Commit graph

168 commits

Author SHA1 Message Date
d5209bfe1d Navigator: get the anchor() cases to work as intended 2018-01-07 07:20:41 +01:00
837aa81fc5 Navigator: cook up some interesting test cases for anchor mutation
...and yes,
even writing seemingly superfluous test cases will uncover yet another bug
2018-01-07 03:17:15 +01:00
2665ad5bf3 Navigator: supply another mutation operation to make anchorage explicit
...basically just a re-use of existing functionality.
Needs some test coverage though
2018-01-07 02:24:33 +01:00
c88747dc99 Navigator: cover selection from several possible solutions 2018-01-06 04:36:18 +01:00
e7ce82d17e Navigator: fix covering of an explicit UI-Coordinate
...especially to make the anchorage explicit
2018-01-06 03:32:42 +01:00
0ea5583b62 Navigator: explicitly reject solutions that did not bind all wildcards
...this makes most of the remaining test cases pass

only a plain anchor is not yet properly interpolated
2018-01-05 03:57:27 +01:00
d9db5f3917 Navigator: further unit tests for boundrary cases
NOTE not working yet; trailing wildcards not rejected
2018-01-05 02:14:22 +01:00
f4648c393f Navigator: unit test simple cases of coverage 2018-01-04 04:52:09 +01:00
f23b916f03 Navigator: rework and sharpen the API
- the default should be to look for total coverage
- the predicates should reflect the actual state of the path only
- the 'canXXX' predicates test for possible covering mutation
2018-01-03 02:46:12 +01:00
b8047b3310 Navigator: LocationQuery interface now finished. Demo implementation unit test PASS (closes #1108)
I set out to "discover" what operations we actually need on the LocationQuery
interface, in order to build a "coordinate resolver" on top. It seems like
this set of operations is clear by now.

It comes somewhat as a surprise that this API is so small. This became possible
through the idea of a ''child iterator'' with the additional ability to delve down and
expand one level of children of the current element. Such can be ''implemented''
by relying on techniques similar to the "Monads" from functional programming.

Let's see if this was a good choice. The price to pay is a high level of ''formal precision''
when dealing with the abstraction barrier. We need to stick strictly to the notion of a
''logical path'' into a tree-like topology, and we need to be strong enough never to
give in and indulge with "the concrete, tangible". The concrete reality of a tree
processing algorithm with memory management plus backtracking is just to complex
to be handled mentally. So either stick to the rules or get lost.
2017-12-26 14:58:30 +01:00
a8e16a0f28 Navigator: identify and fix the bug
...which was basically harmless, no fundamental problem,
just a simple logical error on my behalf (using the wrong
depth level)
2017-12-26 14:40:51 +01:00
798b70f7f4 Navigator: add direct test coverage for child expansion
...et voila, it's broken!!

expansion at Perspective level yields "NIL", while it should yield "perspective-A"
2017-12-26 05:07:35 +01:00
1ca890d1b6 Navigator: decide how specifically to build on top of TreeExplorer
...this was a difficult piece of consideration and analysis.
In the end I've settled down on a compromise solution,
with the potential to be extended into the right direction eventually...
2017-12-22 19:35:36 +01:00
e035dbc54a UI-Coordinates: support for truncating a given spec
...implemented within the builder.
Will shorten and discard extraneous storage,
but not expand and allocate new one
2017-10-30 02:59:56 +01:00
5530bbede8 Navigator: decide upon the fine points of meaning
anchorage vs. coverage
partial vs total
possible anchorage
possible coverage
2017-10-30 01:47:29 +01:00
c39442a287 LocationQuery: recast syntax for inline structure definitions
this fixes a silly mistake:
obviously we want named sub-nodes, aka. "Attributes",
but we used the anonymous sub-nodes instead, aka. "Children"

Incidentally, this renders the definitions also way more readable;
in fact the strange post-fix naming notation of the original version
was a clear indication of using the system backwards....
2017-10-28 00:17:56 +02:00
5f9b8eb18c LocationQuery: draft the other query functions as recursive drill-down
Note: Unit test still fails...
2017-10-23 04:13:38 +02:00
2c96fcd164 LocationQuery: draft unit test to cover the query API 2017-10-22 00:44:30 +02:00
0dd516a298 Navigator: consider how to approach path resolution
obviously, we get a trivial case, when the path is explicit,
and we need a tricky full blown resolution with backtracking
when forced to interpolate wildcards to cover a given UICoord
spec against the actual UI topology.

Do we need it?
 * actually not right now
 * but already a complete implementation of the ViewSpec concept
   requires such a resolution
2017-10-21 01:53:13 +02:00
2d5717bfd7 Navigator: continue draft of UI coordinate resolver 2017-10-18 03:40:26 +02:00
7b2c98474f Navigator: initial draft of a UI coordinate resolver
...which in turn will drive the design of the LoactionQuery API
2017-10-16 02:39:22 +02:00
121b13e665 Navigator: analysis indicates to limit mutations
...to limit them to the UI-Coordinates themselves,
while declining the possibility to mutate the target environment
through the PathResolver. Better handle changes within the
target environment by dedicated API calls on the target elements,
instead of creating some kind of "universal structure"
2017-10-16 01:28:49 +02:00
ed76151d14 UI-Coordinates: value representation finished and unit test PASS (#1106) 2017-10-03 00:57:23 +02:00
f23b02b841 UI-Coordinates: implement simple locally decideable predicates 2017-10-02 23:41:03 +02:00
d9555701ac UI-Coordinates: implement a partial "sub path" order 2017-10-02 23:06:23 +02:00
3d8d383ca8 UI-Coordinates: add relational operators for partial order
It is not possible to inherit through boost operators
and defining them explicitly is not that much fuss either.
Plus we avoid the boost include on widely used header
2017-10-02 22:18:00 +02:00
42277c5760 UI-Coordinates: need to spell out all ctors explicitly
the usual drill...
once there is one additional non explicit conversion ctor,
lots of preferred conversion paths are opened under various conditions.

The only remedy is to define all ctors explicitly, instead of letting the
compiler infer them (from the imported base class ctors). Because this way
we're able to indicate a yet-more-preferred initialisation path and thus
prevent the compiler from going the conversion route.

In the actual case, the coordinate Builder is the culprit; obviously
we need smooth implicit conversion from builder expressions, and obviously
we also want to restrict Builder's ctors to be used from UICoord solely.

Unfortunately this misleads the compiler to do implement a simple copy construction
from non const reference by going through the prohibited Builder ctor, or to
instantiate the vararg-ctor inherited from PathArray.

Thus better be explicit and noisy...
2017-10-02 22:17:56 +02:00
5127414773 UI-Coordinates: next steps to cover
- allow tab specification to be elided
- simple comparisons between UI coordinates
- local query predicates
2017-10-02 18:39:18 +02:00
18d1e7a280 UI-Coordinates: polish test and consider next steps
After completing the self-contained UICoord data elements,
the next thing to consider might be how to resolve UI coordinates
against an actual window topology. We need to define a suitable
command-and-query interface in order to build and verify this
intricate resolution process separated from the actual UI code.
2017-10-02 18:11:21 +02:00
5c113b058d UI-Coordinates: better name the local component UIC_PATH 2017-10-02 16:51:45 +02:00
286b1829fe UI-Coordinates: implement path split and appending of multiple components
Unit test passes thus far
2017-10-02 06:49:50 +02:00
835b964e63 UI-Coordinates: implement append / prepend mutation 2017-10-02 06:45:50 +02:00
7826d6dc24 UI-Coordinates: implement low-level data manipulation incl. storage expansion 2017-10-02 06:45:45 +02:00
5097637f0d UI-Coordinates: basic unit test PASS 2017-10-01 21:54:35 +02:00
6322f1bc3c UI-Coordinates: define next steps to cover 2017-10-01 20:04:12 +02:00
a08fba5880 UI-Coordinates: establish contract 2017-10-01 01:30:53 +02:00
1138898989 UI-Coordinates: implement indexed access
...under the assumption that the content is normalised,
which means
- leading NULL is changed to Symbol::EMPTY
- missing elements in the middle are marked as "*"
- trailing NULL in extension storage is handled by adjusting nominal extension size
2017-09-30 02:48:25 +02:00
4082526ec6 UI-Coordinates: stub basic path element iteration 2017-09-24 21:14:26 +02:00
6073dbfcaf UI-Coordinates: stub basic access operations (WIP) 2017-09-24 17:20:47 +02:00
08f70c068c UI-Coordinates: dream up some basic properties (WIP)
ZOMG... who is to code up all this stuff...?
2017-09-24 02:04:23 +02:00
78cbf0f57e UI-Coordinates: define basic design 2017-09-23 17:55:40 +02:00
feb8414016 UI-Coordinates: stub to pass compilation 2017-09-23 02:25:52 +02:00
c1f240687b UI-Coordinates: elaborate and simplify DSL draft (WIP) 2017-09-23 01:21:06 +02:00
ff1b22a889 UI-Coordinates: DSL draft (WIP) 2017-09-15 01:38:11 +02:00
afda9e0a69 UI-coordinates: also need to define a topological addressing scheme (#1106) 2017-09-10 00:32:31 +02:00
fef0a812c1 DockAccess: start implementation draft for the DSL 2017-09-09 23:30:44 +02:00
a9797e4a4f DockAccess: analysis continued...
exploring the idea of a configuration DSL.
As a first step, this could be a simple internal DSL,
implemented as a bunch of static functor objects, which are internally bound
and thus implemented by the ViewLocator within InteractionDirector
2017-09-08 03:53:52 +02:00
937ad64596 DiffMessage: now uniformly plays the role of MutationMessage (closes #1066) 2017-08-13 07:25:32 +02:00
5ea80f39cb DiffMessage: successfully finish extended integration test
now we're able to inject flocks of Borg into the alpha quadrant by diff message
2017-08-13 07:25:32 +02:00
3b547ce3d0 DiffMessage: basically got the integration test to work
...still with lots of diagnostic messages,
and need to fine tune the balance between generator and consumer,
in order to produce more interesting patterns.
Also need to verfiy the results automatically

Problems while building the test fixture: several, most notably again
the dangers when combining lambdas and multithreading. The most glorious
mistake was to capture the notifyGUI function, which led to locking
a corrupted uiDispatcher queue, causing deadlock.

Problems in the actual test subject: seemingly none.
Message passing and diff application works like a charm!
2017-08-13 07:25:32 +02:00