal, but we're forced to install a Lifecycle-Hook now,
in order to get this configuration into the system prior to any use
This is borderline yet acceptable;
A service might indeed depend on itself circularly
The concrete example is the Advice-System, which needs to push
the clean-up of AdviceProvicions into a static context. From there
the deleters need to call back into the AdviceSystem, since they have
no wey to find out, if this is an individual Advice being retracted,
or a mass-cleanup due to system shutdown.
Thus the DependencyFactory now invokes the actual deleter
prior to setting the instance-Ptr to NULL.
This sidesteps the whole issue with the ClassLock, which actually
must be already destroyed at that point, according to the C++ standard.
(since it was created on-demand, on first actual usage, *after* the
DependencyFactory was statically initialised). A workaround would be
to have the ctor of DependencyFactory actively pull and allocate the
Monitor for the ClassLock; however this seems a bit overingeneered
to deal with such a borderline issue
...and package the ZombieCheck as helper object.
Also rewrite the SyncClassLock_test to perform an
multithreaded contended test to prove the lock is shared and effective
Static initialisation and shutdown can be intricate; but in fact they
work quite precise and deterministic, once you understand the rules
of the game.
In the actual case at hand the ClassLock was already destroyed, and
it must be destroyed at that point, according to the standard. Simply
because it is created on-demand, *after* the initialisation of the
static DependencyFactory, which uses this lock, and so its destructor
must be called befor the dtor of DependencyFactory -- which is precisely
what happens.
So there is no need to establish a special secure "base runtime system",
and this whole idea is ill-guided. I'll thus close ticket #1133 as wontfix
Conflicts:
src/lib/dependable-base.hpp
When some dependency or singleton violates Lumiera's policy regarding destructors and shutdown,
we are unable to detect this violation reliably and produce a Fatal Error message.
This is due to lib::Depend's de-initialisating being itself tied to template generated
static variables, which unfortunately have a visibility scope beyond the translation unit
responsible for construction and clean-up.