...basically we've now the list mutation primitives working,
albeit in a test/dummy implementation only. Next steps will
be to integrate the assignment and sub scope primitives,
and then to re-do the same implementation respectively
for the case of mutating a standard collection of arbitrary type
what's problematic is that we leave back waste in the
internal buffer holding the source. Thus it doesn't make
sense to check if this buffer is empty. Rather the
Mutator must offer an predicate emptySrc().
This will be relevant for other implementations as well
while the original name, 'replace', conveys the intention,
this more standard name 'swap' reveals what is done
and thus opens a wider array of possible usage
now this feels like making progress again,
even when just writing stubs ;-)
Moreover, it became clear that the "typing" of typed child collections
will always be ad hoc, and thus needs to be ensured on a case by case
base. As a consequence, all mutation primitives must carry the
necessary information for the internal selector to decide if this
primitive is applicable to a given decorator layer. Because
otherwise it is not possible to uphold the concept of a single,
abstracted "source position", where in fact each typed sub-collection
of children (and thus each "onion layer" in the decorator chain)
maintains its own private position
after sleeping one night over the problem, this seems to be
the most natural solution, since the possibility of assignment
naturally arises from the fact that, for tree diff, we have
to distinguish between the *identity* of an element node and
its payload (which could be recursive). Thus, IFF the payoad
is an assignable value, why not allow to assign it. Doing so
elegnatly solves the problem with assignment of attributes
Signed-off-by: Ichthyostega <prg@ichthyostega.de>
This basically finishes definition of the fundamental
UI-Element and Bus protocol -- with one notable exception:
how to mutate elements by diff.
This will be the next topic to address
not really sure about its usefullness, but it seems
low hanging fruit for me right now (while I am still
aware of all details how the UI-Bus works).
This might possibly be helpful to broadcast "reset" messages....
NOTE: we don't have any "real" UI-Element implementation yet.
Such would have to define its own, private error and message handling.
It is likely that we'll end up with some kind of base implementation
within model::Element and model::Controller.
Anyhow, this is future work
basic state capturing, storage and replay now works as intended
More elaborate state management will be implemented later,
when we know more about perspectives and work sites!
- suppres sending redundant stat mark messages from MockElm
- emit a "reset" state mark when an actual reset happens
- let the PresentationStateManager discard recorded special state
when receiving a "reset" mark for a given element
I assumed that, since GenNode is composed of copyable and
assignable types, the standard implementation will do.
But I overlooked the run time type check on the opaque
payload type within lib::Variant. When a type mismatch
is detected, the default implementation has already
assigned and thus altered the IDs.
So we need to roll our own implementation, and to add
insult to injury, we can't use the copy-and-swap idiom either.
This is actually a STL library feature, and was added precisely
for the reason encountered here: if we want logarithmic search,
we'll have to construct a new GenNode object, just to have something
for the set to invoke the comparison operator.
C++14 introduced the convention that the Comparator of the set
may define a marker type `is_transparent` alongside with a generic
comparison operator. But, as is obvious from the source code of
our GNU Standard library implementation, our std::set has no such
overload to make use of that feature
http://en.cppreference.com/w/cpp/container/set/findhttp://stackoverflow.com/questions/20317413/what-are-transparent-comparators
The only good thing is that, just 10 minutes ago, I felt like
a complete moron because I'm writing a unit test for such a simple
storage class. ;-)
...and I made the decision *not* to consider any kind of
generic properties for now. YAGNI.
UI coding is notorious spaghetti code.
No point in fighting that, it is just the way it is,
because somewhere you're bound to get concrete, hands-on.
...everything working out of the box thus far,
which is remarkable, since I didn't write a single
line of implementation code beyond what's available
as basic bus functionality. So this one just
fell into place
right now, what we actually need here is just some integer,
so the GenNode payload is typed to int (or just to anything
different than a Record, because the Record signals that
we intend to bind, not to invoke the command)
the values.child() call would also do a bounds check,
but only to rise a error::Invalid "index out of bounds".
So now we generate a clear message to indicate that
actually a runtime-checked type mismatch caused this problem
the functionality as such is already covered,
but it seems important enough to warrant a dedicated test.
incidentally, Duration still lacked a default ctor.
Time values are default constructible, yet immutable.
incidentally, this uncovered yet another unwanted narrowing conversion,
namely from double via gavl_time_t to TimeValue or alternatively
from double via FSecs (= rational<long>) to Duration.
As in all the previos cases, actually the compiler is to blame,
and GCC-5 is known to get that one right, i.e. let the SFINAE fail
instead of passing it with a "narrowing conversion" warning.
Note: the real test for command binding with immutable types
can be found in BusTerm_test
Completely removed the nested hierarchy, where
the top-level implementation forwarded to yet another
sub-implementation of the same interface. Rather, this
sub-implementation (OpClosure) is now a mere implementation
detail class without VTable, and without half-baked
re-implementation of the CmdClosure interface. And the
state-switch from unbound to bound arguments is now
implemented as a plain-flat boolean flag, instead of
hiding it in the VTable.
To make this possible, without having to rewrite lots of
tests, I've created a clone of StorageHolder as a
"proof-of-concept" dummy implementation, for the sole
purpose of writing test fixtures. This one behaves
similar to the real-world thing, but cares only
for closing the command operation and omits all
the gory details of memento capturing and undo.